Re: Here is your chance to be heard
Quote:
Originally Posted by
Improved
To start out with, the aerial combat is very buggy. You need to be almost spam clicking for it to attack properly, and sometimes it wont even cast spells.
Combat - FlyFF WIki
your not supposed to be able to use skills.
in CFlyff you can however doing similar it would require creating extra animations so it looks proper.
which I don't know of anyone other then duotone, me and apparently someone over at demon getting anywhere near a proper converter editor
Re: Here is your chance to be heard
Quote:
Originally Posted by
Dell
Doesn't all classes have at least one range skill? Maybe you can edit them to work while flying.
Or you could make your own.
New ones would be pretty neat.
Re: Here is your chance to be heard
i would love to get my hands on one of those converters mentioned. It would help in revamping the system. Anyone want to show me some love is welcome to do so. Credit will be given where credit is due mind you.
Re: Here is your chance to be heard
Quote:
Originally Posted by
GlaphanKing
i would love to get my hands on one of those converters mentioned. It would help in revamping the system. Anyone want to show me some love is welcome to do so. Credit will be given where credit is due mind you.
The only converter's I'm aware of is the one my network owns, which imports and exports all model formats into 3DS Max, and some converter Ascension made which was a clone of Cola called Fanta, made by Kurai.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Adler
The only converter's I'm aware of is the one my network owns, which imports and exports all model formats into 3DS Max, and some converter Ascension made which was a clone of Cola called Fanta, made by Kurai.
oh I completely forgot about Kurai's it's hard to believe it's been as long as it has since he was around.
Quote:
Originally Posted by
GlaphanKing
i would love to get my hands on one of those converters mentioned. It would help in revamping the system. Anyone want to show me some love is welcome to do so. Credit will be given where credit is due mind you.
sorry duotone isn't around all that much anymore, and mine needs remade since the original was lost when I turned in my laptop at the end of the school year(I guess not having a backup is what I got for not having somewhere to store backups or sharing ;/ )
not in a very motivated mood though last time a spent a week trying to find a likable file format to convert to and from, monotonous and dreadful work.
but anyways, all else aside Bridget since you guys have done if as you said any recommendations on file format too convert to and from?, or did you guys just decide to make your own importer?
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
but anyways, all else aside Bridget since you guys have done if as you said any recommendations on file format too convert to and from?, or did you guys just decide to make your own importer?
I honestly can't say much since the conversion methods are a bit advanced.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Adler
I honestly can't say much since the conversion methods are a bit advanced.
not really, flyff's model format is for the most part based on directX's with some game specific differences
which not that I actually bothered thinking about it I guess that would make .x a likely good choice
Re: Here is your chance to be heard
Quote:
Originally Posted by
Adler
I honestly can't say much since the conversion methods are a bit advanced.
Dude, your talking to someone who read 100+ e-books !
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
not really, flyff's model format is for the most part based on directX's with some game specific differences
which not that I actually bothered thinking about it I guess that would make .x a likely good choice
I said the conversion method is complex, not Flyff's format.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Adler
I said the conversion method is complex, not Flyff's format.
true I guess.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
true I guess.
But yeah it just imports and exports all of Flyff's model formats for now, soon it'll have a different model format though.
Re: Here is your chance to be heard
Quote:
Originally Posted by
Reimniess
Combat - FlyFF WIki
your not supposed to be able to use skills.
in CFlyff you can however doing similar it would require creating extra animations so it looks proper.
which I don't know of anyone other then duotone, me and apparently someone over at demon getting anywhere near a proper converter editor
It's possible without making new animations if you think about it. Remember, the player mover is separated into multiple parts(hinthint).
Quote:
Originally Posted by
Shinija
Dude, your talking to someone who read 100+ e-books !
Rena is srsbzns, no make fun.
Re: Here is your chance to be heard
just so everyone knows. the file is broken down into geometry/mesh/textures, bones, and animation files.
It's one file broken down into these parts. The original file is a form of the .ASE format. It has some modifications to it so you can just import it on the fly.
I have an o3d to xna converter but their model format sucks so bad its not worth importing. I'm going to see what I can do on the side while looking into the whole battle system.
Although I am taking my time on this because I have a Unity Project, and 2 XBL games to get out before the end of the year so I hope I have some time to put to this.
Re: Here is your chance to be heard
curious if it occured to anyone that it was only the bones that were not working, however the animations work perfectly.
I cant remember atm which it was but the problem with cola was either in the .chr or the .o3d placement of bones
so realistically you may be able to just re-rig a model with bones after being converted to an editable format then creating animations for it
however this does not work in creating your own monsters without taking something like the older 3d converters and matching up the vertices in the same manner as was done with suits in the past, however it if it was the .chr that did not get created correctly that may not be the case for new ones anyways.
I've been asking people to try it since me and Heathj were testing how to get it to work but no one would take the time back then.
and to be entirely honest I have no skill as of yet in anything other than the coding side of things.
Re: Here is your chance to be heard
well I wish you luck. I couldn't stand cola so I started working on getting the files exported to blender and 3ds but its been a very long time since I started it.
Have you ever thought about turning the bones into bvh format? The thought had occurred to me once but at the time (like stated above) I didn't have the skills I have now in terms of understanding the o3d format and such.