[Development] Project Vulcan

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  1. #26
    i sell platypus Improved is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Adler View Post
    Transfer what?
    The islands you made to the new map

  2. #27
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Improved View Post
    The islands you made to the new map
    o.o

    There are no islands in Madrigal leading to the new map.

  3. #28
    Elite Member Statflyff is offline
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    Re: [Development] Project Vulcan

    He mean like the v18 dungeons ...
    Posted via Mobile Device

  4. #29

    Re: [Development] Project Vulcan

    Will you be releasing the hook for beast o_o to increase MAX_TERRAIN :0 ?

  5. #30
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by EternityDevest View Post
    Will you be releasing the hook for beast o_o to increase MAX_TERRAIN :0 ?
    No. ;-;

  6. #31

    Re: [Development] Project Vulcan

    Quote Originally Posted by Adler View Post
    No. ;-;
    i see how it is T___T ....

  7. #32
    Member Thesaurus is offline
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    Re: [Development] Project Vulcan

    I was going to try and make a whole new world myself but using textures/objects that I already had. But I knew that it would take a long time and I didn't feel like doing so much. You better finish this haha. Looks awesome. Cant wait to see the final result.

  8. #33
    i sell platypus Improved is offline
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    Re: [Development] Project Vulcan

    are you gonna increase the level cap?
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  9. #34
    Now you can tag me! Detox is offline
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    Re: [Development] Project Vulcan

    Increase the level cap to 1000. :)

    With those new maps of yours it would be perfect, then you'd probably have to visit all of them to reach 1000. I'd play it, no doubt. :)

  10. #35
    0xC0FFEE spikensbror is offline
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    Re: [Development] Project Vulcan

    1k is a bit overdrive, probably 250 at MAX.

  11. #36
    MC Web Designs Matt Clarke is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Ceadin View Post
    Increase the level cap to 1000. :)

    With those new maps of yours it would be perfect, then you'd probably have to visit all of them to reach 1000. I'd play it, no doubt. :)
    Would be quite decent. Just the most outrageous server on the internet :P

  12. #37
    0xC0FFEE spikensbror is offline
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    Re: [Development] Project Vulcan

    Most ideal would probably be remove the stupid master/hero shit completely and level through to a higher level cap with job changes at 15, 60-80, 150.

  13. #38
    Now you can tag me! Detox is offline
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    Re: [Development] Project Vulcan

    I don't see how 1000 is a bit to much.

    That's mainly the point why everyone leaves a flyff server so quickly, they simply reach the max level fast and after that they spend their time in the arena. Everyone gets bored, and more or less moves on to another server.

    I personally like the idea with level cap 1000, as I would then have something to do. And also, i would be able to improve my equipment on the way. I often see FlyFF servers where they level to 60 with a wooden sword and level 5 equipment. level cap 1000, would more or less solve some problems i hate about FlyFF. But, it will be plenty of work making new equipment, new weapons, quests and such. It's time taker, no doubt.

  14. #39
    ~FlyFF DeV~ Jomex is offline
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    Re: [Development] Project Vulcan

    Well there is also option to make rebirth so when u are for example 300 lvl - Max u can rebirth to lvl 1 with all stats hp and eq's and lvl up to 300 again.
    There could be for example 2 rebirths so ppl wouldn't get bored so fast.

  15. #40
    Newbie Rizk is offline
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    Re: [Development] Project Vulcan

    Nice looks really good! I prefer making my own maps to play around with but would be nice to open these worlds in beast to see what you did :D

  16. #41
    Doggie And Rice. Military is offline
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    Re: [Development] Project Vulcan

    Looks like a promising project , good luck.

  17. #42
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    I'm most likely going to have multiple downloads available, for people who want a lower level cap, higher level cap, etc.

    Also I'll be posting an update later on tonight.

    Edit: The update is postponed a day or two.
    Last edited by Adler; 05-10-11 at 06:20 AM.

  18. #43
    ~FlyFF DeV~ Jomex is offline
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    Re: [Development] Project Vulcan

    Why no updates?

  19. #44
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    I've updated the map image on the first topic showing progress, I haven't been able to get much work done due to my job but work has resumed and I'll have a huge update in a day or two.


  20. #45
    ~FlyFF DeV~ Jomex is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Adler View Post
    I've updated the map image on the first topic showing progress, I haven't been able to get much work done due to my job but work has resumed and I'll have a huge update in a day or two.

    nice, now I see progress :) When i first saw that thread I wasn't sure it will success but well we can see it. Good Job Adler.

  21. #46
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Hells View Post
    howwwwwww saddd no update in 2 weeks :(
    another dead project , what a waste of forum space :)
    i think you just did this for the "likes"

    There, fixed the update status.

    I didn't do this for likes and it's not a dead project. I'm doing this for fun. I'm currently finishing up the terrain for the rest of the continents and then I'll update the status and start on the objects. If you're going to troll this topic because it's taking a while to update, please leave.

  22. #47
    Sorcerer Supreme Langstra is offline
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    Re: [Development] Project Vulcan

    Logical it takes time to make a map, I'd like to ask Hells to make a map of this size by himself. Good luck making that within 2 weeks when you are having other duties as well.
    I just wish Adler good luck on this project for the time she is working on it.

  23. #48
    ~FlyFF DeV~ Jomex is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Langstra View Post
    Logical it takes time to make a map, I'd like to ask Hells to make a map of this size by himself. Good luck making that within 2 weeks when you are having other duties as well.
    I just wish Adler good luck on this project for the time she is working on it.
    Also it's hard to make only terrains w/o any objects and imagine how everything is gonna look like so... you know it's hard.

  24. #49
    Banana Adler is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Jomex View Post
    Also it's hard to make only terrains w/o any objects and imagine how everything is gonna look like so... you know it's hard.
    There's actually one area I can't start the terrain yet because the terrain is almost 100% based on the object placement. ;-;

  25. #50
    ~FlyFF DeV~ Jomex is offline
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    Re: [Development] Project Vulcan

    Quote Originally Posted by Adler View Post
    There's actually one area I can't start the terrain yet because the terrain is almost 100% based on the object placement. ;-;
    That's what I mean



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