Add this to your Source "__ADDSHOPITEM" (without the brackets)
This is the example of that feature:
Code:
MaFl_Dior
{
setting
{
AddMenu( MMI_TRADE );
//AddVendorItem( 3, IK3_ACCEL, -1, 1, 1, 100 );
// Besen
AddShopItem( 0, II_RID_RID_STI_MAGIC );
AddShopItem( 0, II_RID_RID_STI_KESTREL );
AddShopItem( 0, II_RID_RID_STI_PROJAN );
// Boards
AddShopItem( 1, II_RID_RID_BOR_HOVER );
AddShopItem( 1, II_RID_RID_BOR_AERO );
AddShopItem( 1, II_RID_RID_BOR_IGNICE );
// Bikes
AddShopItem( 2, II_RID_RID_STI_BIKE1 );
AddShopItem( 2, II_RID_RID_STI_BIKE2 );
AddShopItem( 2, II_RID_RID_STI_BIKE3 );
AddShopItem( 2, II_RID_RID_STI_BIKE4 );
AddShopItem( 2, II_RID_RID_STI_BIKE5 );
AddShopItem( 2, II_RID_RID_STI_BIKE6 );
AddShopItem( 2, II_RID_RID_STI_BIKE7 );
AddShopItem( 2, II_RID_RID_STI_BIKE8 );
AddShopItem( 2, II_RID_RID_STI_BIKE );
AddShopItem( 2, II_RID_RID_STI_HARLYBIKE );
AddShopItem( 2, II_RID_RID_STI_CARFIRE );
AddShopItem( 2, II_RID_RID_STI_BIKELECT );
AddShopItem( 2, II_RID_RID_WIN_FairieWingsB );
AddShopItem( 2, II_RID_RID_WIN_FairieWingsP );
AddShopItem( 2, II_RID_RID_WIN_FEATHER01 );
AddShopItem( 2, II_RID_RID_WIN_FEATHER02 );
AddShopItem( 2, II_RID_RID_WIN_ANGEL01 );
AddShopItem( 2, II_RID_RID_WIN_PROPHET01 );
//SetEquip( II_ARM_F_CHR_MEWHAT, II_ARM_F_FSTEAMPUNKLOOKCLOTH, II_ARM_F_FSTEAMPUNKLOOKGLOVE, II_ARM_F_FSTEAMPUNKLOOKSHOES );
SetImage
(
IDS_CHARACTER_INC_000058
);
m_szDialog= "MaFl_Dior.txt";
}
SetName
(
IDS_CHARACTER_INC_000059
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000060
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000061
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000062
);
}