Guild siege day issue

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  1. #1
    Elite Member VisualChaser is offline
    Member +Rank
    Jan 2011 Join Date
    153Posts

    information Guild siege day issue

    I'm trying to make guild siege every day.
    So I changed a few lines in GuildCombat.txt
    I already changed both of the files, the one in the Script folder and the one in the Resource folder.
    But when I run the servers the siege is still at 1 day.
    Also, when I only make the siege run on 1 single day, which is not saturday, the day changes correctly.
    So it seems that the servers won't run multiple sieges a week.
    How can I fix that?

    Here's my GuildCombat.txt file:
    Code:
    // GuildCombat Script
    //enum { OPEN_STATE, CLOSE_STATE, WAR_STATE, COMPLET_CLOSE_STATE, GM_COLSE_STATE };
    //enum { NOTENTER_STATE = 100, NOTENTER_COUNT_STATE, ENTER_STATE, MAINTENANCE_STATE, WAR_WAR_STATE, WAR_CLOSE_STATE, WAR_CLOSE_WAIT_STATE, WAR_TELEPORT_STATE };
    
    // 1/1000 ALLMSG	: ¸ðµç¼­¹öÀ¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 GUILDMSG	: Âü¿©ÇÑ ±æµå¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 JOINMSG	: Âü¿©ÇÑ À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö	
    // 1/1000 WORLDMSG	: ±æµå´ëÀü ¿ùµå¿¡ ÀÖ´Â À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 STATE		: ÀÏ¹Ý °ª º¯°æ
    // 1/1000 WARSTATE	: ÀüÀï¸ðµÎ °ª º¯°æ
    // 1/1000 WAIT		: ±â´Ù¸®´Â ½Ã°£
    
    
    // ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤
    JOINPENYA	100000000
    
    // ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤
    GUILDLEVEL	20
    
    // ÃÖ¼Ò Âü¿© ±æµå °³¼ö
    MINJOINGUILDSIZE	3
    
    // ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö
    MAXJOINGUILDSIZE	8
    
    // ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö
    MAXPLAYERLIFE		6
    
    // ÃâÀüÀÚ °³¼ö
    MAXJOINMEMBERSIZE	10
    
    // ¼±¹ß´ë °³¼ö
    MAXWARPLAYER		5
    
    // ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤ 
    MAXMAPTIME 		10
    
    // »óǰ ¾ÆÀÌÅÛ °¡°Ý
    ITEMPENYA		1000
    	
    // ¿ì½Â±æµå »ó±Ý %
    MAXGUILDPERCENT		0
    
    // º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý %
    MAXPLAYERPERCENT	0
    
    // Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
    REQUESTCANCLEPERCENT	80
    
    // ÀÔÂû ½ÇÆÐ ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
    NOTREQUESTPERCENT	98
    
    /*
    // ÃÖ´ë ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤
    MAX_GCSIENDITEM		10
    
    // ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤( ex, GCSENDITEM	¿¬½Â	µðÆÄÀξÆÀÌÅÛ	°³¼ö )
    
    GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
    */
    
    // ÀÚµ¿ ¿ÀÇ ½Ã°£ ¼³Á¤
    // ÀÔ·ÂÇü½Ä( ÀÏÀÏ´ç ÃÖ´ë 24½Ã¸¦ ³ÑÀ»¼ö ¾øÀ½ )
    // 1~7 == ÀÏ~Åä
    AUTO_OPEN_IDC
    {
    	1	18	00
    	2	18	00
    	3	18	00
    	4	18	00
    	5	18	00
    	6	18	00
    	7	18	00
    }
    
    AUTO_OPEN_TEST
    {
    	1	18	00
    	2	18	00
    	3	18	00
    	4	18	00
    	5	18	00
    	6	18	00
    	7	18	00
    }
    
    OPEN	14 // ¿ÀÇ ½Ã°£
    {
    //	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	30000		101	102 	// NOTENTER_COUNT_STATE	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		30000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		30000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
    	WARSTATE	0		102	0 	// ENTER_STATE
    	ALLMSG		420000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    	STATE		0		2	0 	// WAR_STATE
    	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    	WAIT		10000		0	0	// WAIT
    	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    	STATE		30000		4	107	// GM_COLSE_STATE
    	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		60000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	120000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		30000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    	
    	
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		10000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		20000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
    //	ÀüÀï ½ÃÀÛ
    //	WARSTATE	90000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		10000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		3600000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		600000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	900000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		60000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    }
    Last edited by VisualChaser; 08-02-11 at 02:58 PM.


