[HELP]Clockwork Crash

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  1. #1
    Member John09 is offline
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    Apr 2014 Join Date
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    [HELP]Clockwork Crash

    Hi! i have problem with clockwork
    after the clockwork attack the worldserver crashes
    but before it attacks i can still kill it and loot it's drops.

    here's an rpt error
    Exception code : C0000094 INT_DIVIDE_BY_ZERO
    Fault address :0051E3D1 01:0011D3D1 C:\Users\depp\Desktop\v19Classic\Program\7-WorldServer.exe

    Registers:
    EAX:15CA5240
    EBX:0C5C2CC0
    ECX:00000000
    EDX:00000000
    ESI:2D3EF670
    EDI:46CD04A8
    CS:EIP:0023:0051E3D1
    SS:ESP:002B:0B5CF850 EBP:08C86284
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010246

    Call stack:
    Address Frame
    0051E3D1 0B5CFC1C CMover:[IMG]http://www.***********.com/forum/images/smilies/biggrin.gif[/IMG]ropItem+15D1
    0051EFDE 0B5CFC28 CMover:[IMG]http://www.***********.com/forum/images/smilies/biggrin.gif[/IMG]ropItemByDied+2E
    0040225F 0B5CFC38 CAttackArbiter::OnDied+10F
    0040272D 0B5CFC74 CAttackArbiter::OnDamageMsgW+38D
    00546265 0B5CFCAC CActionMover::_ProcessMsgDmg+55
    00547853 0B5CFD2C CActionMover::ProcessActMsg1+1313
    00545437 0B5CFD4C CActionMover::SendActMsg+57
    00522171 0B5CFD78 CMover::OnDamage+141
    00523CCC 0B5CFD9C CMover::OnAttackMelee+11C
    00548DC2 0B5CFDB8 CActionMover::_ProcessStateAttack+152
    0054965C 0B5CFDD4 CActionMover::ProcessState1+77C
    0054546F 0B5CFDE4 CActionMover::ProcessState+2F
    00545212 0B5CFE04 CActionMover::ProcessAction+B2
    005201AD 0B5CFE68 CMover::Process+20D
    0047535F 0B5CFE84 CUser::Process+1CF
    004F899B 0B5CFE94 CWorld::_process+2B
    004FA26F 0B5CFE9C CWorld::Process+F
    004FF91F 0B5CFEA4 CWorldMng::Process+F
    0045AF51 0B5CFF50 CRunObject::Run+191
    0045B299 0B5CFF54 CRunObject::_Run+9
    0057FE25 0B5CFF88 _threadstartex+6F
    74FE336A 0B5CFF94 BaseThreadInitThunk+12
    77499902 0B5CFFD4 RtlInitializeExceptionChain+63
    774998D5 0B5CFFEC RtlInitializeExceptionChain+36
    any help please?


  2. #2
    One word! Im Fawkin Pro! Xakzi is offline
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    Jul 2010 Join Date
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    Re: [HELP]Clockwork Crash

    are you sure the crash is happening when clockworks attack?
    As I can see on the error, the crash is happening when clockworks dies and are support to drop items..

    too many items drops at the same time?
    too high droprate?

  3. #3
    Member John09 is offline
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    Apr 2014 Join Date
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    Re: [HELP]Clockwork Crash

    yes sir i'm pretty sure if i kill it first before it attacks i can loot it's drops but when it attacks the world dont responds anymore then closes and gives dmp/rpt/txt errors :/

  4. #4
    Proficient Member n0tso1ee7 is online now
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    Re: [HELP]Clockwork Crash

    perhaps than doubt check everything to do with the monster, I won't bother with everything because clearly he can spawn and move at least from the sounds of it, so either an item is causing the problem as stated above by "Xakzi" or an attack animation is missing?
    PropMover.txt
    Code:
    MI_CLOCKWORK1    IDS_PROPMOVER_TXT_000382    AII_CLOCKWORKS    15    20    170    145    120    115    =    BELLI_RANGE    =    80    =    =    RANK_SUPER    0    =    1    =    2800    3000    II_WEA_MOB_CLOCKWORK_ATK1    II_WEA_MOB_CLOCKWORK_ATK2    II_WEA_MOB_CLOCKWORK_ATK3    II_WEA_MOB_CLOCKWORK_ATK4    =    =    =    =    =    =    =    1000    3000    62582890    100    140    130    0    =    0    0    =    0.07    =    0    =    =    =    115    0.5    0.5    0.2    0.2    0.5    5000000    =    =    =    =    3260    249864550    0    =    =    1    II_WEA_HAN_HAND    VT_ITEM    =    =    =    =    =    =    =    =    SND_ITEM_TREE    SND_PC_DMGWANB    =    =    =    IDS_PROPMOVER_TXT_000383
    check for in proitems.txt/Spec_items.txt and defineitem.h
    II_WEA_MOB_CLOCKWORK_ATK1
    II_WEA_MOB_CLOCKWORK_ATK2
    II_WEA_MOB_CLOCKWORK_ATK3
    II_WEA_MOB_CLOCKWORK_ATK4
    check animations
    mvr_ClockWork.o3d
    mvr_ClockWork_atk1.ani
    and so forth....

