Off Files for Flyff. Share stays, thread reopened and stickyed //TriumpH//

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  1. #61
    GoPlay Labs Changzu is offline
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    Re: Official FlyFF Files (Fame's Files)

    Just for the heck out of it, server is working - succesfully set it up and everything seems to run smootly.

  2. #62
    Valued Member EudemonEgg is offline
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    Re: Official FlyFF Files (Fame's Files)

    seems people need the official clean datbase i have it i will trade it for a register script that works for these files just send me a private message


    Sample for proof
    USE FFF_GAME

    CREATE TABLE [dbo].[TB_AUTONOTELIST] (
    [character_idx] [int] NOT NULL ,
    [auto_name] [varchar] (16) COLLATE Korean_Wansung_CI_AS NOT NULL ,
    [reg_date] [smalldatetime] NOT NULL ,
    [auto_character_idx] [int] NOT NULL ,
    [auto_user_idx] [int] NOT NULL
    )
    GO

    CREATE TABLE [dbo].[TB_BUFF] (
    [CHARACTER_IDX] [int] NOT NULL ,
    [SKILL_IDX] [int] NOT NULL ,
    [REMAIN_TIME] [bigint] NOT NULL ,
    [REMAIN_COUNT] [int] NOT NULL ,
    [END_DATE] [datetime] NULL
    )
    GO

    CREATE TABLE [dbo].[TB_CHALLENGEZONE_ENTER] (
    [PlayerID] [int] NOT NULL ,
    [EnterFreq] [int] NOT NULL ,
    [BonusFreq] [int] NOT NULL ,
    [LastEnterDate] [smalldatetime] NOT NULL
    )
    GO

    CREATE TABLE [dbo].[TB_CHALLENGEZONE_SAVEPOS] (
    [PlayerID] [int] NOT NULL ,
    [BeforeMapNum] [int] NOT NULL ,
    [PosX] [int] NOT NULL ,
    [PosY] [int] NOT NULL
    )
    GO

    CREATE TABLE [dbo].[TB_CHALLENGEZONE_SUCCESS] (
    [PlayerID] [int] NOT NULL ,
    [PartnerID] [int] NOT NULL ,
    [Section] [int] NOT NULL ,
    [SuccessFreq] [int] NOT NULL ,
    [ClearTime] [int] NULL
    )
    GO

