Model Utilities

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  1. #61
    Unity Developer SirTwistedStorm is offline
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    Re: Model Utilities

    Quote Originally Posted by GlaphanKing View Post
    You never play WoW? making an NPC walk a path has very little load on a server. This is just another example of how shitty the code is written. The LOD system needs majorly overhauled then if that is just the case.

    I think instead of people bitching how things won't work given the current state of the server files, you should start thinking of why it won't work and change it to compensate for future things later on. There is obviously something very wrong if an NPC cannot walk without loading down the server.

    btw, someone sent me the Max 9 SDK so I'm looking into the ASE import plugin for max.

    Most likely its going to go. (o3d,chr,ani) -> ASE -> Export FBX or I just might import the file directly into max. Haven't decided yet.
    Exactly the server I help has npc's that walk along a pre set path and it runs smooth.

  2. #62
    i sell platypus Improved is offline
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    Re: Model Utilities

    merged it, reopened the thread as well. PM me if you need anything else done to the thread.

  3. #63
    Flyff Developer ShadowDragon is offline
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    Re: [Development] Glaphan's Tools

    Quote Originally Posted by GlaphanKing View Post
    GUI Editor: A very useful tool that will hopefully make Daisy obsolete. You will be able to edit, create and export any gui used in the game from npc dialog windows to the player status windows. I know Daisy is very buggy, so I want to try and make something a little more stable.
    This sounds amazing. I haven't had to use Daisy much, but when trying to view certain windows (like Colosseum entrance window) crashes Daisy and I have no idea why. A more proper tool would be very helpful.

  4. #64
    Alpha Member GlaphanKing is offline
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    Re: Model Utilities

    I realize this as well. Very frustrating. Rather than reverse engineering old technology, it should be updated.

  5. #65
    i sell platypus Improved is offline
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    Re: Model Utilities

    Cleaned it out all the spammy posts which weren't contributing.

    Reworking the tools is an amazing project. I'd remove a lot of frustration. As always, I hope you actually get the time to finish this one, the section would benefit greatly from it.

  6. #66
    Alpha Member GlaphanKing is offline
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    Re: Model Utilities

    I got the landscape exporter done. It can export either in pieces or one entire map.

    I will be working on the GUI editor next. A lot of people have expressed interest in it.

  7. #67
    Not working on UnitedFlyf Mootie is offline
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    Re: Model Utilities

    Quote Originally Posted by GlaphanKing View Post
    I got the landscape exporter done. It can export either in pieces or one entire map.
    Beast already does that if what you mean is an overview bmp.

  8. #68
    ~FlyFF DeV~ Jomex is offline
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    Re: Model Utilities

    Quote Originally Posted by xLethal View Post
    Beast already does that if what you mean is an overview bmp.
    I think he meant the .dds files for client and ability for the one bmp map u mentioned ;>.

  9. #69
    Alpha Member GlaphanKing is offline
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    Re: Model Utilities

    No. I must have not explained it good enough. The Landscape Exporter lets you view, import and export landscape heightmaps AT THE MOMENT. as we speak its evolving into an editor.

    Let me give an example. Let's say you want to make a world really fast that's the size of Madrigal (30,30). Just make the heightmaps at 129x129. Number them accordingly and import them into my program which save them as Lnd files. Also you should have a lightmap for each heightmap as the code calls for it which should be 128x128.

    I also have a function being put in place where you can have a huge heightmap (30x30 @129x129 = 3870px x 3870px) and have it broken down into chunks by providing grid dimensions. It was really quite easy. The saving still has a ways to go in terms of bug issues but I'm confident on this one.

    Its part of a larger project involving an old 3d editor I had laying around that needs upgraded to the 4.0 framework. That takes a while due to some of the graphics functions removed or changed around.

  10. #70
    ~FlyFF DeV~ Jomex is offline
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    Re: Model Utilities

    hope navi map will be shown not like it is in beast ;>

  11. #71
    One word! Im Fawkin Pro! Xakzi is offline
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    Re: Model Utilities

    mh.. have not really followed any project but this one and I can see that what Rena say got some thruth in it, when I saw that you added, or are gonna add the GUI Editor (Daisy) & Landscape Editor (Beast) I clearly noticed that this will take more them then normally and you will grow bored of it at some point..

    Daisy works perfectly with opening the colosseum windows for me, I dont know what problems you have, but clearly you havent checked it...
    And no, I dont use new resdata, I still use the old one, anyone can use the old one if you just put the brains for it

    Landscape editor... create a base for the land? Beast does that already? Anyway, Beast is pretty much the ultimate tool for map editing, it does not crash, does not bug (much) why build another tool for this one...

    What Im just sayin is that, I really really really really really really want a working exporter from *** to .ani xD

  12. #72
    Account Upgraded | Title Enabled! kolelolx is offline
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    Quote Originally Posted by wakazaki View Post
    mh.. have not really followed any project but this one and I can see that what Rena say got some thruth in it, when I saw that you added, or are gonna add the GUI Editor (Daisy) & Landscape Editor (Beast) I clearly noticed that this will take more them then normally and you will grow bored of it at some point..

    Daisy works perfectly with opening the colosseum windows for me, I dont know what problems you have, but clearly you havent checked it...
    And no, I dont use new resdata, I still use the old one, anyone can use the old one if you just put the brains for it

    Landscape editor... create a base for the land? Beast does that already? Anyway, Beast is pretty much the ultimate tool for map editing, it does not crash, does not bug (much) why build another tool for this one...

    What Im just sayin is that, I really really really really really really want a working exporter from *** to .ani xD
    If you want one so bad why have you never made an attempt to create one ~_~
    Posted via Mobile Device

  13. #73
    Flyff Developer ShadowDragon is offline
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    Re: Model Utilities

    Quote Originally Posted by wakazaki View Post
    Daisy works perfectly with opening the colosseum windows for me, I dont know what problems you have, but clearly you havent checked it...
    And no, I dont use new resdata, I still use the old one, anyone can use the old one if you just put the brains for it
    I'm not using the new resdata either, and I have Daisy in the folder for my test server, which has the latest theme folder from eflyff (which is also in the client). The window works perfectly in the client, but crashes in Daisy. How could I be doing something wrong?

  14. #74
    One word! Im Fawkin Pro! Xakzi is offline
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    Re: Model Utilities

    Quote Originally Posted by ShadowDragon42 View Post
    I'm not using the new resdata either, and I have Daisy in the folder for my test server, which has the latest theme folder from eflyff (which is also in the client). The window works perfectly in the client, but crashes in Daisy. How could I be doing something wrong?
    Hmm,, You get no errors but only crash? That is pretty wierd..
    I sent you a pm, ill try to help ya.

  15. #75
    Unity Developer SirTwistedStorm is offline
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    thumbs up Re: Model Utilities

    Not to sound like an ass kisser but I can't freaking wait to see a program that makes it easier to create models for flyff, I can see how you could become side tracked when starting to produce so many things at once but yea everyone needs to chill and just be thankful that this man is taking the time to create such useful things with only brief help if that. I don't care if it takes you another year to finish Id be the first one to test these out and I truly appreciate the amount of effort your putting into this project as it could benefit the entire flyff community.



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