help for GM Command in v15

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  1. #1
    Newbie patty214 is offline
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    Dec 2009 Join Date
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    help for GM Command in v15

    thus anyone knows some of the GM commands in v15?? the awake codes and the new monsters Codes?? need help


  2. #2
    Member Uber4rch3r is offline
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    Oct 2008 Join Date
    44Posts

    Re: help for GM Command in v15

    GM_Command_Description_1_.zip

    Here's a GM Handbook for v14 I think. Not all the codes work in v15.

  3. #3
    Newbie patty214 is offline
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    Dec 2009 Join Date
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    Re: help for GM Command in v15

    Quote Originally Posted by Uber4rch3r View Post
    GM_Command_Description_1_.zip

    Here's a GM Handbook for v14 I think. Not all the codes work in v15.
    tnx a lot... but how about some monsters code in new v14/v15?? do you have??

  4. #4
    Sorcerer Supreme Treachery is offline
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    Apr 2010 Join Date
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    Re: help for GM Command in v15

    Use your resource folder.
    You can use the name or the object ID. (Name: /cn "Aibatt")
    The name can be found directly in the propMover.txt, but to find the ID, here's what you do.
    Find the monster name in propMover.txt.txt.
    Take the IDS number and find it in propMover.txt.
    Then take the MI ID and find that in defineObj.h.

    Example:
    Let's say you wanted to find the ID of
    propMover.txt.txt:
    Code:
    IDS_PROPMOVER_TXT_001404    Lykanos the Malevolent
    propMover.txt:
    Code:
    MI_LYCANOS01    IDS_PROPMOVER_TXT_001404    <!--A lot of codes-->    IDS_PROPMOVER_TXT_001405
    defineObj.h:
    Code:
    #define MI_LYCANOS01        1074
    And 1074 is the ID of Lykanos the Malevolent.



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