V11 from FlyForFame. But it's not a finished emulator, just a sandbox for people who want to continue o work on it
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V11 from FlyForFame. But it's not a finished emulator, just a sandbox for people who want to continue o work on it
Up for learning and development purpose...
if a french guy was able to spawn with a v15 client and osaflyff why not try to do it too ?
I appreciate this. Deadlydata and I are planning a full professionally developed FlyFF emulator exclusive to DemonFlyFF. This will be very useful for future development on it. If I continue to see players interested in new additions to the game FlyFF, I don't see a reason not to build this emulator. I plan to invest quite a bit on a professional C++ development company to work with Deadly on this. This will take time...But towards the end of summer, we should at least have a running alpha of v15 on Demon's test servers. The aeonsoft files are far too limited for the development we plan to do. We aren't really looking for help on this because it will be 100% professional work in C++. This will be very useful for packet structures etc.
Unfortunately, as Deadly has told me...There are a lot of limitations working with the Aeonsoft Neuz. However, he will be reversing it to add various handlers(ex. for memory allocation), along with DirectX etc.
Thank you again.
So you planned to make with deadly and you only hire someone and not make it o.O?
Your a good dreamer!
It will never work 100% nothing will work 100% like you want it :thumbdown:
Everything has bugs.
I already know deadly will do the most work with your hired person:glare:
Well its a good idea tough :/ but you shouldn't say its will work 100%.
Like its going to be the best emulator so far there is nothing.
Its not going to be the best if deadly works on it, there are better programmers on the flyff section.
well, first it's C# not c++ (but you can take our packet structure)
and here a picture done by "seymoufr" with osaflyff v15 :
http://img7.hostingpics.net/pics/712727osav15.jpg
don't take care about the 'morpheus' on the top of the console. This is because i gived him a v12.3 osaflyff that was the last work i have done, thinking about our new project but finally Adidishen decided to recode all the server so this one have nothing to do with my actual server.
If your planning to make a good emulator i think it's a good idea and yes you're right even if you are limited by the neuz.exe you can do a lot of thing even only with npc's dialog... You don't donc have a menu option for your futur system ? Not a problem just use npc dialog's option and if a player clic on this option you can launch your system...
You want to allow a chat where you could speak with all your friend at the same time ?
Not a problem just add a /f option in your chat command...and code it :p
I will try to make a video later to show you what we have done (and will do) for our server project :p
own emulator and an own dll hook will work fine ? just add extra's to the emulator and let the dll do the client sided stuff o.O
And yea xP i'm playing with all source codes xD idk what to use o.o xP
Thank you Divinepunition for this awesome C# source Emulator
Devine, your a great person and I have deep respect for you.
Thumbs up for releasing this source.
Thank you :D
Mmmk, you need to go back to school and learn some proper grammar/sentence structure. Also, I'm not a C++ dev. Deadly will make it with his team and I will sponsor the project for DemonFlyFF and its development. I fucking rofl'd at there are better programmers in the flyff section. No offense, but he is far better at network and development than any other in the FlyFF community. He has had 8 years experience in hacking networks and coding in C++. I would be surprised if any in the flyff community, excluding glaphan king and Rune Emu's creator, have over 5 years C++/network experience.
Also, this is with a 5-10man team working 5 hours a day ea. I don't plan to make this a 'Ragezone emu' I plan to make it an enterprise quality Game emulator.
The development you have done is very good and we all respect that. The /f option sounds like a great idea that I would like to see. I would like to talk to you later about your progress so far. I plan to make it into a more professionally organized emulator though. I don't care if it takes 3months to get in game with it. I probably won't use it until around December. I'm willing to invest 70% of DemonFlyFF's end profit into making this emulator. I put a lot of confidence in this project because I can hire professional devs to do this as their job. If you make an MMO as a hobby, it has a lot of limits. However, if it is you're job, I'm confident we can surpass Aeonsoft's 'Core Engine' grid system and improve the overall flexibility and performance of the server files.
If you want to talk about it, PM me and I'll send you my msn.
Mootie You don't know everyone on the flyff section here so shhh.
What about people working on rhisis ?
What about Kiki ?
dos not work whid feelz v13 & neuz_no_GG
help pleas
lool osaflyff released here is for v11 ! Not v13.
You "could" make it v13 compatible by modifying Spawnpacket in th worldserver.exe and npc/item structure...
You have to work a little on it to make it work...
Or just use it with a v11 client
here come the v11.01 (i have rename the v12.3 into 11.00 to show people what flyff version osaflyff is for)
source : http://www.mediafire.com/file/g1x5io...01_Sources.zip
binary : http://www.mediafire.com/file/mwtnzz....01_Binary.zip
PatchLog 11.01 :
Code:1. minor change in gm commands :
- add /inv and /noinv
- remove the obvious .hide and .show commands
2. temporary remove the quest system
3. collect system are done
4. add some medecine
5. when you kill a monster by a skill, the world server won't crash anymore
6. You can now upgrade your collector
Tu devrais créer un post en section developpement pour bien montrer que tu reprend le projet :p
"You should create a new post in development section to show to all people you have decided to continue to develop osAFlyff ^^
Thanks by the way seymour.
hmm...
"Wrong password" o_O
tried md5 and a simple password in mysql
wtf?
which neuz did you use ? cause if it's the v11 from fame you have to launch it with a bat and the "fameguy" word not with sunkist and the password was hashed with nForceIsGuay not with kikugalanet (depend of your neuz)
You should use the neuz i have put in the tool directory.
the md5 salt is kikugalanet
mean salt used by the client when logging in, right?
yes, you have to do the md5 of kikugalanetmypassword and put it in your database
Nice to see that someone is working on osA (i hope i spelled it right:p)
which version of the client to use?
If possible, give the download link, please
Flyff v11
you can found it here : http://www.gamershell.com/download_23228.shtml
if you can't loggin, try to temporary delete your flyff_spwan_mob & flyff_spawn_npc table
I have to redo all the database only with v11 stuff..
The problem is that the server list is empty
cause is the client version?
use the neuz i have put in the "tools and readme" directory ^^
sorry, i saw no link to v11