Hi there,
I was playing around with the drops adding things, removing things etc etc, I have no problem changing if something will drop something or not but as I was doing it I noticed that mobs drop things by type - e.g. DropKind(IK3_SUIT, 1, 6); as well as if you want to add something; DropItem(II_GEN_JEW_NEC_MPNECKLACE, 30000000, 7, 1);
The other file that I can control what drops or not is propDropEvent and I have no issue adjusting the probabilty of items dropping or just removing them altogether like this;
// DropItem(II_GEN_REF_REF_SECOND, 200000000, 0, -1, 14, 18);
What I can't figure out is where the information like this is;
Is there something in propmover? I am not sure about this column; dwCorrectionValue.
As far as I can tell from the Resource everything (within the mobs level) should drop from everything?
Is there another file that controls the drops? maybe this is in the source?
thanks in advance.







