you have to edit the file propMoverEx.inc that is in your resource files
Example:
Code:
MI_AIBATT1
{
Maxitem = 2;
DropGold(6, 9);
DropItem(II_GEN_GEM_GEM_TWINKLESTONE, 300000000, 0, 1);
m_dwAttackMoveDelay = 2000;
m_dwRunawayDelay = 3000;
m_nAttackFirstRange = 8;
AI
{
#Scan
{
scan
}
#battle
{
Attack cunning low
// evade 5
}
#move
{
Loot d 5
}
}
}
RED= This is the monster code name. Can be found in propMover.txt in resource.
BROWN= This is the number of items that this monster will drop.
BLUE= This is the number of gold the monster will drop minimum/maximum.
GREEN= This is the actual item that this monster will drop. you can find the item code in the file propItem.txt in your resource files.
Do not change the rest of the code, unless you know what you are doing. you can make the monster do alot of things by changing the rest of the code just like other bosses and maybe you like to make it spawn some monsters to help the aibatt once it gets down to low health.
You can also make it powerfull like the clockwork boss, you can do lots of things to the monster if you know what your doing, but for now try to edit what you need, and learn from the code and try new things until you like what you have created then share with the community your success and your findings.
if you need more help let me know, ill be glad to help, I will not tell you to go search on google like other people do.