I'm trying to make guild siege every day.
So I changed a few lines in GuildCombat.txt
I already changed both of the files, the one in the Script folder and the one in the Resource folder.
But when I run the servers the siege is still at 1 day.
Also, when I only make the siege run on 1 single day, which is not saturday, the day changes correctly.
So it seems that the servers won't run multiple sieges a week.
How can I fix that?
Here's my GuildCombat.txt file:
Code:// GuildCombat Script //enum { OPEN_STATE, CLOSE_STATE, WAR_STATE, COMPLET_CLOSE_STATE, GM_COLSE_STATE }; //enum { NOTENTER_STATE = 100, NOTENTER_COUNT_STATE, ENTER_STATE, MAINTENANCE_STATE, WAR_WAR_STATE, WAR_CLOSE_STATE, WAR_CLOSE_WAIT_STATE, WAR_TELEPORT_STATE }; // 1/1000 ALLMSG : ¸ðµç¼¹öÀ¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö // 1/1000 GUILDMSG : Âü¿©ÇÑ ±æµå¿¡°Ô º¸³»´Â ¸Þ¼¼Áö // 1/1000 JOINMSG : Âü¿©ÇÑ À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö // 1/1000 WORLDMSG : ±æµå´ëÀü ¿ùµå¿¡ ÀÖ´Â À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö // 1/1000 STATE : ÀÏ¹Ý °ª º¯°æ // 1/1000 WARSTATE : ÀüÀï¸ðµÎ °ª º¯°æ // 1/1000 WAIT : ±â´Ù¸®´Â ½Ã°£ // ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤ JOINPENYA 100000000 // ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤ GUILDLEVEL 20 // ÃÖ¼Ò Âü¿© ±æµå °³¼ö MINJOINGUILDSIZE 3 // ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö MAXJOINGUILDSIZE 8 // ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö MAXPLAYERLIFE 6 // ÃâÀüÀÚ °³¼ö MAXJOINMEMBERSIZE 10 // ¼±¹ß´ë °³¼ö MAXWARPLAYER 5 // ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤ MAXMAPTIME 10 // »óǰ ¾ÆÀÌÅÛ °¡°Ý ITEMPENYA 1000 // ¿ì½Â±æµå »ó±Ý % MAXGUILDPERCENT 0 // º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý % MAXPLAYERPERCENT 0 // Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä % REQUESTCANCLEPERCENT 80 // ÀÔÂû ½ÇÆÐ ½Ã µ¹·ÁÁÖ´Â Æä³Ä % NOTREQUESTPERCENT 98 /* // ÃÖ´ë ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤ MAX_GCSIENDITEM 10 // ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤( ex, GCSENDITEM ¿¬½Â µðÆÄÀξÆÀÌÅÛ °³¼ö ) GCSENDITEM 1 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 2 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 3 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 3 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 4 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 4 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 5 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 5 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 6 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 6 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 7 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 7 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 8 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 8 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 9 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 9 II_ARM_S_CLO_CLO_DRAGON1 1 GCSENDITEM 10 II_SYS_SYS_SCR_BXGUILD 10 GCSENDITEM 10 II_ARM_S_CLO_CLO_DRAGON1 1 */ // ÀÚµ¿ ¿ÀÇ ½Ã°£ ¼³Á¤ // ÀÔ·ÂÇü½Ä( ÀÏÀÏ´ç ÃÖ´ë 24½Ã¸¦ ³ÑÀ»¼ö ¾øÀ½ ) // 1~7 == ÀÏ~Åä AUTO_OPEN_IDC { 1 18 00 2 18 00 3 18 00 4 18 00 5 18 00 6 18 00 7 18 00 } AUTO_OPEN_TEST { 1 18 00 2 18 00 3 18 00 4 18 