HD Map Showcase.

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  1. #16
    Flyff Developer ShadowDragon is offline
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    Re: Beast Benchmark Tests.

    Quote Originally Posted by Adler View Post
    after a while, a large amount models starts to lag Beast for no reason whatsoever.
    If your game renders it just fine without lag, but Beast doesn't, then that is likely a problem with the DirectX version. I'd be surprised if Beast didn't also have DirectX 9.0b and your game has been updated to be more efficient.

  2. #17
    Making a come back NickHough is offline
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    Re: HD Map Showcase.

    Just throwing this at you adler, won't you have that stability problem again, where most people won't be able to handle the HD version of the worlds and just lag out and crash?

  3. #18
    Banana Adler is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by NickHough View Post
    Just throwing this at you adler, won't you have that stability problem again, where most people won't be able to handle the HD version of the worlds and just lag out and crash?
    These maps won't go public until:

    1. Atlas, our new map editor, is completed.
    2. Various source and rendering engine alterations.
    3. The .lnd format is re-written.

    Any maps added now will be around the same model count and poly count as any other eFlyff map.

    Quote Originally Posted by ShadowDragon42 View Post
    If your game renders it just fine without lag, but Beast doesn't, then that is likely a problem with the DirectX version. I'd be surprised if Beast didn't also have DirectX 9.0b and your game has been updated to be more efficient.
    True. Beast is a lot more outdated than our engine.

  4. #19
    Novice Zsadist is offline
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    Re: HD Map Showcase.

    Why the hell are you wasting time on FlyFF. Time to make your own game (y)

  5. #20
    Banana Adler is offline
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    Re: HD Map Showcase.

    I'm addicted to FlyFF. ;-;

  6. #21
    Novice penyafreak is offline
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    Re: HD Map Showcase.

    hi...

    OT: so nice map i love play with HD maps... hmm i think players must prepare beast type of PC's for HD interface :D

  7. #22
    Banana Adler is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by penyafreak View Post
    hi...

    OT: so nice map i love play with HD maps... hmm i think players must prepare beast type of PC's for HD interface :D
    Actually, if Flyff's engine was coded properly, these maps wouldn't lag at all.

  8. #23
    Enthusiast reivic is offline
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    Re: HD Map Showcase.

    Or just let the player choice if he want to play in HD or not?
    And actually flyff use betwen 500~600 mo IG , i think flyff in HD 'll use 800~900mo max.

    Adler i have a question, who has recode the .lnd and upgrade the graphique engine? it takes a pro level, and you say you have a new editor map, on what is it based?

  9. #24
    • ♠️​ ♦️ ♣️ ​♥️ • שเ๒єtгเ๒є is offline
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    Re: HD Map Showcase.

    rly nice creations adler, i hope u didnt just copy the models to meshes again lol

  10. #25
    Banana Adler is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by VibeTribe View Post
    rly nice creations adler, i hope u didnt just copy the models to meshes again lol
    That doesn't make the slightest sense whatsoever, but thanks for the compliment.

  11. #26
    • ♠️​ ♦️ ♣️ ​♥️ • שเ๒єtгเ๒є is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by Adler View Post
    That doesn't make the slightest sense whatsoever, but thanks for the compliment.
    if u dont care ppl with lower PCs, yes.

  12. #27
    Banana Adler is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by VibeTribe View Post
    if u dont care ppl with lower PCs, yes.
    You should read my posts. I clearly stated that these aren't for public availability at any time in the presence or future. I also stated that these run fine on low and high end computers with the right engine and client tweaks.

  13. #28
    • ♠️​ ♦️ ♣️ ​♥️ • שเ๒єtгเ๒є is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by Adler View Post
    You should read my posts. I clearly stated that these aren't for public availability at any time in the presence or future. I also stated that these run fine on low and high end computers with the right engine and client tweaks.
    i did, and i still suggest not to use same meshes like models since its not necessary and will always boost the speed, no matter what engine is used. i thought u are wise enough to kno that, or dont u think productive for the most compatible and fastest running solution while aiming the best looking result? ive nothing for ressource wasters tbh.

  14. #29
    MC Web Designs Matt Clarke is offline
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    Re: HD Map Showcase.

    Fucking awesome works here mate. Love it. Should make maps and sell them if your not already doing it .

  15. #30
    Banana Adler is offline
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    Re: HD Map Showcase.

    Quote Originally Posted by VibeTribe View Post
    i did, and i still suggest not to use same meshes like models since its not necessary and will always boost the speed, no matter what engine is used. i thought u are wise enough to kno that, or dont u think productive for the most compatible and fastest running solution while aiming the best looking result? ive nothing for ressource wasters tbh.
    Sorry, but I'm having an extreme amount of difficulty making sense of what you're telling me. Same meshes like models? That phrase makes no sense at all in English. I did, however, provide the fastest solution with the best result. It's called instancing, actually using a GPU to render, preventing the engine from rendering behind terrain and objects to avoid lag, etc.

    Quote Originally Posted by Matt Clarke View Post
    Fucking awesome works here mate. Love it. Should make maps and sell them if your not already doing it .
    Thanks. ;D
    And I don't sell them, as I get paid to work for a server instead.

    Quote Originally Posted by reivic View Post
    Or just let the player choice if he want to play in HD or not?
    And actually flyff use betwen 500~600 mo IG , i think flyff in HD 'll use 800~900mo max.

    Adler i have a question, who has recode the .lnd and upgrade the graphique engine? it takes a pro level, and you say you have a new editor map, on what is it based?
    I can't say. Sorry.



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