
Originally Posted by
GlaphanKing
Yes you are correct about the fbx but not many people can convert straight from chr/ani to fbx being it proprietary to Autodesk.
What would you suggest?
I extracted the data for the bones, the rotation, and animations. It was not hard but it took a while. Anyway, getting that into 3dsmax or even blender is not easy. I hate coding in python so blender may be out. Its either Maya or 3dsmax. I'm still trying to figure out the best way to go about it. I've looked into some basic formats, like kf (oblivion/fallout), and the ase format. I even researched Collada/dae format but that is one complex and supposed universal format.