merged it, reopened the thread as well. PM me if you need anything else done to the thread.
I realize this as well. Very frustrating. Rather than reverse engineering old technology, it should be updated.
Cleaned it out all the spammy posts which weren't contributing.
Reworking the tools is an amazing project. I'd remove a lot of frustration. As always, I hope you actually get the time to finish this one, the section would benefit greatly from it.
I got the landscape exporter done. It can export either in pieces or one entire map.
I will be working on the GUI editor next. A lot of people have expressed interest in it.
No. I must have not explained it good enough. The Landscape Exporter lets you view, import and export landscape heightmaps AT THE MOMENT. as we speak its evolving into an editor.
Let me give an example. Let's say you want to make a world really fast that's the size of Madrigal (30,30). Just make the heightmaps at 129x129. Number them accordingly and import them into my program which save them as Lnd files. Also you should have a lightmap for each heightmap as the code calls for it which should be 128x128.
I also have a function being put in place where you can have a huge heightmap (30x30 @129x129 = 3870px x 3870px) and have it broken down into chunks by providing grid dimensions. It was really quite easy. The saving still has a ways to go in terms of bug issues but I'm confident on this one.
Its part of a larger project involving an old 3d editor I had laying around that needs upgraded to the 4.0 framework. That takes a while due to some of the graphics functions removed or changed around.
hope navi map will be shown not like it is in beast ;>
mh.. have not really followed any project but this one and I can see that what Rena say got some thruth in it, when I saw that you added, or are gonna add the GUI Editor (Daisy) & Landscape Editor (Beast) I clearly noticed that this will take more them then normally and you will grow bored of it at some point..
Daisy works perfectly with opening the colosseum windows for me, I dont know what problems you have, but clearly you havent checked it...
And no, I dont use new resdata, I still use the old one, anyone can use the old one if you just put the brains for it
Landscape editor... create a base for the land? Beast does that already? Anyway, Beast is pretty much the ultimate tool for map editing, it does not crash, does not bug (much) why build another tool for this one...
What Im just sayin is that, I really really really really really really want a working exporter from *** to .ani xD
Not to sound like an ass kisser but I can't freaking wait to see a program that makes it easier to create models for flyff, I can see how you could become side tracked when starting to produce so many things at once but yea everyone needs to chill and just be thankful that this man is taking the time to create such useful things with only brief help if that. I don't care if it takes you another year to finish Id be the first one to test these out and I truly appreciate the amount of effort your putting into this project as it could benefit the entire flyff community.![]()