How do i set default number of item drop per monster

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  1. #1
    Valued Member tikkaroe is offline
    MemberRank
    Nov 2008 Join Date
    114Posts

    How do i set default number of item drop per monster

    How do i set default number of item drop per monster.

    I use v15 office Repack by DEll Honne monster drop too much item (4-5 items) and i want to set it to 1 or 2

    in propMoverEx.inc
    Maxitem = 2;
    but monster drop 4-5 item

    wait for helper


  2. #2
    Proficient Member guardiananqel is offline
    MemberRank
    Oct 2008 Join Date
    153Posts

    Re: How do i set default number of item drop per monster

    Whats with your Droprate ? ^^

  3. #3
    Valued Member tikkaroe is offline
    MemberRank
    Nov 2008 Join Date
    114Posts

    Re: How do i set default number of item drop per monster

    i don't know meaning of

    ITEM = 4
    MONSTER = 5

    this is my EventFunc.lua
    ---------------

    Code:
    
    tEvent = {}   -- ภฬบฅฦฎ ภ๚ภๅ ลืภฬบํ
    tNotice = {} -- มกฐห ภฺตฟ ฐ๘ม๖
    bNotice = false
    
    function SEC( n )
    	return n*1000
    end
    
    function MIN( n )
    	return n*SEC(60)
    end
    
    ITEM = 4
    MONSTER = 5
    
    -----------------------------------------------------------------------------------
    function Notice( strTime, nInterval, nNoticeCount )
    	tNotice.strTime = strTime
    	tNotice.nInterval = nInterval
    	tNotice.nNoticeCount = nNoticeCount
    	tNotice.tMessage = {}
    end
    
    function AddMessage( strMessage )
    	local nSize = table.getn( tNotice.tMessage ) + 1
    	tNotice.tMessage[nSize] = strMessage
    end
    
    function IsNoticeTime()
    	if( (bNotice == true) and (tNotice.nNoticeCount > 0) and (tNotice.strTime == os.date("%a %H:%M")) ) then
    		tNotice.nNoticeCount = tNotice.nNoticeCount - 1
    		SetNextNoticeTime()
    		return true
    	end
    	
    	return false
    end
    
    function SetNextNoticeTime()
    	local nMin = tonumber( os.date( "%M" ) )
    	local nHour = tonumber( os.date( "%H" ) )
    	local strTemp;
    
    	tNotice.strTime = os.date( "%a " )
    	nMin = nMin + tNotice.nInterval;
    	if( nMin > 59 ) then 
    		nMin = 60 - nMin
    		nHour = nHour + 1
    	end
    	-- ฝร
    	strTemp = tostring( nHour )..":"
    	if( nHour < 10 ) then strTemp = "0"..strTemp end
    	tNotice.strTime = tNotice.strTime .. strTemp
    	-- บะ
    	strTemp = tostring( nMin )
    	if( nMin < 10 ) then strTemp = "0"..strTemp end
    	tNotice.strTime = tNotice.strTime .. strTemp
    end
    
    function GetNoticeMessage()
    	return tNotice.tMessage
    end
    
    -----------------------------------------------------------------------------------
    ------- Cฟกผญ ศฃรโวา ท็พฦ วิผ๖ ----------------------------------------------------
    -----------------------------------------------------------------------------------
    -- บฏฐๆตศ ภฬบฅฦฎ ธฎฝบฦฎ (DBSERVER)
    function GetEventState()
    	local tReturn = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		local OldState = tEvent[i].State
    		for j in pairs(tEvent[i].Time) do
    	    		if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
    	    			if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then	
    	    				if( tEvent[i].State == 0 ) then
    	    					tEvent[i].State = 1
    	       				end
    	    			else
    	    				if( tEvent[i].State == 1 ) then
    	    					tEvent[i].State = 0
    	    				end
    	    			end
    	    		end
    	    	end
        	
    	    	if( OldState ~= tEvent[i].State ) then
    	    		tReturn[nCount] = {}
    	    		tReturn[nCount].nId = i
    	    		tReturn[nCount].State = tEvent[i].State
    	    		nCount = nCount + 1
    	    	end
    	end
    
