This was requested by adidishen so I thought I'd reverse it and release it.
http://pastebay.com/19105
Few unknowns, if you figure them out feel free to post them here.
This was requested by adidishen so I thought I'd reverse it and release it.
http://pastebay.com/19105
Few unknowns, if you figure them out feel free to post them here.
Last edited by xadet3; 30-05-09 at 09:57 PM.
i will take a look when i will have time ^^
Thnx for your releases xadet3 :P
Oh no PirateBay
/Facepalm XD
thanks for this xadet. I have been looking for something like this to help me with my project.
Thanks! :)
already made a c# program that reads the file and outputs a text file then parses it back into the form.
Now I know where all the NPCs are located. Thanks.
And thanks to Caali for confirming the file to look for.
Found a small bug, updated version http://pastebay.com/19105.
When spawning NPCs, object ID is the model ID, right?
Yep, not really sure what to call it for Flyff, it's just what we've always called it at ROSE.
yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.
I say a good first release but more research on our part is needed.
yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.
I say a good first release but more research on our part is needed.
As far as I know, X and Z should be multiplied by 4, but even then whole flaris spawns around glaphans at darkon 3, because my X position is wrong. :\
Also another thing that I encounter is the model ID, because they all spawn as mutant feferns. :S
Hey glaph, could you upload your res files for me? I need data.res, datasub1.res, datasub2.res and world\wdmadrigal\wdmadrigal.res. Thanks.
http://forum.ragezone.com/f483/objec...7/#post4884501
Although obviously the "((y * 128) * 4.0f) + " part is for LND, and the DYO position is already multiplied by 4.