FlyFF Developer Groups

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  1. #1

    FlyFF Developer Groups

    Hello,

    I've just visited this part of forum today, and read some stuff about it...
    Honestly, is there's any developer still active?
    It seems that there are so many release...

    If there's any active developers for flyff part, please do submit a reply and maybe, just maybe if we all can work together, flyff would be a solid development team.
    Maybe it can be like ragnarok one day, which is a very solid development teams...

    I do hope we can work together, if any of the developers wanted to...


  2. #2
    Cory James Cuvvvie is offline
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    Re: FlyFF Developer Groups

    I'm pretty sure that most of the people that can develop well are off doing private work for servers, and there aren't too many people developing any open projects currently. There may be a few people that are making small tools/source changes because they are learning c++ or they don't care if their works retain the correct credits and just want to better the community.

    I'm sure that if a dev group were to be setup, a lot of people would join initially, but it wouldn't flourish after too long.

  3. #3
    Novice Fenris is offline
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    Re: FlyFF Developer Groups

    Calling all Spider Riders. I mean, FlyFF Devs.

    It would be interesting for a dev group. It might do well if people were in to it.

  4. #4
    Apprentice lilpug is offline
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    Re: FlyFF Developer Groups

    i'm a developer, not done much with the main c++ code but i understand most of it. I am currently working on my own in game shop which is based on normal gold rather then cash credits atm but it has a long way to go yet and i don't get to much time to work on it atm but its getting there slowly got all the authentication and character lists etc and insert queries ready :).

  5. #5

    Re: FlyFF Developer Groups

    Well if all the developers wouldn't mind working together for a good working standard server engine.
    Then there wouldn't be any problems, see if more people is getting interested.
    After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.

    Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?

    A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.

    Quote Originally Posted by Fenris View Post
    Calling all Spider Riders. I mean, FlyFF Devs.

    It would be interesting for a dev group. It might do well if people were in to it.
    I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well

  6. #6
    Cory James Cuvvvie is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by CrescentSaga View Post
    Well if all the developers wouldn't mind working together for a good working standard server engine.
    Then there wouldn't be any problems, see if more people is getting interested.
    After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.

    Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?

    A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.



    I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well
    I'm pretty sure that a SMF forum named FOSP should do the trick.

  7. #7
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    Mootie set a developer's group up a while back, and it was filled with newer users all asking stupid questions.. and not as much debate and discussion that we would have liked to see. That was back when the developing community actually had a chance, too.

  8. #8

    Re: FlyFF Developer Groups

    There will always be new users who is still learning, and that is the seed of a new developer.
    We all start from ground zero you know :)
    It takes time to learn, but as time passes our knowledge increased as well.

    I'm pretty sure that a SMF forum named FOSP should do the trick.
    In should do the trick, but a forum to simple wouldn't attract much community either.
    Worry not it's a licensed vbulletin, won't get any trouble... :)

  9. #9
    Now you can tag me! Detox is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    Mootie set a developer's group up a while back, and it was filled with newer users all asking stupid questions.. and not as much debate and discussion that we would have liked to see. That was back when the developing community actually had a chance, too.
    Not only did it become a group for newbies asking dumb questions, it became primarily a spamming group to talk off topic about all kinds of shit. I've been in that chatroom quite some times now, and not once have I seen FlyFF or development being mentioned. As soon as someone attempted to make a discussion subjected FlyFF, the chat became quiet or it was overlapped with more off topic.

  10. #10
    Not working on UnitedFlyf Mootie is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by CrescentSaga View Post
    Well if all the developers wouldn't mind working together for a good working standard server engine.
    Then there wouldn't be any problems, see if more people is getting interested.
    After that, I would happily setup a forum for all the FlyFF Developers :D, in this way i guess everything would be much more organized, better if we can use code.google as well, just to keep the development & bug fixed on track.

    Should this be a go, i'll set it up right away, i guess vbulletin will do the job for a forum wouldn't it?

    A little note as well, i don't have much knowledge in C++ code, and the only experience i had with c++ in only from RO & PvPGN, still though, i'm very passionate to learn more through FlyFF.



    I'm pretty sure about 4 to 5 developers having enough time to manage the source would do well
    Google code is for open source projects... not leaked closed source ones lol. Also, 4-5 inexperienced developers working on messy MMORPG source code isn't going to end well. Although everyone loves to criticize Aeonsoft, I've only known one developer other than myself that works on the Flyff source that does more than adding poorly structured functionality to the existing code.

