I agree with this ^^
I even read through that link he posted, and couldn't see any reason why you wouldn't want to use stored procedures for most, if not everything.
Printable View
There are cases to not use them. Its a bad practice but looking more into the code, its one of the few things that is pretty well written. I stand corrected on the Stored Procedures.
in all honesty that gave me an idea to create a subgrid on lnd and replace smaller sections with premade pieces that were made in an editor
which would at least leave it looking alot nicer (and alot less stressfull on network traffic)
and as far as the reason why I'm working with randomly generated maps rather is to create a better dungeon system that players cant just run through with things such as gates, and keys that go to that gate specifically and needing to find where it is held.
rather simple stuff bu the fact is there is a lot of simple stuff that can help fix the problems in flyff just most wont get off their lazy butts and do it ;<
but then again I have a lot more going into it to motivate me but then again the idea your post gave me I'll probably think about it for awhile before un-lazying and actually doing it
I might like to think of myself as better than most developers but I'm still a rather lazy person lol...
but that aside as far as the pic example the plain-ish floor and the trees make it look crappy, take the forsaken tower for example it wouldn't look nearly as bad using proper walls and ground texture.
a good system cant make up for a lack in taste
Just because you can code doesn't mean you can do everything. Coders code, mappers map, artists make art. That's how it works, some can do more than one, but one can't do all of them. A map generator is nice, but the best coder on earth will never be able to make a map as good as the best map developer on earth.
... I dont believe the random dungeon thing tbh.only when i see it :/.And what adler said. Games build on random are hard to control.Since the result is random.
A game developer will avoid random as much as possible...
Posted via Mobile Device
complet PvP system. with Ranking and Auto PvP Event Starts. Like an arena where PvP Event start Automatly.
Craze can. /rid
@Reimniess
Good luck mix-matching subgrid lnd terrain levels.
Nobody likes a fully flat map and even worse would be something like the walls of a asylum cell:
http://giving.typepad.com/photos/sce...added-cell.jpg
Hey, I just thought about an in-game register. You know how there are buttons "Login", "About Flyff", "Prologue", etc.. Would be good to have a register button there, and when you press it, a small window would open, asking you for username/email/password. Maybe a secret question/answer.. I think that's epic Idea. Unique (well, at least I never seen it..it's quite unique to me).
Seen it on a closed development server before.
Was pretty neat and would make a great addition to a public server if used.
They should have had it in the beginning. WoW has one (I believe) which makes it a little easy to register.
It wouldn't be hard to code something like that. Nice one Error.
Making a random terrain generator is very easy to even in c++. breaking each chunk down into a grid is nothing as well. Writing an algorithm to place foliage and path ways is where the meat of the project would be.
It would be nice to have an endless dungeon but since most people who play flyff are riddled with ADD (no offense light up), they crave linear gameplay which is why they are apprehensive of it.
I'll tell you what though. On a side note for a suggestion, I like the way they do the battlegrounds in WoW where you have to collect tokens to buy tier armor and weapons. More over they have somewhat a backstory to each one. Like Warsong Gulch was a major battle in the original series. Perhaps one could script the original Clock battle or something and add that feature.
You could do something like Happy Hearts.
When boss dies = have CW drop something like Gears OR you could code in like a point system so then when the boss dies people gain points (just like exp)
You can then have a shop that uses the Gears to buy items, maybe CW items who knows.
For an endless dungeon you could do something like a survival battle dungeon.