
Originally Posted by
character.inc
MaFl_Boboku
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
//AddMenu( MMI_PIERCING_REMOVE );
//AddMenu( MMI_CHANGEELEM );
//AddMenu( MMI_QUEST );
AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
AddVendorItem( 0, IK3_AXE, 1, 15, 27, 50 );
AddVendorItem( 1, IK3_CHEERSTICK, 3, 15, 27, 50 );
AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 15, 27, 50 );
AddVendorItem( 2, IK3_BOW, 2, 15, 27, 50 );
AddVendorItem( 2, IK3_YOYO, 2, 15, 27, 50 );
//AddVendorItem( 3, IK3_PET, -1, 0, **** 100);
m_nStructure= SRT_WEAPON;
SetImage
(
IDS_CHARACTER_INC_000020
);
m_szDialog= "MaFl_Boboku.txt";
// m_szDlgQuest = "MaFl_Boboku_q.txt";
}
SetName
(
IDS_CHARACTER_INC_000021
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000022
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000023
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000024
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000025
);
}