[FLYFF REWRITE] Java FlyFF.

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  1. #1
    Valued Member Nickasaur is offline
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    [FLYFF REWRITE] Java FlyFF.

    Welcome to the Java FlyFF Dev Thread

    JavaFlyFF team recruitment

    What is Java FlyFF?
    Java FlyFF is a project Nickasaur started to rewrite FlyFF COMPLETELY inside a Java Applet. It will include a server also written in java to connect to the client, and the client will be written in Java also.

    Why are you making Java FlyFF?
    Well, most of the FlyFF files out there are well, how should I put this.. "crappy". I give props to everyone who tried. Java FlyFF will start a new revolution, because most people think Java is easier to understand than what you guys are coded emulators in now. Also, since Java has a jar function, we'll be able to have a web client for Java FlyFF, like RuneScape! So you wouldn't have to download a client to play Java FlyFF. I'll also be releasing all my work open-source once it's completed.

    What are you going to do once Java FlyFF is completed?
    Well, once Java FlyFF is exactly like eFlyForFun (v13), I will be releasing Java FlyFF open-source, that means, you'll have all the .java files required to edit jFlyFF.

    So now that you know somewhat about my Java FlyFF project, let's get onto some real details!
    The Team
    Nickasaur - Head dev
    Katsuro - Forum/website administrator


    Progress
    Spoiler:
    Flyff Model viewer in java; This way, I'll be able to load the REAL FlyFF models in Java FlyFF instead of making my own.
    Spoiler:
    http://www.youtube.com/watch?v=HphEgZuaNac


    Patcher:
    Spoiler:
    Give the patcher it's own class✓
    Load the patcher image in its own window on client start up✓
    Load full screen and 800x600 via user.ini and or patcher options✓

    Work in progress:
    August 18, 2009:Patcher:http://i25.tinypic.com/11qikxz.jpg
    *NEW*August 19, 2009:Patcher:http://i28.tinypic.com/2wdrmv8.jpg
    *NEW*August 19, 2009:PatcherOptions:http://i30.tinypic.com/34ika3b.jpg

    World Server:
    Spoiler:
    Give the World Server it's own class✓

    Login Server:
    Spoiler:
    Give the Login Server it's own class✓

    Character Server:
    Spoiler:
    Give the Character Server it's own class✓


    Would you like to support Java FlyFF?
    Spoiler:

    Click it to support! And then put it in your signature!:
    Code:
    [*URL=http://forum.ragezone.com/f484/flyff-rewrite-java-flyff-597378][*IMG]http://wudeefaxxxme.110mb.com/support/index.php[/IMG][/URL]
    Remove the * in IMG and the * in URL.
    And then your signature will look like this:
    And each time someone clicks support, the number of supporters goes up :D

    If you don't want to use the image, put this in your signature:
    Code:
    [*URL=http://forum.ragezone.com/f484/flyff-rewrite-java-flyff-597378]I support Java FlyFF![/URL]
    Remove the * in URL
    Last edited by Nickasaur; 20-08-09 at 06:08 AM.


  2. #2
    Music<3 Katsuro is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Errr... Not sure what your trying to do? o.o
    I mean, 'Rewrite FlyFF'? What is there to Rewrite? ;x

  3. #3
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Because FlyFF originally is written in C++ coding language, I'm rewriting FlyFF in Java.

    Updated the thread a bit also.
    Last edited by Nickasaur; 12-08-09 at 07:28 AM.

  4. #4
    Mr.Luxury :D, DeadlyD Wuz Here. Luxury is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Good luck and thanks for releasing here at RZ ;)

  5. #5
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Bump.

  6. #6
    0xC0FFEE spikensbror is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Seems really nice, can't wait for some results. :)
    Good luck with your project mate. ;D

  7. #7
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Well I'll be posting the login screen soon, as soon as I finish the character create screen.

    Also, I'm still looking for team members to help with some things.

