Here is your chance to be heard

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  1. #61
    Flyff Developer ShadowDragon is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by 0x61 View Post
    Why would that overhead the server. If that would overhead the server, monster spawn should too. Instead of sending the monster spawn packet you're sending the object spawn packet. Also, let's not use the database then, just save/load it from a file.
    [id] [objectid] [posX] [posY] [posZ] [Scale]
    That's all you need to save and load from it :D
    The overhead I'm referring to is network traffic. All object and monster spawning is currently just read from a file client-side, which uses no network traffic to do. If everything had to be read from the database, the server and the database would do more work.

    Quote Originally Posted by 0x61 View Post
    Yea i know, that's why i said it was a similar system to WoW's revival system :D But this doesn't mean it couldn't be used in flyff. It would be an amazing system :D
    I didn't say it couldn't either, but it's kinda uninventive to just copy it from them

  2. #62
    ϠϪϡ 0x61 is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by ShadowDragon42 View Post
    The overhead I'm referring to is network traffic. All object and monster spawning is currently just read from a file client-side, which uses no network traffic to do. If everything had to be read from the database, the server and the database would do more work.
    Oh, ok. Yea it would increase the network usage indeed.
    Quote Originally Posted by ShadowDragon42 View Post
    I didn't say it couldn't either, but it's kinda uninventive to just copy it from them
    Don't see it as copying, see it as modifying and making it better.

    I'm not saying it MUST be added to the list too, just adding some ideas

  3. #63
    0xC0FFEE spikensbror is offline
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    Re: Here is your chance to be heard

    Having all file-related data client-side and just sending a packet specifying where everything should spawn shouldn't be too much.
    Just look at the monster spawn method.

  4. #64
    Ace of Hearts Reimniess is offline
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    Re: Here is your chance to be heard

    *yawn* fine if your gonna play the game that way, lets see who has the last laugh.

    and Bridget, it's pathetic seeing you try to troll, you were at a point actually respectable and now your reduced to this ;(

    read up, I never said it'd look better, I said the tradeoff of aesthetics for functionality was a good investment in the gist of it.

    and players don't like solving puzzles? your too busy at looking at flyff how it is, not as what it can be.

  5. #65

    Re: Here is your chance to be heard

    Quote Originally Posted by Reimniess View Post
    *yawn* fine if your gonna play the game that way, lets see who has the last laugh.
    This was the most appropriate commentary on a debate I've ever seen... ARE YOU A WIZARD?

    Quote Originally Posted by Reimniess View Post

    and players don't like solving puzzles? your too busy at looking at flyff how it is, not as what it can be.
    "not as what it can be" - I doubt Flyff has any near future..

    Flyff is a grinding game and it always will be, just face it - the majority that played Flyff for a long while liked the game the way it was, then content around private servers started stacking way too much and most of the old players quit or went back to the officials.

    tl;dr - No one gives a flying fuck about how "mysterious" or "puzzling" it's going to be, but rather how much EXP they'll get per mob..
    Last edited by 404; 23-09-11 at 04:25 AM. Reason: no.

  6. #66
    0xC0FFEE spikensbror is offline
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    Re: Here is your chance to be heard

    People play flyff cause they wanna play FLYFF, enough said.

  7. #67
    Banana Adler is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by Reimniess View Post
    *yawn* fine if your gonna play the game that way, lets see who has the last laugh.

    and Bridget, it's pathetic seeing you try to troll, you were at a point actually respectable and now your reduced to this ;(

    read up, I never said it'd look better, I said the tradeoff of aesthetics for functionality was a good investment in the gist of it.

    and players don't like solving puzzles? your too busy at looking at flyff how it is, not as what it can be.
    I'm not trolling you. You're making statements that you're the best developer around and you can make random maps better than a mapper can using code. Those are extremely arrogant claims, especially since I'm a map developer myself.
    Last edited by Adler; 23-09-11 at 11:52 AM.

  8. #68
    Alpha Member GlaphanKing is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by Warv0x View Post

    Flyff is a grinding game and it always will be, just face it - the majority that played Flyff for a long while liked the game the way it was, then content around private servers started stacking way too much and most of the old players quit or went back to the officials.

    tl;dr - No one gives a flying fuck about how "mysterious" or "puzzling" it's going to be, but rather how much EXP they'll get per mob..
    Seeing such a short sighted comment like this can prompt someone, like me perhaps, to change that. I don't know if you even read the idea of flyff when it was introduced but it was intended as a party oriented and aerial combat MMO not to mention the first of its kind. You do a poll on which games people like more and 90% will tell you they hate grinding games. Its way off balanced and has been since v6.

    In one month I could change the entire attack system to an action rpg style and people would love it. The attitude saying "That's how its always going to be." is probably the most depressing and short sighted view I've ever seen. You are allowed to change things. Its what the source code is for, right?