    The only reason RO development works well is that they're working with an emulator, not the official source. If you want to make an emulator, you'll also need a dedicated team especially if you're looking to emulate the client(which is practically necessary to match and best the officials' development iteration speed). Get three experienced(college grad level) C++ developers that are willing to commit 10hours a week on developing an emulator, and I would probably help. That's the only thing that's going to work as far as I can see.

  11. #11

    Re: FlyFF Developer Groups

    If the original server files are decode able and modifiable, then by all means i think that can be the base of an emulator...

    If we can't use google code then again let's just setup our own code manager.
    As for a messy code, we can apply moderation for a submit, as for an example a developer will submit them in the internal modification then a high ranked developer approved it, it will be applied to the source code.
    Basically they all can submit in a form of .diff
    That way everything can be organized neatly and records can be found.

    Quote Originally Posted by ๖̶̶̶ۣۜYyZz View Post
    Not only did it become a group for newbies asking dumb questions, it became primarily a spamming group to talk off topic about all kinds of shit. I've been in that chatroom quite some times now, and not once have I seen FlyFF or development being mentioned. As soon as someone attempted to make a discussion subjected FlyFF, the chat became quiet or it was overlapped with more off topic.
    Community dies because no one is interested in it. It doesn't matter if people are talking off topics as long as it's not a spam bot.
    That way people will still gather in the forum and the community will live on as people is still interested.
    Word about FlyFF won't just die off without any attempt survival.

  12. #12
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    I don't think you understand some of the brilliant ideas we've established to revive our dying section, and few to none have even left a mark on the population. You can try this, and if it succeeds, I'd give you all the respect you wish.. but you will try, and you will fail.

  13. #13
    !@#$%^&*() Langstra is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    I don't think you understand some of the brilliant ideas we've established to revive our dying section, and few to none have even left a mark on the population. You can try this, and if it succeeds, I'd give you all the respect you wish.. but you will try, and you will fail.
    Great encouragement dude, that will definitely revive the section.

    I agree with you on some points (Worf) and some of the threads you made are good, but what you do with other peoples ideas, horrible.


    Let's use your encouragement and ability to depreciate people and try to revive this section, you are doing it and you will fail.

  14. #14
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Langstra View Post
    Great encouragement dude, that will definitely revive the section.

    I agree with you on some points (Worf) and some of the threads you made are good, but what you do with other peoples ideas, horrible.


    Let's use your encouragement and ability to depreciate people and try to revive this section, you are doing it and you will fail.
    First of all, this has been tried and failed. I don't see in the point in wasting time and effort on something that didn't work in the past. It's like the United States trying to use the trickle-down economy to get out of this nearing depression again, when it failed in the past, twice.

    I can understand your anger towards me due to your server, and great job holding back your personal issues with me and revealing them to the entire section.. seeing as I rarely make comments on other's suggestions; it was all in good fun. Regardless, encouraging an idea that's failed once.. led by someone who's not nearly as capable as the one who led it the last time?

    Why don't you put the pieces together? We had mootie leading the show, and a prominent developing section, and it failed. We now have some random kid with ten posts leading the show, and few to none capable developers.. yet you expect it to succeed? Nice try, clever play. But you're doing it wrong.

  15. #15
    Valued Member Objected is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    Why don't you put the pieces together? We had mootie leading the show, and a prominent developing section, and it failed. We now have some random kid with ten posts leading the show, and few to none capable developers.. yet you expect it to succeed? Nice try, clever play. But you're doing it wrong.
    I think we have a winner here, folks.

  16. #16
    !@#$%^&*() Langstra is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    I can understand your anger towards me due to your server, and great job holding back your personal issues with me and revealing them to the entire section.. seeing as I rarely make comments on other's suggestions; it was all in good fun. Regardless, encouraging an idea that's failed once.. led by someone who's not nearly as capable as the one who led it the last time?
    I don't care about that, not at all, I have no personal issues with you at all, besides, you are the one who blocked me on messenger not me, so who has personal issues now? I think you are not encouraging people with this attitude. You want this section to live, so what if it is a stranger, if you want something you have to do all you can to achieve it and you are not doing that.

    Jezus came as a complete stranger on earth and he did great things. He got himself in the best selling book ever. If you want this section to live you have to encourage everyone to do what they can and what they want to do for this section. What you are doing now is killing every action that is being taken. It is like you want the section to be run by a few people with knowledge and you are just piggybacking.