  2. #2
    [R8]ℓσℓ32 caja is offline
    Grand MasterRank
    Oct 2008 Join Date
    Here!Location
    1,502Posts

    Re: Guild siege day issue

    Code:
    // GuildCombat Script
    //enum { OPEN_STATE, CLOSE_STATE, WAR_STATE, COMPLET_CLOSE_STATE, GM_COLSE_STATE };
    //enum { NOTENTER_STATE = 100, NOTENTER_COUNT_STATE, ENTER_STATE, MAINTENANCE_STATE, WAR_WAR_STATE, WAR_CLOSE_STATE, WAR_CLOSE_WAIT_STATE, WAR_TELEPORT_STATE };
    
    // 1/1000 ALLMSG	: ¸ðµç¼­¹öÀ¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 GUILDMSG	: Âü¿©ÇÑ ±æµå¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 JOINMSG	: Âü¿©ÇÑ À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö	
    // 1/1000 WORLDMSG	: ±æµå´ëÀü ¿ùµå¿¡ ÀÖ´Â À¯Àú¿¡°Ô º¸³»´Â ¸Þ¼¼Áö
    // 1/1000 STATE		: ÀÏ¹Ý °ª º¯°æ
    // 1/1000 WARSTATE	: ÀüÀï¸ðµÎ °ª º¯°æ
    // 1/1000 WAIT		: ±â´Ù¸®´Â ½Ã°£
    
    
    // ÃÖ¼Ò Âü°¡ PENYA ¼³Á¤
    JOINPENYA	100000000
    
    // ÃÖ¼Ò Âü°¡ ±æµå ·¹º§ ¼³Á¤
    GUILDLEVEL	20
    
    // ÃÖ¼Ò Âü¿© ±æµå °³¼ö
    MINJOINGUILDSIZE	3
    
    // ÃÖ´ë ÀüÀïÀ» ÇÒ¼ö ÀÖ´Â ±æµå °³¼ö
    MAXJOINGUILDSIZE	8
    
    // ´ëÀüÇÑ Âü°¡ÀÚµéÀÇ ÃÖ´ë »ý¸í¼ö
    MAXPLAYERLIFE		6
    
    // ÃâÀüÀÚ °³¼ö
    MAXJOINMEMBERSIZE	10
    
    // ¼±¹ß´ë °³¼ö
    MAXWARPLAYER		5
    
    // ´ëÀüÀ§Ä¡ ½Ã°£ ¼³Á¤ 
    MAXMAPTIME 		10
    
    // »óǰ ¾ÆÀÌÅÛ °¡°Ý
    ITEMPENYA		1000
    	
    // ¿ì½Â±æµå »ó±Ý %
    MAXGUILDPERCENT		0
    
    // º£½ºÆ® Ç÷¹ÀÌ¾î »ó±Ý %
    MAXPLAYERPERCENT	0
    
    // Âü°¡ Ãë¼Ò ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
    REQUESTCANCLEPERCENT	80
    
    // ÀÔÂû ½ÇÆÐ ½Ã µ¹·ÁÁÖ´Â Æä³Ä %
    NOTREQUESTPERCENT	98
    
    /*
    // ÃÖ´ë ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤
    MAX_GCSIENDITEM		10
    
    // ¿¬½Â ¾ÆÀÌÅÛ ¼³Á¤( ex, GCSENDITEM	¿¬½Â	µðÆÄÀξÆÀÌÅÛ	°³¼ö )
    
    GCSENDITEM	1	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	2	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	3	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	3	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	4	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	4	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	5	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	5	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	6	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	6	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	7	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	7	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	8	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	8	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	9	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	9	II_ARM_S_CLO_CLO_DRAGON1	1
    GCSENDITEM	10	II_SYS_SYS_SCR_BXGUILD		10
    GCSENDITEM	10	II_ARM_S_CLO_CLO_DRAGON1	1
    */
    
    // ÀÚµ¿ ¿ÀÇ ½Ã°£ ¼³Á¤
    // ÀÔ·ÂÇü½Ä( ÀÏÀÏ´ç ÃÖ´ë 24½Ã¸¦ ³ÑÀ»¼ö ¾øÀ½ )
    // 1~7 == ÀÏ~Åä
    AUTO_OPEN_IDC
    {
    	1	18	00
    	2	18	00
    	3	18	00
    	4	18	00
    	5	18	00
    	6	18	00
    	7	18	00
    }
    
