[Development] Operation: remove-excess-verts

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  1. #1
    Member darren0020 is offline
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    [Development] Operation: remove-excess-verts

    Ok, now i know many people will probably flame me or even many will likely try to "Steal" files pre-release. but i'm willing to take this risk.

    As many of you probably know, Flyff sucks. The Model files are far too big for what they should be and by simply removing doubles and deleting interior verticies. mainly the weapons with the interior geometry.

    If anybody wants to help, they may apply below... I'm going to ask that you add darrennevin@live.co.uk to your MSN list aswell.

    If you do decide to help: I hope that you know what your doing.

    Main aim of the project: Reduce both lag and Client size.


  2. #2
    Account Upgraded | Title Enabled! .dark. is offline
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    Re: [Development] Operation: remove-excess-verts

    if you want stuff with more vertexes why not simply increase the client's ability to process them?

    and for less lag.. well.. we should focus on rewriting the rendering engine instead of just changing the models. It would allow an overall better gameplay lol with much less work than editing each model.

  3. #3
    Member darren0020 is offline
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    Re: [Development] Operation: remove-excess-verts

    Well, its just basically easier to edit the models, it requires less expieriance and doesn't mean you need to LEARN a whole new coding language, But ideally, we could try to re-write the rendering engine...

    Still, this dev topic is for the people who WANT to help, i made it so that even the NOOBS could do something semi-useful, ANYBODY who helps will be credited in the final release (which will be in the release section)

  4. #4
    Alpha Member GlaphanKing is offline
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    Re: [Development] Operation: remove-excess-verts

    There are some who will find it useful but some people just won't be able to understand why.

    I for one agree with the modeling format. Its probably one of the worst formats out there next to obj. There is too much clutter and the rendering engine sucks big time.

    What should be also taken into consideration is the sfx models. Those are one of the main culprits of lag and slowdown. 10 or more people using SFX for whatever reason in the same spot will slow the game to a grinding halt in some places. It has nothing to do with PC Specs because I have one of the high end models with a very fast gfx card. Specs don't mean a thing if you can't render something correctly or efficiently on the screen. Its one of the first things you learn in 3d coding.

    I hope this project keeps going and I would like to see what you plan on doing with it.

  5. #5
    Member darren0020 is offline
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    Re: [Development] Operation: remove-excess-verts

    Wow, I Almost forgot about the SFX models... that shits REALLY fucked up.

    If possable, i would like to change the model type PERMANENTLY to .MA or a better type if found, Upgrade the render system... heh, if this project gets decent we could make a Flyff server for RZ lol.

    However, its not possable without a decent team, i'd like it to be possable have people that can code on the team too.

  6. #6
    Proficient Member guardiananqel is offline
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    Re: [Development] Operation: remove-excess-verts

    Edit easily the Source Code ...
    You have to Search the Max Verts ...
    and edit the Number ...
    5 Minutes to search ... xD
    1 Second to Edit ^^

  7. #7
    Account Upgraded | Title Enabled! KrYpT0n is offline
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    Re: [Development] Operation: remove-excess-verts

    Quote Originally Posted by guardiananqel View Post
    Edit easily the Source Code ...
    You have to Search the Max Verts ...
    and edit the Number ...
    5 Minutes to search ... xD
    1 Second to Edit ^^
    Too many verts = crash then. Have fun editing the source.

    @topic, good idea to fix the models, but a nice project would be to rewrite(or fix) the rendering engine(which obviously sucks).

    Anyways good luck, I can't really help since I don't have experience with models and such sorry.

  8. #8
    Member darren0020 is offline
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    Re: [Development] Operation: remove-excess-verts

    'least this looks like its gonna work right... just need some knowledgable people to help... I know nothing about coding, but i can fix the models manually... HOWEVER. i'm not prepared to edit 2k models alone (because of v17... i'm expecting even more than 2k now)

    Anybody who wants to participate can just post below, i don't mind how much experiance you have, aslong as you KNOW what your doing.

  9. #9
    0xC0FFEE spikensbror is offline
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    Re: [Development] Operation: remove-excess-verts

    Or you just program the program to stop parsing vertices at the limit...
    Why are people just dumb enough to take the long way?

  10. #10
    Member darren0020 is offline
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    Re: [Development] Operation: remove-excess-verts

    Not nessecarly dumb to take the long way, sometimes it proves both easier and may possably fix more problems than re-programming would cause, this thread is for the people that WANT to help or WANT to see it done, not those noobs that will argue, from henceforth I will request that all argumentitive posts to be deleted due to being irrelavent with the current project.

  11. #11
    Account Upgraded | Title Enabled! The Hot One is offline
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    Re: [Development] Operation: remove-excess-verts

    I've added you to msn ;) But I think you have me blocked lol

  12. #12
    0xC0FFEE spikensbror is offline
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    Re: [Development] Operation: remove-excess-verts

    Hey, I'd appreciate a download link to the non-working basilisk model (with textures). Thanks.

  13. #13
    Not working on UnitedFlyf Mootie is offline
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    Re: [Development] Operation: remove-excess-verts

    Object3D.cpp

    Code:
    			if( nMax > sizeof(_vPool) / sizeof(D3DXVECTOR3) )
    				nMax -= sizeof(_vPool) % sizeof(D3DXVECTOR3);
    under

    Code:
    nMax = pObj->m_nMaxVB;
    That was difficult /sarcasm. You people need to learn to stop babbling and actually do shit. That seriously took like 5minutes after seeing the error log from neuz.

  14. #14
    Member darren0020 is offline
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    Re: [Development] Operation: remove-excess-verts

    Ignoring the above comment due to its irrelivance with the current project:

    We are not trying to INCREASE the max amount or prevent errors in the nuez, were trying something MUCH bigger, something that mooties tiny brain can't comprehend.

    We not only are trying to prevent lag, but also decrease the whole client/server file size too, hopefully also adding a better renderer.

  15. #15
    Banned poupay is offline
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    Re: [Development] Operation: remove-excess-verts

    Quote Originally Posted by darren0020 View Post
    Ignoring the above comment due to its irrelivance with the current project:

    We are not trying to INCREASE the max amount or prevent errors in the nuez, were trying something MUCH bigger, something that mooties tiny brain can't comprehend.

    We not only are trying to prevent lag, but also decrease the whole client/server file size too, hopefully also adding a better renderer.
    All you have done so far is talk, maybe if you actually make a tutorial on how to remove the excess verts, people would help you.



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