Flyff Source Code (Password Protected)

Page 34 of 39 FirstFirst ... 242627282930313233343536373839 LastLast
Results 496 to 510 of 583
  1. #496
    One word! Im Fawkin Pro! Xakzi is offline
    MemberRank
    Jul 2010 Join Date
    SwedenLocation
    1,356Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by ryuchao009 View Post
    And since he's worked with them they'd sue his ass off if he did for breach of contract.
    and u know that on the contract it say;
    "Do Not Give Out The Password Of The File We Gave You To Upload So A Few Lucky People Can Get Or We'd Sue Your Ass Off" ?? Lol!
    that would be hilarious tho...

    OT; My computer got screwed up... and all the 7 AAAAAAA-ZZZZZZZ got deleted :'( i wont try to do it again because im afraid it will kill my computer pernamently... sorry and goodluck ya'll.

  2. #497
    Member ragezonerocks is offline
    MemberRank
    Jun 2010 Join Date
    60Posts

    Re: Flyff Source Code (Password Protected)

    any luck?
    Last edited by ragezonerocks; 01-09-10 at 09:33 PM.

  3. #498
    Software Developer funkynicco is offline
    MemberRank
    Feb 2007 Join Date
    SwedenLocation
    349Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by ragezonerocks View Post
    any luck?
    Not for me :/

  4. #499
    Member Devl547 is offline
    MemberRank
    Aug 2008 Join Date
    86Posts

    Re: Flyff Source Code (Password Protected)

    Well, I failed.. A month of non-stop bruteforce for nothing.

  5. #500
    Novice undernew is offline
    MemberRank
    Dec 2009 Join Date
    3Posts

    Re: Flyff Source Code (Password Protected)

    C13A01B9FFBF2BE7F431F3E5080C0F96A024F47666738F54A2 111DC78E2EECCF
    SerusUriel said thats the password..

    C13A01B9FFBF2BE7F431F3E5080C0F96A024F47666738F54A2 111DC78E2EECCF


    Wer das crackt hat das PW :-)



    Und damit sage ich Bye Bye Core :-)
    Last edited by undernew; 02-09-10 at 12:20 AM.

  6. #501
    ϠϪϡ 0x61 is offline
    MemberRank
    Dec 2009 Join Date
    304Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by undernew View Post
    C13A01B9FFBF2BE7F431F3E5080C0F96A024F47666738F54A2 111DC78E2EECCF
    SerusUriel said thats the password..
    Have you tested it?

  7. #502
    Alpha Member Organic is offline
    MemberRank
    May 2007 Join Date
    2,077Posts

    Re: Flyff Source Code (Password Protected)

    I have tested it.
    hurrhurr.

  8. #503
    Novice undernew is offline
    MemberRank
    Dec 2009 Join Date
    3Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by Semih View Post
    Have you tested it?
    Nope ;s Don't know how to decrypt it.
    Last edited by undernew; 02-09-10 at 12:55 AM.

  9. #504
    Alpha Member Organic is offline
    MemberRank
    May 2007 Join Date
    2,077Posts

    Re: Flyff Source Code (Password Protected)

    Gotta love how he released it.

    Quote Originally Posted by TriLight
    Ich hab den Quelltext auch!!!!! Ich kann es sogar beweisen!!!!11

    Hier die ersten 200 Zeilen aus einer "PlayerModel.cpp":

    Code:
    /*****************************************************************************
     *                                                                           *
     * Package    : Neurospace/Data/Models                                       *
     * File       : PlayerModel.cpp                                              *
     * Description: ????????,??????????,????????,???????????,???????,?????,????? *
     *                                                                           *
     *****************************************************************************/
    #include <cstdlib>
    #include <string>
    
    #include "PlayerModel.h"
    #include "../Model.h"
    #include "../Object.h"
    
    #include "../../Biz/Skill/SkillManager.h"
    #include "../../Biz/Object/ObjectManager.h"
    #include "../../Biz/Model/ModelManager.h"
    #include "../../Biz/GP/GPManager.h"
    #include "../../Biz/Error/ModelException.h"
    
