Well JoJo decided to make a Visual Basic application which would allow users to spam packets via client side via the method of "MITM(Man in The Middle)".
Non the less without a doubt he probably just ripped some simple source code off google, but anyway my point is this was being used to crash fame so I decided to take an active measure against it.
I'll be tracking every single player packet, option and actually build a lot of functions into this system... the thing that's cool about it is it's based on packets only so it's compatible with any server really.
Google for MITM or Man in the middle attack if you don't understand what it is.
Anyway, this will be released as a binary to public after a lot of newer options are added.
Commands Currently Available Through The System In Fame
Current OptionsCode:Do.Repeat Desc: Do.Repeat, Repeats the last "[Notice]" or "System" message that was displayed over again.
When the above application is done you could only imagine the control the server administrator could have over players/clients... anything along the lines of even sending packets as the client to control their character.Code:Disable/Enable All Commands From Being Used Disable/Enable All Items from being dropped.
Forcing them to do things only a server administrator could do.
The ability to actually universally link this with other game servers as well as long as the packets aren't encrypted for chat systems and etc an externally scripting system for it may even be a possibility for other games.
Once you understand/framework the entire packet structure of any game really you could alter what ever you wanted especially if you could act as other people and communicate over their connections as well as your own to the server.







