How To?

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  1. #1
    Member Drakath569 is offline
    MemberRank
    Apr 2012 Join Date
    35Posts

    How To?

    How to make ur client to read "Texture" folder only like in Insanity? Since those TextureLow/TextureMid Folders really increases my Client Size alot though i find them unnecessary.


  2. #2
    i <3 C++ Deviant is offline
    Grand MasterRank
    Jun 2005 Join Date
    Little GardenLocation
    527Posts

    Re: How To?

    _common\path.h

    like this

    Spoiler:
    #ifndef __PATH_H#define __PATH_H


    //CString MakePath( LPCTSTR lpszFileName );
    CString MakePath( LPCTSTR lpszDirName, LPCTSTR lpszFileName );
    CString MakePath( LPCTSTR lpDir, DWORD dwLan, LPCTSTR lpFile );
    void MakePath( CString& strFullPath, LPCTSTR lpszDirName, LPCTSTR lpszFileName );
    void MakePath( TCHAR* lpszFullPath, LPCTSTR lpszDirName, LPCTSTR lpszFileName );
    //void SetResourcePath();
    //LPCTSTR GetResourcePath();


    #define DIR_MUSIC _T( "Music\\" )
    #define DIR_SOUND _T( "Sound\\" )
    #define DIR_THEME _T( "Theme\\Default\\" )
    #define DIR_TEXT _T( "Text\\" )
    #define DIR_DIALOG _T( "Dialog\\" )
    #define DIR_WORLD _T( "World\\" )
    #define DIR_WORLD_GUILDCOMBAT _T( "World\\WdGuildWar\\" )
    #define DIR_WORLDPLAY _T( "World\\Play\\" )
    #define DIR_WORLDTEX _T( "World\\Texture\\" )
    #define DIR_WORLDTEXMID _T( "World\\Texture\\" )
    #define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
    #define DIR_WORLDTILE _T( "World\\Tile\\" )
    #define DIR_TEXTURE _T( "Texture\\" )
    #define DIR_FONT _T( "Font\\" )
    #define DIR_MODEL _T( "Model\\" )
    #define DIR_ASE _T( "ModeL\\Ase\\" )
    #define DIR_MODELTEX _T( "Model\\Texture\\" )
    #define DIR_MODELTEXMID _T( "Model\\Texture\\" )
    #define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
    #define DIR_ICON _T( "Icon\\" )
    #define DIR_ITEM _T( "Item\\" )
    #define DIR_EFFECT _T( "Effect\\" )
    #define DIR_WEATHER _T( "Weather\\" )
    #define DIR_CLIENT _T( "Client\\" )
    #define DIR_SFX _T( "Sfx\\" )
    #define DIR_SFXTEX _T( "Sfx\\Texture\\" )
    #define DIR_LOGO _T( "Model\\Logo\\" )
    #ifdef __BS_EFFECT_LUA
    #define DIR_SFXLUA _T( "Sfx\\Scripts\\" )
    #endif //__BS_EFFECT_LUA
    #endif



  3. #3
    Member Drakath569 is offline
    MemberRank
    Apr 2012 Join Date
    35Posts

    Re: How To?

    Ty For the Quick Respond! <3



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