  8. #8
    Valued Member Mohanddo is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    So your going to rewrite a flyff client in java? Java cant handle graphics as good as c++ can. When you mentioned sprites it seems that you are developing a 2D flyff? So your basically going to write a game in java. Your going to need alot of developers for that...

  9. #9
    Enthusiast elPicione is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    u seem to be a good developer, but IMHO was better to use mind and energy to develop a good server side emulator, which is most interesting, instead of a client-side (always available directly from aeonsoft without problems) that also requires a continue update (every future version), bugfixing and developing (for example the stupid patches of cs stuff from the gala, unuseful but needed to play the game >_>)
    however gl for the project ^^

  10. #10
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Actually, no it will not be 2d. It will be 3d. I'm getting the real models and everything from eFlyFF right after I finish the 100% login screen. The only reason I'm using sprites for the character create interface is I really cba to make it rotating and etc, you'll see.

    As for the detail, I'm planning to use a java render engine that makes the game very high detailed. For example, your floors could be squares, and when you use the engine, it's really cool.
    Last edited by Nickasaur; 13-08-09 at 01:14 AM.

  11. #11
    Alpha Member Organic is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Could simply say you're writing an Emulator in Java?
    Lawl.

  12. #12
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    It'll be a java server for the client also.

  13. #13
    Music<3 Katsuro is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Quote Originally Posted by Mohanddo View Post
    So your going to rewrite a flyff client in java? Java cant handle graphics as good as c++ can. When you mentioned sprites it seems that you are developing a 2D flyff? So your basically going to write a game in java. Your going to need alot of developers for that...
    I was thinking the same thing. @_@

    Quote Originally Posted by Organic View Post
    Could simply say you're writing an Emulator in Java?
    Lawl.
    Hes making a new client too. ;x

    Honestly, I don't see the point in doing this. Just make a Emulator. There isn't a need to make a whole new client too.

  14. #14
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Working on loading .obj files in java atm.
    Current progress:

    What it looks like in Cinema 4D:

  15. #15
    Account Upgraded | Title Enabled! adidishen is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Dude, just a fyi - you have to emulate the systems too.
    Including the major systems.
    Including the inventory system.
    As a server developer I have to tell you that the inventory system is the most complicated one, noone (not even duotone) has ever perfected the inventory system serversided.
    The models & all is nice but keep in mind the packets & all the systems, you can't really emulate a client without this part. To emulate a client you need to perfect your server emulation skills too.

    Actually, the models would be the easy (if not easiest) part of the emulation since you already got the resources you only need to load 'em. The emulation of other systems is going to be a bitch.
    Last edited by adidishen; 13-08-09 at 09:51 AM.

  16. #16
    Enthusiast Tyyrant is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    fail fail fail i say you!

  17. #17
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Well, I'm not going to give up. I will try my hardest :)

  18. #18
    Account Upgraded | Title Enabled! killerdog is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    good luck :p idk if its possiable tho

  19. #19
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Added a bit to the first post.

  20. #20
    0xC0FFEE spikensbror is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    I just realized you where making a client.
    I really, REALLY hope you will release this Open Source.
    If you would, i think people would be able to make an emulator exceeding Caali's by so much.
    Thank you. :)

  21. #21
    Account Upgraded | Title Enabled! x103strike is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    LOL? client?

    you'r working alone

    LOL goodluck we don;t have yet complete emulator then someone already is making a client O.o

  22. #22
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Well, Frosty is helping me on this some what. If I get stuck, Frosty tells me what to do. Other than that, yeah, I'm the only one working on this.

  23. #23
    0xC0FFEE spikensbror is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Well i wish you both good luck then. ;D

  24. #24
    Founder of Musara-Network zebra is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Good luck, if you do get it to work, it will lag a bunch if it will be a browser game.

  25. #25
    Valued Member Nickasaur is offline
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    Re: [FLYFF REWRITE] Java FlyFF.

    Well, have you played runescape lately? Their HD mode doesn't even lag, and they have a bunch of players online. We'll just have to wait and see, haha.



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