    PlayerModel::PlayerModel(unsigned int objectID, unsigned int modelID) {
    	mObjectID = objectID;
    	mModelID = modelID;
    }
    
    
    unsigned int PlayerModel::GetObjectID() {
    	return mObjectID;
    }
    
    
    unsigned int PlayerModel::GetModelID() {
    	return mModelID;
    }
    
    
    PlayerModel::SetPlayerName(const char *playerName = "") {
    	mName = new char[strlen(playerName)+1];
    	strcpy(mName, playerName);
    }
    
    const char* PlayerModel::GetPlayerName() {
    	return mName;
    }
    
    
    PlayerModel::SetPlayerEXP(unsigned int playerEXP) {
    	mEXP = playerEXP;
    }
    
    unsigned int PlayerModel::GetPlayerEXP() {
    	return mEXP;
    }
    
    
    PlayerModel::SetPlayerLevel(unsigned char playerLevel) {
    	mPlayerLevel = playerLevel;
    }
    
    unsigned char PlayerModel::GetPlayerLevel() {
    	return mPlayerLevel;
    }
    
    
    PlayerModel::SetPlayerState(unsigned char playerState) {
    	mPlayerState = playerState;
    }
    
    unsigned char PlayerModel::GetPlayerState() {
    	return mPlayerState;
    }
    
    
    PlayerModel::SetPositionX(float positionX) {
    	mPositionX = positionX;
    }
    
    float PlayerModel::GetPositionX() {
    	return mPositionX;
    }
    
    
    PlayerModel::SetPositionY(float positionY) {
    	mPositionX = positionY;
    }
    
    float PlayerModel::GetPositionY() {
    	return mPositionY;
    }
    
    
    PlayerModel::SetPositionZ(float positionZ) {
    	mPositionX = positionX;
    }
    
    float PlayerModel::GetPositionZ() {
    	return mPositionZ;
    }
    
    
    PlayerModel::SetGPs(unsigned char GPType, unsigned short GPs) {
    	// ?????, ????????????,?????????.
    	switch(GPType) {
    		case 0x01:
    			mGPTypeSTR = GPs;
    			break
    		
    		case 0x02:
    			mGPTypeSTA = GPs;
    			break;
    			
    		case 0x03:
    			mGPTypeDEX = GPs;
    			break;
    			
    		case 0x04:
    			mGPTypeINT = GPs;
    			break;
    			
    		default:
    			DefaultModelException GPTypeError = new DefaultModelException;
    			GPTypeError.errorMessage("?????,?????????");
    			throw GPTypeError;
    	}
    }
    
    unsigned char PlayerModel::GetGPs(unsigned char GPType) {
    	// ?????, ????????????,?????????.
    	switch(GPType) {
    		case 0x01:
    			return mGPTypeSTR;
    			break;
    			
    		case 0x02:
    			return mGPTypeSTA;
    			break;
    			
    		case 0x03:
    			return mGPTypeDEX;
    			break;
    			
    		case 0x04:
    			return mGPTypeINT;
    			break;
    			
    		default:
    			DefaultModelException GPTypeError = new DefaultModelException;
    			GPTypeError.errorMessage("?????,?????????");
    			throw GPTypeError;
    	}
    }
    
    
    PlayerModel::SetPlayerHP(unsigned short playerHP) {
    	mPlayerHP = playerHP;
    }
    
    unsigned short PlayerModel::GetPlayerHP() {
    	return mPlayerHP;
    }
    
    
    PlayerModel::SetPlayerMP(unsigned short playerMP) {
    	mPlayerMP = playerMP;
    }
    
    unsigned short PlayerModel::GetPlayerMP() {
    	return mPlayerMP;
    }
    
    
    PlayerModel::SetPlayerFP(unsigned short PlayerFP) {
    	mPlayerFP = playerFP;
    }
    
    unsigned short PlayerModel::GetPlayerFP() {
    	return mPlayerFP;
    }
    
    
    PlayerModel::SetSkillEXP(SkillModel SkillObject, unsigned char PlayerSkillEXP) {
    	int SkillID;
    	SkillManager SkillManagerInstance SkillManager::GetSingleInstance();
    	unsigned char foundSkill = 0;	
    	
    	for(SkillID = 1; SkillID < G_MAX_SKILLS; SkillID++) {
    		if(SkillManagerInstance.GetSkillByID(SkillID) == SkillObject) {
    			mPlayerSkillEXP[SkillID] = PlayerSkillEXP;
    			foundSkill = 1;
    			break;
    		}
    	}
    	
    	if(foundSkill == 0) {
    		DefaultModelException SkillError = new DefaultModelException;
    
