Worked on attempting to edit what the npc's sell last night....
Here's what I figured out so far....
character.inc is obviously what controls it.....
I have figured out
Is the basis on adding or removing things....Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
The first number is the slot in which the npc stores the item....Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
This seems to be some array used for blocks of item...Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
This number is based on the job....1 being mercenary...2 being assist....3 being acrobat and 4 being magician....Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
This number seems to control what level the items in the array are.....can't figure these out...Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
And it seems no matter what combination I use...these numbers elude me....put the wrong ones and either the world server crashes...or the items disappear...Code:AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
Can someone throw me a bone here?![]()