    Also look over the
    PropMoverEX.inc seach "MI_CLOCKWORK1"
    Perhaps an item within the loot table as suggested is causing the crash, maybe it's not dropping all the time.
    Spoiler:

    MI_CLOCKWORK1
    {
    Maxitem = 8;
    DropItem(II_ARM_ARM_SHI_RUKENSHIA, 300000000, 0, 1);
    DropItem(II_ARM_ARM_SHI_TOEFFIN, 300000000, 0, 1);
    DropItem(II_ARM_ARM_SHI_TOEFFIN, 300000000, 0, 1);
    DropItem(II_ARM_ARM_SHI_CATEPO, 300000000, 0, 1);

    m_nAttackFirstRange = 10;
    AI
    {
    #Scan
    {
    scan
    }
    #battle
    {
    Attack
    Berserk 30 2
    recovery 5 20 100 m
    }
    #move
    {
    }
    }
    }

  5. #5
    ‎‎‎‎ Ketchup is offline
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    Re: [HELP]Clockwork Crash

    Have you tried putting the world in debug?

  6. #6
    Member John09 is offline
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    Apr 2014 Join Date
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    Re: [HELP]Clockwork Crash

    thanks for your answers :)
    @
    n0tso1ee7 sir i've seen difference between your propmover.txt and mine.
    here's my propmover
    MI_CLOCKWORK1 IDS_PROPMOVER_TXT_000382 AII_CLOCKWORKS 15 20 170 145 120 115 = BELLI_RANGE = 80 = = RANK_SUPER 0 = 1 = 2800 3000 II_WEA_MOB_CLOCKWORK_ATK1 II_WEA_MOB_CLOCKWORK_ATK2 II_WEA_MOB_CLOCKWORK_ATK3 II_WEA_MOB_CLOCKWORK_ATK4 = = = = = = = 1000 3000 62582890 100 140 130 0 = 0 0 = 0.07 = 0 = = = 115 0.5 0.5 0.2 0.2 0.5 5000000 = = = = 3260 249864550 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_TREE SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000383 AREA_DUNGEON = 3000

    could this be the one causing the crash?

  7. #7
    Proficient Member n0tso1ee7 is online now
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    Re: [HELP]Clockwork Crash

    I believe mine is a V15 propmover.txt and I've not bother upgrading the source that much in the time I've messed about with it, I doubt that is the cause to be blunt, however it might depend on if that's the original propmover or one you've taken from another source without upgrading the source to handle the three new rows?
    katchup did suggest running it in debug that might be the best option for you i wish you luck, I'm not a coder so I can only give random suggestions on the problems I've had.

  8. #8
    Member John09 is offline
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    Re: [HELP]Clockwork Crash

    how to debug worldserver? :D

  9. #9
    ‎‎‎‎ Ketchup is offline
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    Re: [HELP]Clockwork Crash

    Quote Originally Posted by John09 View Post
    how to debug worldserver? :D
    [ Debug -> Attach To Process -> Select Neuz ]

    I would use a source that is VS2010+ to debug for better results.

  10. #10
    Member John09 is offline
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    Re: [HELP]Clockwork Crash

    i've tried running the worldserver into debug mode and it gives me this rpt error
    ================== logged at 2017/5/6 22:35:38 ==========================Exception code : 80000003 BREAKPOINTFault address :7529338D 01:0001238D C:\Windows\syswow64\KERNELBASE.dllRegisters:EAX:00000001EBX:00A1BCCDECX:1AF59D9CEDX:00000034ESI:00189F38EDI:0018A16CCS:EIP:0023:7529338DSS:ESP:002B:00189F34 EBP:0018A154DS:002B ES:002B FS:0053 GS:002BFlags:00000246Call stack:Address Frame7529338D 0018A154 DebugBreak+200D381B1 0018A1D8 _RTC_StackFailure+B100D344F9 0018A1F8 _RTC_CheckStackVars+4900A1BCD2 0018F084 CProject::LoadPropQuest+380200A158F5 0018F9E8 CProject::OpenProject+155008E1F13 0018FD50 InitInstance+1E3008E163C 0018FE50 WinMain+9C00D445C7 0018FF88 WinMainCRTStartup+1A77506336A 0018FF94 BaseThreadInitThunk+1277289902 0018FFD4 RtlInitializeExceptionChain+63772898D5 0018FFEC RtlInitializeExceptionChain+36===== [end of file] =====
    also its saying Stack around the variable 'szLinkChar' was corrupted.
    did i debugged it correctly?



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