    	return tReturn
    end
    
    -- WORLDSERVERฟกผญ ฝววเตศ ฝบลฉธณฦฎ ฦฤภฯฟกตต บฏฐๆตศ stateธฆ ภ๛ฟ๋วฯฑโ ภงวั วิผ๖
    function SetState( nId, nState )
    	if( tEvent[nId] == nil ) then
    		TRACE( string.format( "Have Not Event - ID:%d", nId ) )
    		ERROR( string.format( "Have Not Event - ID:%d", nId ) )
    		return false;
    	end
    	tEvent[nId].State = nState
    	TRACE( string.format( "Event - ID:%d,  Title:%s,  State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    	ERROR( string.format( "Event - ID:%d,  Title:%s,  State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    	return true;
    end
    
    -- ม๘วเม฿ภฮ ภฬบฅฦฎ ธฎฝบฦฎ
    function GetEventList()
    	local tList = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		if( tEvent[i].State == 1 ) then
    			tList[nCount] = i
    			nCount = nCount + 1
    		end
    	end
    	
    	return tList
    end
    
    -- ภฬบฅฦฎ ลืภฬบํฟก ภึดย ธ๐ต็ ธฎฝบฦฎ
    function GetAllEventList()
    	local tAllList = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		tAllList[nCount] = {}
    		tAllList[nCount].nId = i
    		tAllList[nCount].strTitle = tEvent[i].Desc
    		tAllList[nCount].nState = tEvent[i].State
    		nCount = nCount + 1
    	end
    	
    	return tAllList
    end
    
    -- ภฬบฅฦฎ ป๓ผผ มคบธ ลืภฬบํภป ธฎลฯ
    function GetEventInfo( nId )
    	local tEventInfo = {}
    	if( tEvent[nId] == nil ) then
    		tEventInfo[1] = "No EventInfo ID = "..nId
    		return tEventInfo
    	end
    	
    	local nCount = 3
    	tEventInfo[1] = "Title = " .. tEvent[nId].Desc
    	tEventInfo[2] = "State = " .. tEvent[nId].State
    	for i in pairs(tEvent[nId].Time) do
    		local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
    		tEventInfo[nCount] = "Time["..i.."] = " .. strTime
    		nCount = nCount + 1
    	end
    
    	for i in pairs(tEvent[nId].Item) do
    		local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
    		tEventInfo[nCount]  = "Item["..i.."] = " .. strItem
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fExpFactor ~= 1 ) then
    		tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fItemDropRate ~= 1 ) then
    		tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
    		tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fGoldDropFactor ~= 1 ) then
    		tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nAttackPower ~= 0 ) then
    		tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nDefensePower ~= 0 ) then
    		tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nCouponEvent ~= 0 ) then
    		if( tEvent[nId].nCouponEvent < MIN(1) ) then 
    			tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / SEC(1) .. "Sec"
    		else
    			tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / MIN(1) .. "Min"
    		end
    		nCount = nCount + 1
    	end
    	
    	for i in pairs(tEvent[nId].Gift) do
    		local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
    		tEventInfo[nCount]  = "Gift["..i.."] = " .. strGift
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fCheerExpFactor ~= 1 ) then
    		tEventInfo[nCount] = "fCheerExpFactor = " .. tEvent[nId].fCheerExpFactor
    		nCount = nCount + 1
    	end
    
    	for i in pairs(tEvent[nId].tKeepConnectEvent) do
    		local strTick = "tKeepConnectTime = " .. tEvent[nId].tKeepConnectEvent[i].nTime / MIN(1) .. "Min"
    		tEventInfo[nCount]  = "tKeepConnectTime["..i.."] = " .. strTick
    		nCount = nCount + 1
    		local strItem = tEvent[nId].tKeepConnectEvent[i].strItemId ..", ".. tEvent[nId].tKeepConnectEvent[i].nItemNum
    		tEventInfo[nCount]  = "tKeepConnectItem["..i.."] = " .. strItem
    		nCount = nCount + 1
    	end
    
