Remove Gameguard:
First open Neuz.cpp
search for:
Code:
#include "NPGameLib4.h" comment then out or remove it like //#include "NPGameLib4.h"
After this look for:
Code:
extern void PreInitNProtect(); and
extern CNPGameLib* GetNProtect();
comment them out or remove them...
Then search for void
CNeuzApp::InitNProtect()
Code:
void CNeuzApp::InitNProtect()
{
CScript s1;
if( s1.Load(MakePath( DIR_CLIENT, "GameGuard.txt.txt" ) ) )
s1.LoadString();
CScript s2;
if( s2.Load(MakePath( DIR_CLIENT, "GameGuard.inc" ) ) )
{
s2.GetToken();
while( s2.tok != FINISHED )
{
m_strArray.Add( s2.Token );
s2.GetToken();
}
}
PreInitNProtect();
DWORD dwResult = GetNProtect()->Init();
if( dwResult != NPGAMEMON_SUCCESS )
{
TCHAR msg[256];
LPCSTR lpszMsg;
switch (dwResult)
{
case NPGAMEMON_ERROR_EXIST:
lpszMsg = m_strArray.GetAt(0);//"°ÔÀÓ°¡µå°¡ ÀÌ¹Ì ½ÇÇà Áß ÀÔ´Ï´Ù. ÀçºÎÆÃ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_GAME_EXIST:
lpszMsg = m_strArray.GetAt(1);//"°ÔÀÓÀÌ Áߺ¹ ½ÇÇàµÇ¾ú°Å³ª °ÔÀÓ°¡µå°¡ ÀÌ¹Ì ½ÇÇà Áß ÀÔ´Ï´Ù. °ÔÀÓ Á¾·á ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_INIT:
lpszMsg = m_strArray.GetAt(2);//"°ÔÀÓ°¡µå ÃʱâÈ ¿¡·¯ÀÔ´Ï´Ù. ÀçºÎÆÃ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸°Å³ª Ãæµ¹ÇÒ ¼ö ÀÖ´Â ´Ù¸¥ ÇÁ·Î±×·¥µéÀ» Á¾·áÇÑ ÈÄ ½ÇÇàÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_AUTH_GAMEGUARD:
case NPGAMEMON_ERROR_NFOUND_GG:
case NPGAMEMON_ERROR_AUTH_INI:
case NPGAMEMON_ERROR_NFOUND_INI:
lpszMsg = m_strArray.GetAt(3);//"°ÔÀÓ°¡µå ÆÄÀÏÀÌ ¾ø°Å³ª º¯Á¶µÇ¾ú½À´Ï´Ù. °ÔÀÓ°¡µå ¼Â¾÷ ÆÄÀÏÀ» ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_CRYPTOAPI:
lpszMsg = m_strArray.GetAt(4);//"À©µµ¿ìÀÇ ÀϺΠ½Ã½ºÅÛ ÆÄÀÏÀÌ ¼Õ»óµÇ¾ú½À´Ï´Ù. ÀÎÅÍ³Ý ÀͽºÇ÷η¯(IE)¸¦ ´Ù½Ã ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_EXECUTE:
lpszMsg = m_strArray.GetAt(5);//"°ÔÀÓ°¡µå ½ÇÇà¿¡ ½ÇÆÐÇß½À´Ï´Ù. °ÔÀÓ°¡µå ¼Â¾÷ ÆÄÀÏÀ» ´Ù½Ã ¼³Ä¡Çغ¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_ILLEGAL_PRG:
lpszMsg = m_strArray.GetAt(6);//"ºÒ¹ý ÇÁ·Î±×·¥ÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù. ºÒÇÊ¿äÇÑ ÇÁ·Î±×·¥À» Á¾·áÇÑ ÈÄ ´Ù½Ã ½ÇÇàÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGMUP_ERROR_ABORT:
lpszMsg = m_strArray.GetAt(7);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ®¸¦ Ãë¼ÒÇϼ̽À´Ï´Ù. Á¢¼ÓÀÌ °è¼Ó µÇÁö ¾ÊÀ» °æ¿ì ÀÎÅÍ³Ý ¹× ¹æÈº® »óŸ¦ Á¡°ËÇØº¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGMUP_ERROR_CONNECT:
case NPGMUP_ERROR_DOWNCFG:
lpszMsg = m_strArray.GetAt(8);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ® ¼¹ö Á¢¼Ó¿¡ ½ÇÆÐÇÏ¿´½À´Ï´Ù. Àá½Ã ÈÄ Àç½Ãµµ ÇØº¸°Å³ª, ÀÎÅÍ³Ý ¹× ¹æÈº® »óŸ¦ Á¡°ËÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGMUP_ERROR_AUTH:
lpszMsg = m_strArray.GetAt(9);//"°ÔÀÓ°¡µå ¾÷µ¥ÀÌÆ®¸¦ ¿Ï·áÇÏÁö ¸ø Çß½À´Ï´Ù. ¹ÙÀÌ·¯½º °Ë»ç¸¦ ÇØº¸½Ã°Å³ª, PC °ü¸® ÇÁ·Î±×·¥À» »ç¿ëÇÏ½Ã¸é ¼³Á¤À» Á¶Á¤ÇÑ ÈÄ °ÔÀÓÀ» ½ÇÇàÇØ º¸½Ã±â ¹Ù¶ø´Ï´Ù.";
break;
case NPGAMEMON_ERROR_NPSCAN:
default:
// ÀûÀýÇÑ Á¾·á ¸Þ½ÃÁö Ãâ·Â, UI ÃʱâÈ ÈĶó¸é MessageBox ´ë½Å °ÔÀÓ UI¸¦ »ç¿ëÇØµµ µÊ
//wsprintf( msg, "°ÔÀÓ°¡µå ½ÇÇà ¿¡·¯ : %lu", dwResult );
wsprintf( msg, m_strArray.GetAt(10), dwResult );
lpszMsg = msg;
break;
}
if( lpszMsg )
::Error( "nProtect GameGuard : %s", lpszMsg );
// MessageBox( GetSafeHwnd(), lpszMsg, "nProtect GameGuard", MB_OK );
ExitProcess( -1 );
}
// GetNProtect()->SetHwnd( GetSafeHwnd() );
}
Remove it or comment them out with /* and */
After this search for:
HRESULT CNeuzApp::InitDeviceObjects()
Inside you see
InitNProtect();
Remove it or comment it out...
Search now for:
BOOL CALLBACK NPGameMonCallback( DWORD dwMsg, DWORD dwArg )
Code:
BOOL CALLBACK NPGameMonCallback( DWORD dwMsg, DWORD dwArg )
{
if( g_Neuz.m_strArray.GetSize() == 0 )
return false;
bool bAppExit = false;
TCHAR msg[128];
LPCTSTR lpszMsg = NULL;
switch (dwMsg)
{
case NPGAMEMON_CHECK_CSAUTH2: // ¼¹ö·Î ÀÎÁõ ÆÐŶÀ» Àü¼Û
{
GG_AUTH_DATA AuthData;
memcpy( &AuthData, (PVOID)dwArg, sizeof(GG_AUTH_DATA) );
BEFORESENDSOLE( ar, PACKETTYPE_AUTHQUERY, DPID_UNKNOWN );
ar.Write( (void*)&AuthData, sizeof(GG_AUTH_DATA) );
SEND( ar, &g_dpLoginClient, DPID_SERVERPLAYER );
if( g_Neuz.m_loginSI.nCount == 1 )
{
++g_Neuz.m_loginSI.nCount;
g_dpLoginClient.SendGetPlayerList( g_Neuz.m_loginSI.dwID, g_Neuz.m_loginSI.pszAccount, g_Neuz.m_loginSI.pszPassword );
}
return true;
}
case NPGAMEMON_COMM_ERROR:
case NPGAMEMON_COMM_CLOSE:
bAppExit = true;
return false;
case NPGAMEMON_INIT_ERROR: // "°ÔÀÓ°¡µå ÃʱâÈ ¿¡·¯
bAppExit = true;
wsprintf( msg, g_Neuz.m_strArray.GetAt(17), dwArg );
lpszMsg = msg;
break;
case NPGAMEMON_SPEEDHACK: // "½ºÇǵåÇÙÀÌ °¨ÁöµÇ¾ú½À´Ï´Ù."
bAppExit = true;
lpszMsg = g_Neuz.m_strArray.GetAt(18);
break;
case NPGAMEMON_GAMEHACK_KILLED: // "°ÔÀÓÇÙÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù."
case NPGAMEMON_GAMEHACK_DETECT: // "°ÔÀÓÇÙÀÌ ¹ß°ßµÇ¾ú½À´Ï´Ù."
bAppExit = true;
lpszMsg = g_Neuz.m_strArray.GetAt(19);
break;
case NPGAMEMON_GAMEHACK_DOUBT: //"°ÔÀÓÀ̳ª °ÔÀÓ°¡µå°¡ º¯Á¶µÇ¾ú½À´Ï´Ù.";
bAppExit = true;
lpszMsg = g_Neuz.m_strArray.GetAt(20);
break;
}
if( lpszMsg )
MessageBox( g_Neuz.GetSafeHwnd(), lpszMsg, "nProtect GameGuard", MB_OK );
if( bAppExit )
{
ExitProcess( -1 );
return false;
}
return true;
}
Remove this function or comment it out with /* */ now you have removed the ggless neuz.exe...