    CREATE TABLE [dbo].[TB_CHARACTER] (
    [CHARACTER_IDX] [int] IDENTITY (**** 1) NOT NULL ,
    [USER_IDX] [int] NOT NULL ,
    [CHARACTER_NAME] [varchar] (20) COLLATE Thai_CI_AS NOT NULL ,
    [CHARACTER_STANDINDEX] [int] NOT NULL ,
    [CHARACTER_PARTYIDX] [int] NOT NULL ,
    [CHARACTER_STAGE] [tinyint] NOT NULL ,
    [CHARACTER_GENDER] [tinyint] NOT NULL ,
    [CHARACTER_STR] [int] NULL ,
    [CHARACTER_DEX] [int] NOT NULL ,
    [CHARACTER_VIT] [int] NOT NULL ,
    [CHARACTER_INT] [int] NOT NULL ,
    [CHARACTER_WIS] [int] NOT NULL ,
    [CHARACTER_LIFE] [int] NOT NULL ,
    [CHARACTER_MAXLIFE] [int] NOT NULL ,
    [CHARACTER_MANA] [int] NOT NULL ,
    [CHARACTER_FAME] [int] NOT NULL ,
    [CHARACTER_KARMA] [tinyint] NOT NULL ,
    [CHARACTER_REPUTE] [varchar] (16) COLLATE Thai_CI_AS NOT NULL ,
    [CHARACTER_GRADE] [tinyint] NOT NULL ,
    [CHARACTER_MAXGRADE] [tinyint] NOT NULL ,
    [CHARACTER_EXPOINT] [bigint] NULL ,
    [CHARACTER_GRADEUPPOINT] [smallint] NOT NULL ,
    [CHARACTER_MONEY] [bigint] NOT NULL ,
    [CHARACTER_WING] [int] NOT NULL ,
    [CHARACTER_VITALITY] [tinyint] NOT NULL ,
    [CHARACTER_MAP] [tinyint] NOT NULL ,
    [CHARACTER_FACETYPE] [tinyint] NOT NULL ,
    [CHARACTER_HEADTYPE] [tinyint] NOT NULL ,
    [CHARACTER_WEAPON] [int] NOT NULL ,
    [CHARACTER_SHIELD] [int] NOT NULL ,
    [CHARACTER_HAT] [int] NOT NULL ,
    [CHARACTER_SHOES] [int] NOT NULL ,
    [CHARACTER_DRESS] [int] NOT NULL ,
    [CHARACTER_GLOVE] [int] NOT NULL ,
    [CHARACTER_COSTUME_HAT] [int] NOT NULL ,
    [CHARACTER_COSTUME_DRESS] [int] NOT NULL ,
    [CHARACTER_COSTUME_SHOES] [int] NOT NULL ,
    [CHARACTER_COSTUME_GLOVE] [int] NOT NULL ,
    [CHARACTER_MASK] [int] NOT NULL ,
    [CHARACTER_GLASSES] [int] NOT NULL ,
    [CHARACTER_BAND] [int] NOT NULL ,
    [CHARACTER_MUNPAIDX] [int] NOT NULL ,
    [CHARACTER_MUNPAJIKCHEK] [tinyint] NOT NULL ,
    [CHARACTER_MUNPAENTRYDATE] [smalldatetime] NOT NULL ,
    [CHARACTER_MUNPACANENTRYDATE] [smalldatetime] NOT NULL ,
    [CHARACTER_MUNPANAME] [varchar] (50) COLLATE Thai_CI_AS NULL ,
    [CHARACTER_MUNPAMARKIDX] [int] NOT NULL ,
    [CHARACTER_ABILITY1] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY2] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY3] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY4] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY5] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY6] [tinyint] NOT NULL ,
    [CHARACTER_ABILITY7] [tinyint] NOT NULL ,
    [CHARACTER_BIRTH] [smalldatetime] NOT NULL ,
    [CHARACTER_LASTMODIFIED] [smalldatetime] NOT NULL ,
    [CHARACTER_STATE] [tinyint] NOT NULL ,
    [Character_MapChangePoint] [int] NOT NULL ,
    [Character_LoginPoint] [int] NOT NULL ,
    [CHARACTER_ABILITYEXP] [int] NOT NULL ,
    [CHARACTER_CURRENTMAP] [tinyint] NOT NULL ,
    [CHARACTER_BADFAME] [int] NOT NULL ,
    [CHARACTER_POS_X] [int] NOT NULL ,
    [CHARACTER_POS_Y] [int] NOT NULL ,
    [CHARACTER_PLAYTIME] [int] NOT NULL ,
    [CHARACTER_LASTPKENDTIME] [int] NOT NULL ,
    [CHARACTER_NICKNAME] [varchar] (20) COLLATE Thai_CI_AS NULL ,
    [CHARACTER_ATTR] [int] NOT NULL ,
    [CHARACTER_JOB] [tinyint] NOT NULL ,
    [CHARACTER_JOB1] [tinyint] NOT NULL ,
    [CHARACTER_JOB2] [tinyint] NOT NULL ,
    [CHARACTER_JOB3] [tinyint] NOT NULL ,
    [CHARACTER_JOB4] [tinyint] NOT NULL ,
    [CHARACTER_JOB5] [tinyint] NOT NULL ,
    [CHARACTER_JOB6] [tinyint] NOT NULL ,
    [CHARACTER_FAMILYIDX] [int] NOT NULL ,
    [CHARACTER_FAMILYNAME] [varchar] (30) COLLATE Thai_CI_AS NOT NULL ,
    [CHARACTER_FAMILYJIKCHEK] [tinyint] NOT NULL ,
    [CHARACTER_FAMILYENTRYDATE] [smalldatetime] NULL ,
    [CHARACTER_FAMILYCANENTRYDATE] [smalldatetime] NULL ,
    [CHARACTER_FAMILYMARKIDX] [int] NULL ,
    [CHARACTER_FAMILYNICKNAME] [varchar] (50) COLLATE Thai_CI_AS NULL ,
    [CHARACTER_SKILLPOINT] [int] NOT NULL ,
    [CHARACTER_ACCSKILLPOINT] [int] NOT NULL
    )
    GO

  3. #63
    Account Upgraded | Title Enabled! divinepunition is offline
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    Re: Official FlyFF Files (Fame's Files)

    To answer to the first post :

    "Why continuing to create emulator while official file are here" ?

