Use your resource folder.
You can use the name or the object ID. (Name: /cn "Aibatt")
The name can be found directly in the propMover.txt, but to find the ID, here's what you do.
Find the monster name in propMover.txt.txt.
Take the IDS number and find it in propMover.txt.
Then take the MI ID and find that in defineObj.h.
Example:
Let's say you wanted to find the ID of
propMover.txt.txt:
Code:
IDS_PROPMOVER_TXT_001404 Lykanos the Malevolent
propMover.txt:
Code:
MI_LYCANOS01 IDS_PROPMOVER_TXT_001404 <!--A lot of codes--> IDS_PROPMOVER_TXT_001405
defineObj.h:
Code:
#define MI_LYCANOS01 1074
And 1074 is the ID of Lykanos the Malevolent.