Re: Most unique feature to get implemented?
As I thought it, Shade made the masquerpets and unleashed them on the world. The other two just sat there with their celestial thumbs up their asses and raised the world above the clouds saving a portion of the world's people. As it turns out more and more of the world is being revealed with each version. A story explaining that would be nice to have instead of reading a book on it.
Personally I would like to see a system similar to FFX or even skyrim in the form of character customization. people who use magic can train themselves to cast it better, harder or for less MP than those that don't. Unlocking various stages of training upon leveling up would make for an interesting gameplay. WoW sort of does this but its their own variation.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
MisterKid
How can gods make a new god like ankou the god of death?
Clows made the monsters o.o
Posted via Mobile Device
it's basically like putting someone in charge
I common misunderstanding between religions people take the word "god" too universally, it means "all powerful"
however the term "all powerful" can be used relatively like lets say being A controls everything, however they gave being B power over something, Being B is god of that something but still under the power of being A. A servant of a servant is as well your to their master's master and similar
long story short: topology
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Adler
Actually the story is pretty decent, and it exists. However, the game barely utilizes it. There's a story and explanation for everything, such as Darkon. The machines (cranes, piders, etc) were created by people to mine and work in Darkon 1-2. They became corrupted by signals sent from CW deep underground and started attacking people.
The story is already there... it just needs to be used more often.
Yeah i ment that, just couldn't find the right words to use back then.
The game needs a total remake in my opinion.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Reimniess
it's basically like putting someone in charge
I common misunderstanding between religions people take the word "god" too universally, it means "all powerful"
however the term "all powerful" can be used relatively like lets say being A controls everything, however they gave being B power over something, Being B is god of that something but still under the power of being A. A servant of a servant is as well your to their master's master and similar
long story short: topology
I'd believe in a bunch of clown gods before I believed in a christian god.
Re: Most unique feature to get implemented?
greek gods fall into that category. Even they weren't the top ones. Titans were above them and others above them.
So it can be theorized that the 3 clowns are not the only gods out there in the game.
And let's keep religious views out of RZ please.
Re: Most unique feature to get implemented?
Flying system improvments:
Adding Boats that are drived by flyffers and have collision to get others with them
PVP:
get back the v6 PVP/PK system
and maybe
make FlyFF like a FPS game
add weapons , bullets ...
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Max98
Flying system improvments:
Adding Boats that are drived by flyffers and have collision to get otherw with them
PVP:
get back the v6 PVP/PK system
and maybe
make FlyFF like a FPS game
add weapons , bullets ...
So turn Flyff into Grand Theft Auto?
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Adler
So turn Flyff into Grand Theft Auto?
battlefield is better lol
:F
but
weapons are only for 4th jobs .......
they will remplace the swords for that class
i will try to code this system as using the arrows as bullet and use the crossbow animation for the weapons
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Max98
battlefield is better lol
:F
but
weapons are only for 4th jobs .......
they will remplace the swords for that class
i will try to code this system as using the arrows as bullet and use the crossbow animation for the weapons
There are no 4th jobs.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Max98
battlefield is better lol
:F
but
weapons are only for 4th jobs .......
they will remplace the swords for that class
i will try to code this system as using the arrows as bullet and use the crossbow animation for the weapons
No offence but that would destroy the game.
Re: Most unique feature to get implemented?
Environment effects. Make it so that, say, fire-elemented skills and gear will be weakened if it's raining. Run speed is reduced when it's snowing. Stuff like that. It'd be REALLY cool to just take the whole weather system a step further. Make it so that when it's raining, lightning can strike a tree and start a fire that spreads and hurts people. That would be badass.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Resonance03
Environment effects. Make it so that, say, fire-elemented skills and gear will be weakened if it's raining. Run speed is reduced when it's snowing. Stuff like that. It'd be REALLY cool to just take the whole weather system a step further. Make it so that when it's raining, lightning can strike a tree and start a fire that spreads and hurts people. That would be badass.
That's a pretty good idea, but it doesn't belong in Flyff.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Max98
battlefield is better lol
:F
but
weapons are only for 4th jobs .......
they will remplace the swords for that class
i will try to code this system as using the arrows as bullet and use the crossbow animation for the weapons
hahahah ur sick xD 1st. theres no 4th job, that is all created by the current server "Monster flyff", and its their own update..
Having guns only is not for a mmorpg fantasy game at all, you need to know ur limits
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
Adler
Actually the story is pretty decent, and it exists. However, the game barely utilizes it. There's a story and explanation for everything, such as Darkon. The machines (cranes, piders, etc) were created by people to mine and work in Darkon 1-2. They became corrupted by signals sent from CW deep underground and started attacking people.
The story is already there... it just needs to be used more often.
How about cutscenes? Think of this: You get to level 60 and complete your quest. Then in the middle of Drakkon 2 near the garbagepiders and cranes a giant spire\tower pops out of the ground and emits a purple wave in all directions. This makes all of the creatures there go haywire. (Or something to that effect.) It'd immerse the player in the story more. Just a thought.
Re: Most unique feature to get implemented?
Quote:
Originally Posted by
boardexpert
How about cutscenes? Think of this: You get to level 60 and complete your quest. Then in the middle of Drakkon 2 near the garbagepiders and cranes a giant spire\tower pops out of the ground and emits a purple wave in all directions. This makes all of the creatures there go haywire. (Or something to that effect.) It'd immerse the player in the story more. Just a thought.
been there done that, the only problem is it's a lot of ungratifying work that will likely not have worthy returns