DYO File Format

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  1. #1
    Valued Member xadet3 is offline
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    DYO File Format

    This was requested by adidishen so I thought I'd reverse it and release it.

    http://pastebay.com/19105

    Few unknowns, if you figure them out feel free to post them here.
    Last edited by xadet3; 30-05-09 at 09:57 PM.


  2. #2
    Account Upgraded | Title Enabled! divinepunition is offline
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    Re: DYO File Format

    i will take a look when i will have time ^^

  3. #3
    [R8]ℓσℓ32 caja is offline
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    Re: DYO File Format

    Thnx for your releases xadet3 :P

  4. #4
    Member Roxuw is offline
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    Re: DYO File Format

    Oh no PirateBay
    /Facepalm XD

  5. #5
    Alpha Member GlaphanKing is offline
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    Re: DYO File Format

    thanks for this xadet. I have been looking for something like this to help me with my project.

  6. #6
    Account Upgraded | Title Enabled! adidishen is offline
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    Re: DYO File Format

    Thanks! :)

  7. #7
    Alpha Member GlaphanKing is offline
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    Re: DYO File Format

    already made a c# program that reads the file and outputs a text file then parses it back into the form.

    Now I know where all the NPCs are located. Thanks.

    And thanks to Caali for confirming the file to look for.

  8. #8
    Valued Member xadet3 is offline
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    Re: DYO File Format

    Found a small bug, updated version http://pastebay.com/19105.

  9. #9
    Account Upgraded | Title Enabled! adidishen is offline
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    Re: DYO File Format

    When spawning NPCs, object ID is the model ID, right?

  10. #10
    Valued Member xadet3 is offline
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    Re: DYO File Format

    Yep, not really sure what to call it for Flyff, it's just what we've always called it at ROSE .

  11. #11
    Alpha Member GlaphanKing is offline
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    Re: DYO File Format

    yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.

    I say a good first release but more research on our part is needed.

  12. #12
    Alpha Member GlaphanKing is offline
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    Re: DYO File Format

    yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.

    I say a good first release but more research on our part is needed.

  13. #13
    Account Upgraded | Title Enabled! adidishen is offline
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    Re: DYO File Format

    Quote Originally Posted by GlaphanKing View Post
    yes it is the model ID but I noticed the coordinates are wrong. x,y,z coords are incorrect. Don't know why but one particular npc has an x coord of 6973(roughly) and the coord on the program said 1753.15(roughly). Seems to be a little off but not really sure. Everything else is correct including the angle.

    I say a good first release but more research on our part is needed.
    As far as I know, X and Z should be multiplied by 4, but even then whole flaris spawns around glaphans at darkon 3, because my X position is wrong. :\
    Also another thing that I encounter is the model ID, because they all spawn as mutant feferns. :S

    Hey glaph, could you upload your res files for me? I need data.res, datasub1.res, datasub2.res and world\wdmadrigal\wdmadrigal.res. Thanks.

  14. #14
    Valued Member xadet3 is offline
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    Re: DYO File Format

    http://forum.ragezone.com/f483/objec...7/#post4884501

    Although obviously the "((y * 128) * 4.0f) + " part is for LND, and the DYO position is already multiplied by 4.

  15. #15
    Alpha Member GlaphanKing is offline
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    Re: DYO File Format

    Quote Originally Posted by adidishen View Post
    As far as I know, X and Z should be multiplied by 4, but even then whole flaris spawns around glaphans at darkon 3, because my X position is wrong. :\
    Also another thing that I encounter is the model ID, because they all spawn as mutant feferns. :S

    Hey glaph, could you upload your res files for me? I need data.res, datasub1.res, datasub2.res and world\wdmadrigal\wdmadrigal.res. Thanks.
    v6 or 11, sir?



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