    	
    	return tEventInfo
    end
    
    -- ภฬบฅฦฎ ผณธํ
    function GetDesc( nId )
    	local strDesc = tEvent[nId].Desc
    	
    	return strDesc
    end		
    
    -- ฝรฐฃภป ผภฺทฮ นูฒใมึดย วิผ๖
    function GetTimeToNumber( strTime )
    	local strTemp = ""
    	local j = 0
    	for i in string.gfind( strTime, "%d+" ) do
    		j = j + 1
    		if( (j~=1) and (tonumber(i)<10) ) then
    			i = "0"..tonumber(i)
    		end
    		strTemp = strTemp..i
    	end
    	return tonumber( strTemp )
    end
    
    ---------------------------------------------------------------------------
    ------ ตฅภฬลอ ร฿ฐก วิผ๖ ---------------------------------------------------
    ---------------------------------------------------------------------------
    
    -- ป๕ทฮฟ๎ ภฬบฅฦฎ ร฿ฐก
    function AddEvent( strDesc )
    	local nEventId = table.getn(tEvent) + 1
    	
    	tEvent[nEventId] = {}
    	tEvent[nEventId].Item = {}
    	tEvent[nEventId].Time = {}
    	tEvent[nEventId].Desc = strDesc
    	tEvent[nEventId].fExpFactor = 1
    	tEvent[nEventId].fItemDropRate = 1
    	tEvent[nEventId].fPieceItemDropRate = 1
    	tEvent[nEventId].fGoldDropFactor = 1
    	tEvent[nEventId].State = 0
    	tEvent[nEventId].nAttackPower = 0
    	tEvent[nEventId].nDefensePower = 0
    	tEvent[nEventId].nCouponEvent = 0
    	tEvent[nEventId].Gift = {}
    	tEvent[nEventId].fCheerExpFactor = 1
    	tEvent[nEventId].tSpawn = {}
    	tEvent[nEventId].tKeepConnectEvent = {}
    	tEvent[nEventId].fRainEventExpFactor = 1
    	tEvent[nEventId].strRainEventTitle = ""
    	tEvent[nEventId].fSnowEventExpFactor = 1
    	tEvent[nEventId].strSnowEventTitle = ""
    end
    
    -- ฝรภฝรฐฃ, ณกฝรฐฃ
    function SetTime( strStart, strEnd )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn( tEvent[nEventId].Time ) + 1
    	
    	tEvent[nEventId].Time[nSize] = {}
    	tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
    	tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
    end
    
    -- พฦภฬล
    function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].Item)
    	
    	tEvent[nEventId].Item[nSize+1] = {}
    	tEvent[nEventId].Item[nSize+1].ItemId = ItemId
    	tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
    	tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
    	tEvent[nEventId].Item[nSize+1].nLevel = nLevel
    	tEvent[nEventId].Item[nSize+1].TimeOut = 0
    	tEvent[nEventId].Item[nSize+1].Skip = 0
    	
    	local tInterval = {}
    	local nTotal = 0
    	for i in pairs(tHour) do
    		nTotal = nTotal + tHour[i]
    	end
    	for i in pairs(tHour) do
    		tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
    		tInterval[i] = math.floor(tInterval[i])
    	end
    	tEvent[nEventId].Item[nSize+1].tInterval = tInterval
    end
    