    Flyff players are completely sick and tired of grinding for that 0.001% exp after killing a mob for over an hour. The party system enhanced the way you can get experience.

    Just because 3-4 people do not like the idea of random dungeons or new features doesn't mean everyone else will follow the same.

    The purpose of this thread was to see what people want to see in the game. It was to give inspiration for people who want to develop and I don't mean develop like Gollum from LOTR. I mean develop for the community. The community is way bigger than RZ. It stretches a long way across the internet. Some forums wait to see what this place releases or works on.

    Bottom line. The old flyff is on its way out. Using this source you can incorporate all of those ideas into one new and better version. Simple. I do not see why that is like tearing wings off a fly for most people.

  9. #69
    Account Upgraded | Title Enabled! .dark. is offline
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    Re: Here is your chance to be heard

    Glaphan... I sympathize with you and your cause or whatever, but all I see is talk. Forgive me if I'm sounding rude, but could you give me a spec of hope that this will not be thrown in the shelf of forgetfulness like many of your other projects?

    I'd be interested in helping you if I could actually believe that you will not simply let this die. Could you show us some code, even if its a tiny bit, that you did in the regards of those feedback topics?

    Also I'm interested into a source upgraded to vs2010 as I simply never had the time to do it myself.

    Regards, .dark.

  10. #70
    Alpha Member GlaphanKing is offline
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    Re: Here is your chance to be heard

    upgrading the source is not a walk in the park. after vs2003 there is some major changes to how code is executed. One of the big things I've noticed is the pointer to member functions. I've ironed out most of the errors.

    I want to reiterate something. I didn't I was going to do everything listed. I am asking for your opinion on what needs to be done. Having shown that you can easily take inspiration and do it yourself. I will be doing something but I haven't decided yet. I will probably be revamping the battle system and making the aerial combat system a little easier.

    Its not an overnight thing mind you. I want others to do the same.

    Would it not be nice to see a community developed source freely distributed with all your names that contributed things? I know I would. Leechers be damned as I don't care for them.

  11. #71
    Flyff Developer ShadowDragon is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by GlaphanKing View Post
    Would it not be nice to see a community developed source freely distributed with all your names that contributed things? I know I would. Leechers be damned as I don't care for them.
    I agree with that, and I'd love to be a part of it.
    But currently, my server is basically in the 'beginning stages' which basically means I have a lot of features to add/modify to catch up with other servers, before I start working on truly custom features.
    This thread has given me some interesting ideas to add later though.

  12. #72
    Ace of Hearts Reimniess is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by GlaphanKing View Post
    upgrading the source is not a walk in the park. after vs2003 there is some major changes to how code is executed. One of the big things I've noticed is the pointer to member functions. I've ironed out most of the errors.

    I want to reiterate something. I didn't I was going to do everything listed. I am asking for your opinion on what needs to be done. Having shown that you can easily take inspiration and do it yourself. I will be doing something but I haven't decided yet. I will probably be revamping the battle system and making the aerial combat system a little easier.

    Its not an overnight thing mind you. I want others to do the same.

    Would it not be nice to see a community developed source freely distributed with all your names that contributed things? I know I would. Leechers be damned as I don't care for them.
    It'd be nice if someone took the time to revamp the aerial combat system, I had considered doing so myself, however for the most part I was stumped as to what to do with it.

    but as far as an openly developed source, there kinda already is and isn't(though not here)

    however the majority of developers frown upon it that being virtuos's

    even if there was more a community development I wouldn't contribute more than I have already in the incomplete skill window I released awhile back due to the fact it only serves to crappy servers which reduces traffic to larger servers, and though to many of you your probably thinking why is that a bad thing? simply put as sad as it is for developers who do it for fun like me it tends to be money that fuels development.
    Last edited by Reimniess; 23-09-11 at 09:49 PM.

  13. #73
    i sell platypus Improved is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by Reimniess View Post
    It'd be nice if someone took the time to revamp the aerial combat system, I had considered doing so myself, however for the most part I was stumped as to what to do with it.
    To start out with, the aerial combat is very buggy. You need to be almost spam clicking for it to attack properly, and sometimes it wont even cast spells.

  14. #74
    Banana Adler is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by Improved View Post
    To start out with, the aerial combat is very buggy. You need to be almost spam clicking for it to attack properly, and sometimes it wont even cast spells.
    Aerial skills for each class would be pretty epic. ;D

  15. #75
    We are Maverick! Dell Honne is offline
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    Re: Here is your chance to be heard

    Quote Originally Posted by Adler View Post
    Aerial skills for each class would be pretty epic. ;D
    Doesn't all classes have at least one range skill? Maybe you can edit them to work while flying.

    Or you could make your own.



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