    Because with an emulator you can implement new systems and lot of stuff that are not in official + with an emulator you can have all v13-14 system working, you are limited by your file

    And finally, contrary to what you think there are a lot of bug and memory lack in those file...we can do better with our emulator and avoid a lot of problem like for exemple where you have a lot of player around and you want to use a skill and it don't work directly you have to push your button a lot of time before skill activated, you have probably experiment this problem in fame...
    Well this is a problem due to packet that are not correctly managed, we have done a better system in Morpheus...

    So yes use those file ! Go !
    but i personnally prefer to have my own emulator to do what i want with it

  4. #64
    Valued Member Mohanddo is offline
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    Dec 2008 Join Date
    114Posts

    Re: Official FlyFF Files (Fame's Files)

    Quote Originally Posted by Organic View Post
    Clean DB has already been released, just gotta dig around for it.
    Yea this is why i said "find it somewhere".
    Hint: german community

    There are clean versions of the fame db and the official eflyff db.
    Ive already set up one with the clean fame db however im still looking for a official v11 eflyff copy of the db so i can start fresh. If anyone has it im willing to show them how to run the fame db and files 100% working in exchange.
    Last edited by Mohanddo; 13-10-09 at 10:50 AM.

  5. #65
    Account Upgraded | Title Enabled! gunnerone is offline
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    Re: Official FlyFF Files (Fame's Files)

    mmmmmmmmmmmmmm more servers to explo.... i mean have fun with.

  6. #66
    Enthusiast zorgtm is offline
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    big grin Re: Official FlyFF Files (Fame's Files)

    great thanks

  7. #67
    Account Upgraded | Title Enabled! reflax is offline
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    Re: Official FlyFF Files (Fame's Files)

    Server works fine, database as well as server files. I was able to go in game and level to 15.

    ---------- Post added at 05:57 PM ---------- Previous post was at 05:54 PM ----------

    Quote Originally Posted by EudemonEgg View Post
    seems people need the official clean datbase i have it i will trade it for a register script that works for these files just send me a private message
    The register script needed will depend on the neuz.exe that you use, because it uses a hashed MD5.

  8. #68
    Enthusiast ghostx is offline
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    Re: Official FlyFF Files (Fame's Files)

    Quote Originally Posted by EudemonEgg View Post
    seems people need the official clean datbase i have it i will trade it for a register script that works for these files just send me a private message


    Sample for proof
    This is not a flyff db.. this would be a Luna Online database.

  9. #69
    Apprentice T-Bash is offline
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    Re: Official FlyFF Files (Fame's Files)

    I got this running too.
    But with 4 Servers (a cluster) :p

    T-Bash

  10. #70
    Alpha Member GlaphanKing is offline
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    Re: Official FlyFF Files (Fame's Files)

    Good luck keeping this thread open.

  11. #71

    Re: Official FlyFF Files (Fame's Files)

    Quote Originally Posted by GlaphanKing View Post
    Good luck keeping this thread open.
    No luck needed, It's a great release! Why would anyone want to close it?

  12. #72
    www.m.me/ExcelsiorSoftLLC master_unknown is offline
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    Re: Official FlyFF Files (Fame's Files)

    Well, it seems he doesn't want to share. Apparently these files was released outside hes domain. So he can't control it. Probably he contacted higher Rank in this Forum to close the thread.
    Most likely to fail in my opinion.

  13. #73
    Alpha Member Organic is offline
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    Re: Official FlyFF Files (Fame's Files)

    Give me 200 dollars and I'll send you the DB, fresh and clean.
    Lmao.

  14. #74
    Account Upgraded | Title Enabled! SpankDaHobo is offline
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    Re: Official FlyFF Files (Fame's Files)

    Lol, it's probably going to be closed soon, every man for himself haha.

  15. #75
    Pessimistic Ass@%&! Monolith is offline
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    Re: Official FlyFF Files (Fame's Files)

    Regardless of it's closure or not...it's out there....people love it...it's a working complete...nearly bug free server...

    What else do you want?

    To answer your question Lecius...he doesn't think it's moral or ethical to use LEAKED (or stolen if you prefer) Official files...

    Yet it is ethical and moral to use Galanet's client to packet sniff and create his own emulator....go figure.



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