    -- ตๅทำตษ พฦภฬล ธ๑ทฯ
    function GetItem( nTickCount, nLevel )
    	local nHour = tonumber(os.date("%H")) + 1
    	local tList = GetEventList()
    	local tReturn = {}
    	local nCount = 1
    	for i in pairs(tList) do
    		local tItem = tEvent[tList[i]].Item
    		for j in pairs(tItem) do
    			local nRandom = math.random(0, tItem[j].ItemNum)
    			if( (nRandom > 0) and (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
    				tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
    				if( tItem[j].Skip == 0 ) then
    					tReturn[nCount] = {}
    					tReturn[nCount].ItemId = tItem[j].ItemId
    					tReturn[nCount].ItemNum = nRandom
    					tItem[j].Skip = nRandom - 1
    					nCount = nCount + 1
    					TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."ฐณ, Skip:"..tItem[j].Skip.." ฝรฐฃด๋:"..(nHour-1).." ~ "..nHour )
    				else
    					tItem[j].Skip = tItem[j].Skip - 1
    					TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ณฒภบ Skip:"..tItem[j].Skip.." ฝรฐฃด๋:"..(nHour-1).." ~ "..nHour )
    				end
    			end
    		end
    	end
    	return tReturn
    end
    -- ฐๆว่ฤก น่ผ๖
    function SetExpFactor( fExpFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fExpFactor = fExpFactor
    end
    
    function GetExpFactor()
    	local tList = GetEventList()
    	local fExpFactor = 10
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fExpFactor ~= nil ) then
    			fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
    		end
    	end
    	
    	return fExpFactor
    end
    
    -- พฦภฬล ตๅทำท น่ผ๖
    function SetItemDropRate( fItemDropRate )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fItemDropRate = fItemDropRate
    end
    
    function GetItemDropRate()
    	local tList = GetEventList()
    	local fItemDropRate = 10
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fItemDropRate ~= nil ) then
    			fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
    		end
    	end
    	
    	return fItemDropRate
    end
    
    -- ฐณบฐ พฦภฬล ตๅทำท น่ผ๖
    function SetPieceItemDropRate( fPieceItemDropRate )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
    end
    
    function GetPieceItemDropRate()
    	local tList = GetEventList()
    	local fPieceItemDropRate = 10
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
    			fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
    		end
    	end
    	
    	return fPieceItemDropRate
    end
    
    -- ฦไณฤ ตๅทำ น่ผ๖
    function SetGoldDropFactor( fGoldDropFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
    end
    
    function GetGoldDropFactor()
    	local tList = GetEventList()
    	local fGoldDropFactor = 300
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
    			fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
    		end
    	end
    	
    	return fGoldDropFactor
    end
    
    
    -- ฐ๘ฐทย ม๕ฐก
    function SetAttackPower( nAttackPower )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nAttackPower = nAttackPower
    end
    
    function GetAttackPower()
    	local tList = GetEventList()
    	local nAttackPower = 0
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nAttackPower ~= nil ) then
    			nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
    		end
    	end
    	
    	return nAttackPower
    end
    
    
    -- นๆพ๎ทย ม๕ฐก
    function SetDefensePower( nDefensePower )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nDefensePower = nDefensePower
    end
    
    function GetDefensePower()
    	local tList = GetEventList()
    	local nDefensePower = 0
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nDefensePower ~= nil ) then
    			nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
    		end
    	end
    	
    	return nDefensePower
    end
    
    -- ฤํฦ๙ ภฬบฅฦฎ
    function SetCouponEvent( nTime )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nCouponEvent = nTime
    end
    
    function GetCouponEvent()
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
    			return tEvent[tList[i]].nCouponEvent
    		end
    	end
    	
    	return 0
    end
    
    function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum, byFlag )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].Gift)
    	
    	tEvent[nEventId].Gift[nSize+1] = {}
    	tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
    	tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
    	tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
    	tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
    	tEvent[nEventId].Gift[nSize+1].byFlag = byFlag
    end
    
    function GetLevelUpGift( nLevel, strAccount )
    	local nCount = 1
    	local tGiftList = {}
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		local tGift = tEvent[tList[i]].Gift
    		for j in pairs(tGift) do
    			local nTemp = string.find( strAccount, tGift[j].strAccount )
    			if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then 
    				if( tGift[j].nLevel == nLevel ) then
    					tGiftList[nCount] = {}
    					tGiftList[nCount].strItemId = tGift[j].strItemId
    					tGiftList[nCount].nItemNum = tGift[j].nItemNum
    					tGiftList[nCount].byFlag = tGift[j].byFlag
    					nCount = nCount + 1
    				end
    			end
    		end
    	end
    	
    	return tGiftList
    end	
    
    function SetCheerExpFactor( fCheerExpFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fCheerExpFactor = fCheerExpFactor
    end
    
