Thats what I found
Code:
#if __VER >= 10 // __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
if( GetJob() == JOB_PSYCHIKEEPER || GetJob() == JOB_PSYCHIKEEPER_MASTER || GetJob() == JOB_PSYCHIKEEPER_HERO || GetJob() == JOB_MENTALIST_HERO || GetJob() == JOB_ELEMENTORLORD_HERO) dwMotion += MTI_STAND_11;
#else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
if( GetJob() == JOB_PSYCHIKEEPER ) dwMotion += MTI_STAND_11;
#endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
where do i put this code?
Code:
CItemElem* pItemElem = GetEquipItem( PARTS_MASK );
if( pItemElem && pItemElem->GetProp()->dwItemKind3 == IK3_MASK )
dwMotion += MTI_STAND_11; //Psy motion
and can i change to IK3_WING?