  17. #17
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Langstra View Post
    I don't care about that, not at all, I have no personal issues with you at all, besides, you are the one who blocked me on messenger not me, so who has personal issues now? I think you are not encouraging people with this attitude. You want this section to live, so what if it is a stranger, if you want something you have to do all you can to achieve it and you are not doing that.

    Jezus came as a complete stranger on earth and he did great things. He got himself in the best selling book ever. If you want this section to live you have to encourage everyone to do what they can and what they want to do for this section. What you are doing now is killing every action that is being taken. It is like you want the section to be run by a few people with knowledge and you are just piggybacking.
    Okay Langstra.

    OT: I will support this idea. If you create the group, I will be in it to give my feedback and advice. I'll attempt to recruit some additional users as well.

  18. #18
    !@#$%^&*() Langstra is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    Okay Langstra.

    OT: I will support this idea. If you create the group, I will be in it to give my feedback and advice. I'll attempt to recruit some additional users as well.
    Cool, thanks, I really appreciate that. Though I will not start the group, I am not a C++ guru neither do I have a lot of knowledge of the flyff source. I am a webdeveloper and if I had the time I'd make up some scripts for the community, but I am occupied by my study at the moment.
    Maybe when I have time in a few weeks that I can make up something for the community. However, if there are people with questions concerning webdevelopment, then I am willing to answer them.

  19. #19

    Re: FlyFF Developer Groups

    @Siles: I'm not even going to try to lead. I'm just going to give the community it own home.

  20. #20
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by CrescentSaga View Post
    @Siles: I'm not even going to try to lead. I'm just going to give the community it own home.
    We have a home. It's just the fact that nobody uses it anymore.

  21. #21
    Cory James Cuvvvie is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Siles View Post
    We have a home. It's just the fact that nobody uses it anymore.
    You remind me of Worf, acting like Mr. Pessimist. What happened to your optimism? Are you the only person that's allowed to give suggestions to the community?

    CrescentSaga obviously is trying to be a positive influence by trying to motivate devs and other groups to form. So what if it never even happens? So what if it fails in the first year? Month? Week? At least people seem to be trying, while you're just trying to tear it all down just because it isn't one of your ignored discussion threads or your "awesome" server guides (which I expressed my opinion on. hint: they're retarded)

    The best thing you could do is just stop posting to this thread, and then maybe something will grow from it that could actually be useful.

  22. #22
    Not working on UnitedFlyf Mootie is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by Cuvvvie View Post
    You remind me of Worf, acting like Mr. Pessimist. What happened to your optimism? Are you the only person that's allowed to give suggestions to the community?

    CrescentSaga obviously is trying to be a positive influence by trying to motivate devs and other groups to form. So what if it never even happens? So what if it fails in the first year? Month? Week? At least people seem to be trying, while you're just trying to tear it all down just because it isn't one of your ignored discussion threads or your "awesome" server guides (which I expressed my opinion on. hint: they're retarded)

    The best thing you could do is just stop posting to this thread, and then maybe something will grow from it that could actually be useful.
    He's right though, at least about that the dev community already has a "home". Whether people use it or not is debatable, but I hardly see how making another site will help anything.

  23. #23
    Cory James Cuvvvie is offline
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    Re: FlyFF Developer Groups

    Quote Originally Posted by mootie View Post
    He's right though, at least about that the dev community already has a "home". Whether people use it or not is debatable, but I hardly see how making another site will help anything.
    An disregarded sub-forum with nothing but two dead stickies doesn't seem homely at all. I'm not sure why all the posts there were deleted, maybe it was because there was literally no developing going on, but maybe something external from RZ would be more inviting than what's already here.

    And my post wasn't directed only at that post, but the other 3 posts before it. They were all negative. It doesn't matter whether you care about amateur development at all, something effort is better than none.

  24. #24
    Psychomanic Logicol is offline
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    Re: FlyFF Developer Groups

    You remind me of Worf? That's a bit extreme. I was just vocalizing my thoughts on this particular idea. I don't see how my opinion wraps in with something not going through. I don't control anyone. If you want to start a damn developers group, then just do it. I simply vocalized the fact that it failed the last time when we had a significantly larger developing community, and I don't know how it would work any better this time around.

    I don't get how I was being pessimistic. I was being realistic, at most.

  25. #25
    Banned ObjectOriented is offline
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    Re: FlyFF Developer Groups

    All of the posts in this thread have just about as pointless as the post I am making now.



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