00 5 18 00 6 18 00 7 18 00 } OPEN 14 // ¿ÀÇ ½Ã°£ { // WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG // WARSTATE 30000 101 102 // NOTENTER_COUNT_STATE // WARSTATE 0 102 0 // ENTER_STATE // ALLMSG 30000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG // ÀüÀï Áغñ // STATE 0 2 0 // WAR_STATE // WARSTATE 30000 103 104 // MAINTENANCE_STATE // ÀüÀï ½ÃÀÛ // WARSTATE 600000 104 105 // WAR_WAR_STATE // ÀüÀï Á¾·á // STATE 0 3 0 // COMPLET_CLOSE_STATE // WARSTATE 0 105 0 // WAR_CLOSE_STATE // WAIT 10000 0 0 // WAIT // WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE // STATE 30000 4 107 // GM_COLSE_STATE // WARSTATE 0 107 0 // WAR_TELEPORT_STATE WORLDMSG 5000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG WARSTATE 3600000 101 102 // NOTENTER_COUNT_STATE WARSTATE 0 102 0 // ENTER_STATE ALLMSG 420000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG // ÀüÀï Áغñ STATE 0 2 0 // WAR_STATE WARSTATE 60000 103 104 // MAINTENANCE_STATE // ÀüÀï ½ÃÀÛ WARSTATE 1800000 104 105 // WAR_WAR_STATE // ÀüÀï Á¾·á STATE 0 3 0 // COMPLET_CLOSE_STATE WARSTATE 0 105 0 // WAR_CLOSE_STATE WAIT 10000 0 0 // WAIT WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE STATE 30000 4 107 // GM_COLSE_STATE WARSTATE 0 107 0 // WAR_TELEPORT_STATE // WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG // WARSTATE 0 101 0 // NOTENTER_COUNT_STATE // ALLMSG 60000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT // WARSTATE 0 102 0 // ENTER_STATE // ALLMSG 90000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG // ÀüÀï Áغñ // STATE 0 2 0 // WAR_STATE // WARSTATE 60000 103 104 // MAINTENANCE_STATE // ÀüÀï ½ÃÀÛ // WARSTATE 120000 104 105 // WAR_WAR_STATE // ÀüÀï Á¾·á // STATE 0 3 0 // COMPLET_CLOSE_STATE // WARSTATE 0 105 0 // WAR_CLOSE_STATE // WAIT 10000 0 0 // WAIT // WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE // STATE 30000 4 107 // GM_COLSE_STATE // WARSTATE 0 107 0 // WAR_TELEPORT_STATE // WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG // WARSTATE 0 101 0 // NOTENTER_COUNT_STATE // ALLMSG 10000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT // WARSTATE 0 102 0 // ENTER_STATE // ALLMSG 20000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG // ÀüÀï Áغñ // STATE 0 2 0 // WAR_STATE // WARSTATE 30000 103 104 // MAINTENANCE_STATE // ÀüÀï ½ÃÀÛ // WARSTATE 90000 104 105 // WAR_WAR_STATE // ÀüÀï Á¾·á // STATE 0 3 0 // COMPLET_CLOSE_STATE // WARSTATE 0 105 0 // WAR_CLOSE_STATE // WAIT 10000 0 0 // WAIT // WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE // STATE 10000 4 107 // GM_COLSE_STATE // WARSTATE 0 107 0 // WAR_TELEPORT_STATE // WORLDMSG 10000 2706 101 // TID_GAME_GUILDCOMBAT_OPEN_READY_MSG // WARSTATE 0 101 0 // NOTENTER_COUNT_STATE // ALLMSG 3600000 2709 102 // TID_GAME_GUILDCOMBAT_OPEN_WAIT // WARSTATE 0 102 0 // ENTER_STATE // ALLMSG 600000 2710 103 // TID_GAME_GUILDCOMBAT_OPEN_MSG // ÀüÀï Áغñ // STATE 0 2 0 // WAR_STATE // WARSTATE 900000 103 104 // MAINTENANCE_STATE // ÀüÀï ½ÃÀÛ // WARSTATE 600000 104 105 // WAR_WAR_STATE // ÀüÀï Á¾·á // STATE 0 3 0 // COMPLET_CLOSE_STATE // WARSTATE 0 105 0 // WAR_CLOSE_STATE // WAIT 10000 0 0 // WAIT // WARSTATE 0 106 0 // WAR_CLOSE_WAIT_STATE // STATE 60000 4 107 // GM_COLSE_STATE // WARSTATE 0 107 0 // WAR_TELEPORT_STATE }