    AUTO_OPEN_TEST
    {
    	1	20	00
    	2	20	00
    	3	20	00
    	4	20	00
    	5	20	00
    	6	20	00
    	7	20	00
    }
    
    OPEN	14 // ¿ÀÇ ½Ã°£
    {
    //	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	30000		101	102 	// NOTENTER_COUNT_STATE	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		30000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		30000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    	WORLDMSG	5000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    	WARSTATE	3600000		101	102 	// NOTENTER_COUNT_STATE	
    	WARSTATE	0		102	0 	// ENTER_STATE
    	ALLMSG		420000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    	STATE		0		2	0 	// WAR_STATE
    	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    	WARSTATE	1800000 	104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    	WAIT		10000		0	0	// WAIT
    	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    	STATE		30000		4	107	// GM_COLSE_STATE
    	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		60000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		90000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	60000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	120000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		30000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    	
    	
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		10000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		20000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	30000		103	104 	// MAINTENANCE_STATE	
    //	ÀüÀï ½ÃÀÛ
    //	WARSTATE	90000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		10000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    
    //	WORLDMSG	10000		2706	101 	// TID_GAME_GUILDCOMBAT_OPEN_READY_MSG	
    //	WARSTATE	0		101	0 	// NOTENTER_COUNT_STATE	
    //	ALLMSG		3600000		2709	102 	// TID_GAME_GUILDCOMBAT_OPEN_WAIT	
    //	WARSTATE	0		102	0 	// ENTER_STATE
    //	ALLMSG		600000		2710	103 	// TID_GAME_GUILDCOMBAT_OPEN_MSG	
    //	ÀüÀï Áغñ
    //	STATE		0		2	0 	// WAR_STATE
    //	WARSTATE	900000		103	104 	// MAINTENANCE_STATE	
    // 	ÀüÀï ½ÃÀÛ
    //	WARSTATE	600000 		104	105 	// WAR_WAR_STATE
    // 	ÀüÀï Á¾·á 	
    //	STATE		0		3	0 	// COMPLET_CLOSE_STATE
    //	WARSTATE	0		105	0 	// WAR_CLOSE_STATE
    //	WAIT		10000		0	0	// WAIT
    //	WARSTATE	0		106	0	// WAR_CLOSE_WAIT_STATE
    //	STATE		60000		4	107	// GM_COLSE_STATE
    //	WARSTATE	0		107	0 	// WAR_TELEPORT_STATE
    }

  3. #3
    Elite Member VisualChaser is offline
    Member +Rank
    Jan 2011 Join Date
    153Posts

    Re: Guild siege day issue

    It still says 3 days left for siege D:
    I tried to change sunday to the bottom, like 2 3 4 5 6 7 1
    and now the single siege is on sunday.
    Looks like the server is only reading the last line o.o
    What could be wrong? :/

  4. #4
    Elite Member cmmconan2 is offline
    Member +Rank
    Nov 2009 Join Date
    112Posts

    Re: Guild siege day issue

    bump ._. i would like to know the answer as well :/

  5. #5
    Elite Member VisualChaser is offline
    Member +Rank
    Jan 2011 Join Date
    153Posts

    Re: Guild siege day issue

    Anyone? D:
    Everyone is saying the same stuff, but it doesn't work for me ;-;

  6. #6
    [R8]ℓσℓ32 caja is offline
    Grand MasterRank
    Oct 2008 Join Date
    Here!Location
    1,502Posts

    Re: Guild siege day issue

    I don't know why this doesn't work for you. Works perfect for me.

  7. #7
    Elite Member VisualChaser is offline
    Member +Rank
    Jan 2011 Join Date
    153Posts

    Re: Guild siege day issue

    Are you using the source exes or the repack ones?
    Because I'm using the ones I made with the source.

  8. #8
    Sorcerer Supreme Sanctin is offline
    Member +Rank
    Jul 2010 Join Date
    376Posts

    Re: Guild siege day issue

    Quote Originally Posted by VisualChaser View Post
    Are you using the source exes or the repack ones?
    Because I'm using the ones I made with the source.
    Eh, it should not matter.

  9. #9
    Elite Member VisualChaser is offline
    Member +Rank
    Jan 2011 Join Date
    153Posts

    Re: Guild siege day issue

    Well it's working for everyone but me.
    I posted my .txt file, so what else could be wrong?



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