    		// ????,???????????? ????????, ???????????????
    		SkillError.SetErrorMessage("??????????????? ????? ????????FOUND!");
    Let it beginnnnn.
    Last edited by Organic; 02-09-10 at 01:03 AM.

  10. #505
    Software Developer funkynicco is offline
    MemberRank
    Feb 2007 Join Date
    SwedenLocation
    349Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by Organic View Post
    Gotta love how he released it.


    Let it beginnnnn.

    Lol, official source code never uses untagged class names.
    They don't use plain names as function return either, such as unsigned int, they would use DWORD.
    Theres nothing in the source that has "PlayerModel"...
    There's no directory called Biz.
    There is no GPManager, or GP Editor...

    I would guess that's a lame remake of Rhisis :P

    ... oh and flyff source never uses std::string either =P, They have their own string class called CString.
    Last edited by funkynicco; 02-09-10 at 01:20 AM.

  11. #506
    Valued Member Mythx is offline
    MemberRank
    Aug 2009 Join Date
    130Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by funkynicco View Post
    Lol, official source code never uses untagged class names.
    They don't use plain names as function return either, such as unsigned int, they would use DWORD.
    Theres nothing in the source that has "PlayerModel"...
    There's no directory called Biz.
    There is no GPManager, or GP Editor...

    I would guess that's a lame remake of Rhisis :P

    ... oh and flyff source never uses std::string either =P, They have their own string class called CString.
    This is true. It's funny how much people will go through to fool a community just to find out someone knows more than them, and.. yeah.. they just wasted their time.

  12. #507
    We are Maverick! Dell Honne is offline
    MemberRank
    Feb 2009 Join Date
    ON, CanadaLocation
    3,271Posts

    Re: Flyff Source Code (Password Protected)

    Is that the password or are we getting epic failed again?

    Honestly what's with people trying to fool us. It's not even funny anymore.

  13. #508
    Alpha Member Organic is offline
    MemberRank
    May 2007 Join Date
    2,077Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by Dell Honne View Post
    Is that the password or are we getting epic failed again?

    Honestly what's with people trying to fool us. It's not even funny anymore.
    Knowing him it's probably legit, just hashed a few times or something to play with us.

  14. #509
    Software Developer funkynicco is offline
    MemberRank
    Feb 2007 Join Date
    SwedenLocation
    349Posts

    Re: Flyff Source Code (Password Protected)

    Quote Originally Posted by Dell Honne View Post
    Is that the password or are we getting epic failed again?

    Honestly what's with people trying to fool us. It's not even funny anymore.
    Whatever it is, it could be a hash of anything ...
    Generally people who releases proof, or parts of the actual passwords most likely lies or does not know at all.

    If you have the password, and you don't wish to release it, why the fuck would you release parts of it, such as "it starts with C..".
    If you wish to release it, then just release it, if you trick people into finding out the password by releasing parts of it as some way to categorize persons with experience and new comers that's just a lame way. If you want to release it to experience people, simple release it on MSN then...

    Frankly tho, I don't trust anything on mmorpg-core because Twilight and the other ones spread rumors there so you have no idea who is influenced by twilights rumors... Hence any copy over there to here is 96% fake/lie/something else.
    Last edited by funkynicco; 02-09-10 at 02:26 AM.

  15. #510
    Valued Member DarkOrka is offline
    MemberRank
    Sep 2009 Join Date
    135Posts

    Re: Flyff Source Code (Password Protected)

    Well that password works but not really , it just extracts empty files lol for cola and program so not really worth testing



Advertisement