Just throwing this at you adler, won't you have that stability problem again, where most people won't be able to handle the HD version of the worlds and just lag out and crash?
These maps won't go public until:
1. Atlas, our new map editor, is completed.
2. Various source and rendering engine alterations.
3. The .lnd format is re-written.
Any maps added now will be around the same model count and poly count as any other eFlyff map.
True. Beast is a lot more outdated than our engine.
Why the hell are you wasting time on FlyFF. Time to make your own game (y)
hi...
OT: so nice map i love play with HD maps... hmm i think players must prepare beast type of PC's for HD interface :D
Or just let the player choice if he want to play in HD or not?
And actually flyff use betwen 500~600 mo IG , i think flyff in HD 'll use 800~900mo max.
Adler i have a question, who has recode the .lnd and upgrade the graphique engine? it takes a pro level, and you say you have a new editor map, on what is it based?
rly nice creations adler, i hope u didnt just copy the models to meshes again lol
i did, and i still suggest not to use same meshes like models since its not necessary and will always boost the speed, no matter what engine is used. i thought u are wise enough to kno that, or dont u think productive for the most compatible and fastest running solution while aiming the best looking result? ive nothing for ressource wasters tbh.
Fucking awesome works here mate. Love it. Should make maps and sell them if your not already doing it.
Sorry, but I'm having an extreme amount of difficulty making sense of what you're telling me. Same meshes like models? That phrase makes no sense at all in English. I did, however, provide the fastest solution with the best result. It's called instancing, actually using a GPU to render, preventing the engine from rendering behind terrain and objects to avoid lag, etc.
Thanks. ;D
And I don't sell them, as I get paid to work for a server instead.
I can't say. Sorry.