    -- old value 	local fCheerExpFactor = 1
    function GetCheerExpFactor()
    	local tList = GetEventList()
    	local fCheerExpFactor = 30
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fCheerExpFactor ~= nil ) then
    			fCheerExpFactor = fCheerExpFactor * tEvent[tList[i]].fCheerExpFactor
    		end
    	end
    	
    	return fCheerExpFactor
    end
    
    function SetSpawn( nType, strId, nDayNum )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].tSpawn)
    	
    	tEvent[nEventId].tSpawn[nSize+1] = {}
    	tEvent[nEventId].tSpawn[nSize+1].nType = nType
    	tEvent[nEventId].tSpawn[nSize+1].strId = strId
    	tEvent[nEventId].tSpawn[nSize+1].nDayNum = nDayNum
    end
    
    function GetSpawn( nId )
    	return tEvent[nId].tSpawn, table.getn( tEvent[nId].tSpawn )
    end
    
    -- มขผำฝรฐฃ ดฉภ๛ พฦภฬล ม๖ฑ ภฬบฅฦฎ
    function SetKeepConnectEvent( nTime, strItemId, nItemNum )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].tKeepConnectEvent)
    	
    	tEvent[nEventId].tKeepConnectEvent[nSize+1] = {}
    	tEvent[nEventId].tKeepConnectEvent[nSize+1].nTime = nTime
    	tEvent[nEventId].tKeepConnectEvent[nSize+1].strItemId = strItemId
    	tEvent[nEventId].tKeepConnectEvent[nSize+1].nItemNum = nItemNum
    end
    
    function GetKeepConnectTime()
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		local tTime = tEvent[tList[i]].tKeepConnectEvent
    		for j in pairs(tTime) do
    			if( tTime[j].nTime ~= 0 ) then
    				return tTime[j].nTime
    			end
    		end
    	end
    	return 0
    end
    
    function GetKeepConnectItem()
    	local tList = GetEventList()
    	local tReturn = {}
    	local nCount = 1
    	for i in pairs(tList) do
    		local tItem = tEvent[tList[i]].tKeepConnectEvent
    		for j in pairs(tItem) do
    			tReturn[nCount] = {}
    			tReturn[nCount].strItemId = tItem[j].strItemId
    			tReturn[nCount].nItemNum = tItem[j].nItemNum
    			nCount = nCount + 1
    		end
    	end
    	return tReturn
    end
    
    function SetRainEvent( fFactor, strTitle )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fRainEventExpFactor = fFactor
    	tEvent[nEventId].strRainEventTitle = strTitle
    end
    
    -- old value	local fFactor = 1
    function GetRainEventExpFactor()
    	local tList = GetEventList()
    	local fFactor = 4
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fRainEventExpFactor ~= nil ) then
    			fFactor = fFactor * tEvent[tList[i]].fRainEventExpFactor
    		end
    	end
    	
    	return fFactor
    end
    
    function GetRainEventTitle()
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fRainEventExpFactor > 1 ) then
    			return tEvent[tList[i]].strRainEventTitle
    		end
    	end
    	
    	return nil
    end
    
    function SetSnowEvent( fFactor, strTitle )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fSnowEventExpFactor = fFactor
    	tEvent[nEventId].strSnowEventTitle = strTitle
    end
    
    -- old value	local fFactor = 1
    function GetSnowEventExpFactor()
    	local tList = GetEventList()
    	local fFactor = 4
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fSnowEventExpFactor ~= nil ) then
    			fFactor = fFactor * tEvent[tList[i]].fSnowEventExpFactor
    		end
    	end
    
    	return fFactor
    end
    
    function GetSnowEventTitle()
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fSnowEventExpFactor > 1 ) then
    			return tEvent[tList[i]].strSnowEventTitle
    		end
    	end
    
    	return nil
    end



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