if you want to have ASE with physic and TM_ANIMATION node you could also read another file format (ex : collada) and make 3DS max export into collada and ASE. Then use collada physic infos to edit your ASE and ADD the info you need. The phydic and animation node in aeonsoft ASe is easy to reproduce just leave 3DS to make the hard part of work and add what is needed to have a good ASE version like the one of NPCCollect.ASE and Gurucatcher_die.ASE...
and finally cola will do the rest of your work...
Make a plugin for 3DS max is a good idea if i could have more time i could work on it too (but i haven't time for now)
quite honestly cola hasn't done shit for me and judging by the state of it, it never will.
I don't have the time to make another plugin for max and the current state of the script I wrote is pretty much where it stands. I will get to the export part eventually but life is like that. Plus the few people that actually were helping me have disappeared due to various reasons in real life almost completely halting production of the script.
All I can do now is rely on this community for support and further development of the script when possible.
On another note, I did manage to import Kebaras into the Unity Engine with minimal effort and a little scripts I wrote for the engine. I was thinking of moving ahead on getting the other worlds imported if enough people would stand behind it. So many possibilities with it, yet so little time nowadays.
sorry for dump old thread, anyway first of all I wanna say thanks for your great work man, it work very cool, another thing, BoneViewer is support in W7? I trying open and nothing happen, about others problems can't found in topic
GUI Editor
ModelViewer,etc
ok thanks again for all your work keep working take care.