This is guide to add items to DB such as set/cloack/bikes so u can add v12 new items
the begin with (Data_item) in ur DB, there u put the new item
red= changing with each item
blue=changing with the part (suit/gloves...)
normal=not change
Didn't write it = Null
-Suit
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((2)) - typer2 ((9)) - type3 ((57)) - permanence ((1)) - gender ((0/1)) - Price ((xxxx)) - Parts ((27)) - Partfile ((1)) - exclusive ((3)) - itemlvl ((1)) - itemrare ((1)) - Charged ((1)) - abilityMax ((1)) - abilityMin ((1)) - itemtype ((0)) - itemeatk ((0)) - DestParam1 ((3)) - adjParamValue1 ((1)) - resist_elect/fire/wind/water/earth ((0)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Hat
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((2)) - typer2 ((10)) - type3 ((21)) - permanence ((1)) - gender ((0/1)) - Price ((xxxx)) - Parts ((26)) - Partfile ((1)) - basepartignore ((1)) - itemlvl ((1)) - itemrare ((1)) - log ((1)) - Charged ((1)) - abilityMax ((1)) - abilityMin ((1)) - itemtype ((0)) - itemeatk ((0)) - DestParam1 ((4)) - adjParamValue1 ((1)) - resist_elect/fire/wind/water/earth ((0)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Gloves
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((2)) - typer2 ((10)) - type3 ((58)) - permanence ((1)) - gender ((0/1)) - Price ((xxxx)) - Parts ((28)) - Partfile ((1)) - itemlvl ((1)) - itemrare ((1)) - Charged ((1)) - abilityMax ((1)) - abilityMin ((1)) - itemtype ((0)) - itemeatk ((0)) - DestParam1 ((1)) - adjParamValue1 ((1)) - resist_elect/fire/wind/water/earth ((0)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Shoes
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((2)) - typer2 ((10)) - type3 ((23)) - permanence ((1)) - gender ((0/1)) - Price ((xxxx)) - Parts ((29)) - Partfile ((1)) - itemlvl ((1)) - itemrare ((1)) - Charged ((1)) - abilityMax ((1)) - abilityMin ((1)) - itemtype ((0)) - itemeatk ((0)) - DestParam1 ((2)) - adjParamValue1 ((1)) - resist_elect/fire/wind/water/earth ((0)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Cloaks
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((2)) - typer2 ((9)) - type3 ((24)) - permanence ((1))- endurance ((3600000)) - gender ((Null)) - Price ((xxxx)) - Parts ((8)) - Partfile ((1)) - itemlvl ((1)) - itemrare ((1)) - log((1)) - Charged ((1)) - abilityMax ((1)) - abilityMin ((1)) - itemtype ((0)) - itemeatk ((0)) - resist_elect/fire/wind/water/earth ((0)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Pets
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((3)) - typer2 ((28)) - type3 ((100)) - permanence ((1))- useable ((1)) - gender ((Null)) - Price ((xxxx)) - Partfile ((0)) - itemlvl ((1)) - itemrare ((1)) - shopable((1)) - abilityMin ((350)) - itemtype ((0))-UseChance ((1)) - resist_elect/fire/wind/water/earth ((0))- sndAttack1 ((1)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
-Boards
flyff_version ((6)) - id ((xxxxx)) - name ((xxxxx)) - number ((1)) - PackMax ((1)) - type1 ((4)) - typer2 ((20)) - type3 ((40)) - permanence ((1)) - gender ((Null)) - Price ((xxxx))- Parts ((13)) - Partfile ((0)) - log ((1)) - itemlvl ((1)) - itemtype ((0))-SkillReadyType ((2500))- sfxObject ((117)) - UseMotion ((61)) - resist_elect/fire/wind/water/earth ((0))- flightSpeed (( from Propitem.txt))- flightLRangle ((PropItem.txt)) - flightTBAngle ((PropItem.txt)) - flightLimit ((1)) -fFuelReMax ((PropItem.txt)) - aFuelReMax ((12)) - iconPath (( "xxxxxx.dds" )) - questID ((0)) - textfile (( "" )) - comment ((xxxx))
btw u get the (( comment )) and the(( xxxx.dds))from propitem.txt and propitem.txt.txt
Hopefully it's helpfull guys :D


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