#ifndef __PATH_H#define __PATH_H
//CString MakePath( LPCTSTR lpszFileName );
CString MakePath( LPCTSTR lpszDirName, LPCTSTR lpszFileName );
CString MakePath( LPCTSTR lpDir, DWORD dwLan, LPCTSTR lpFile );
void MakePath( CString& strFullPath, LPCTSTR lpszDirName, LPCTSTR lpszFileName );
void MakePath( TCHAR* lpszFullPath, LPCTSTR lpszDirName, LPCTSTR lpszFileName );
//void SetResourcePath();
//LPCTSTR GetResourcePath();
#define DIR_MUSIC _T( "Music\\" )
#define DIR_SOUND _T( "Sound\\" )
#define DIR_THEME _T( "Theme\\Default\\" )
#define DIR_TEXT _T( "Text\\" )
#define DIR_DIALOG _T( "Dialog\\" )
#define DIR_WORLD _T( "World\\" )
#define DIR_WORLD_GUILDCOMBAT _T( "World\\WdGuildWar\\" )
#define DIR_WORLDPLAY _T( "World\\Play\\" )
#define DIR_WORLDTEX _T( "World\\Texture\\" )
#define DIR_WORLDTEXMID _T( "World\\Texture\\" )
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
#define DIR_WORLDTILE _T( "World\\Tile\\" )
#define DIR_TEXTURE _T( "Texture\\" )
#define DIR_FONT _T( "Font\\" )
#define DIR_MODEL _T( "Model\\" )
#define DIR_ASE _T( "ModeL\\Ase\\" )
#define DIR_MODELTEX _T( "Model\\Texture\\" )
#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
#define DIR_ICON _T( "Icon\\" )
#define DIR_ITEM _T( "Item\\" )
#define DIR_EFFECT _T( "Effect\\" )
#define DIR_WEATHER _T( "Weather\\" )
#define DIR_CLIENT _T( "Client\\" )
#define DIR_SFX _T( "Sfx\\" )
#define DIR_SFXTEX _T( "Sfx\\Texture\\" )
#define DIR_LOGO _T( "Model\\Logo\\" )
#ifdef __BS_EFFECT_LUA
#define DIR_SFXLUA _T( "Sfx\\Scripts\\" )
#endif //__BS_EFFECT_LUA
#endif