Code:
AddEvent( "Open Beta Push" )
--{
SetTime( "2010-01-01 00:00", "2012-04-07 00:00" )
SetItem( "II_SYS_SYS_SCR_AMPESS", 300, 5, 1 )
SetLevelUpGift( 2, "all", "II_PET_PANDA", 1 )
SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 2, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_PERIN", 10 )
SetLevelUpGift( 2, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1)
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_AWAKE", 198 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
SetLevelUpGift( 10, "all", "II_GEN_MAT_ORICHALCUM01", 198)
SetLevelUpGift( 10, "all", "II_GEN_MAT_ORICHALCUM02", 198)
SetLevelUpGift( 10, "all", "II_GEN_MAT_MOONSTONE", 198)
SetLevelUpGift( 15, "all", "II_CHR_REF_REF_HOLD", 99 )
SetLevelUpGift( 15, "all", "II_CHR_POT_DRI_VITALX", 99 )
SetLevelUpGift( 15, "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
SetLevelUpGift( 15, "all", "II_GEN_GEM_GEM_TWINKLESTONE", 10 )
SetLevelUpGift( 15, "all", "II_GEN_GEM_GEM_FORFORM", 10 )
SetLevelUpGift( 20, "all", "II_ARM_S_CLO_MAS_SUNGLASS03", 1 )
SetLevelUpGift( 20, "all", "II_RID_RID_WIN_FEATHER01", 1 )
SetLevelUpGift( 20, "all", "II_RID_RID_WIN_FEATHER02", 1 )
SetLevelUpGift( 20, "all", "II_CHR_SYS_SCR_RESTATE", 20 )
SetLevelUpGift( 20, "all", "II_SYS_SYS_SCR_RECCURENCE", 20 )
SetLevelUpGift( 30, "all", "II_SYS_TICKET_CISLAND02", 1 )
SetLevelUpGift( 30, "all", "II_SYS_SYS_SCR_RESURRECTION", 99 )
SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_SCUD", 99 )
SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_BLESSEDNESS", 99)
SetLevelUpGift( 40, "all", "II_CHR_SYS_SCR_PSKILLFULL30", 3)
SetLevelUpGift( 45, "all", "II_CHR_FOO_COO_REMANTIS", 99)
SetLevelUpGift( 45, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
SetLevelUpGift( 50, "all", "II_SYS_TICKET_KEBARAS02", 1 )
SetLevelUpGift( 52, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 53, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 54, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
SetLevelUpGift( 55, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 56, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
SetLevelUpGift( 57, "all", "II_SYS_SYS_SCR_AWAKE", 198 )
SetLevelUpGift( 57, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
SetLevelUpGift( 58, "all", "II_GEN_MAT_ORICHALCUM01", 198)
SetLevelUpGift( 59, "all", "II_GEN_MAT_ORICHALCUM02", 198)
SetLevelUpGift( 60, "all", "II_GEN_MAT_MOONSTONE", 198)
SetLevelUpGift( 61, "all", "II_CHR_REF_REF_HOLD", 99 )
SetLevelUpGift( 62, "all", "II_CHR_POT_DRI_VITALX", 99 )
SetLevelUpGift( 63, "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
SetLevelUpGift( 64, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
SetLevelUpGift( 65, "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
SetLevelUpGift( 80, "all", "II_RID_RID_WIN_ANGEL01", 1 )
SetLevelUpGift( 83, "all", "II_CHR_FOO_COO_REMANTIS", 198)
SetLevelUpGift( 85, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
SetLevelUpGift( 89, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 89, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 91, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
SetLevelUpGift( 93, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 95, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
SetLevelUpGift( *** "all", "II_SYS_SYS_SCR_AWAKE", 198 )
SetLevelUpGift( *** "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
SetLevelUpGift( **** "all", "II_GEN_MAT_ORICHALCUM01", 198)
SetLevelUpGift( 102, "all", "II_GEN_MAT_ORICHALCUM02", 198)
SetLevelUpGift( **** "all", "II_GEN_MAT_MOONSTONE", 198)
SetLevelUpGift( **** "all", "II_SYS_SYS_SCR_BXSURPRISE100", 20 )
SetLevelUpGift( 106, "all", "II_CHR_REF_REF_HOLD", 99 )
SetLevelUpGift( 108, "all", "II_CHR_POT_DRI_VITALX", 99 )
SetLevelUpGift( **** "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
SetLevelUpGift( **** "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
SetLevelUpGift( **** "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
SetLevelUpGift( 118, "all", "II_RID_RID_WIN_PROPHET01", 1 )
SetLevelUpGift( 120, "all", "II_CHP_RED", 10000 )
SetItem( "II_CHR_FOO_COO_REMANTIS", 500, 5, 15 )
SetItem( "II_SYS_SYS_SCR_LEVELDOWN01", 500, 5, 15)
SetItem( "II_SYS_SYS_SCR_LEVELDOWN02", 250, 5, 15)
SetItem ( "II_SYS_SYS_SCR_PARTYEXPUP01", 500, 1, 15)
SetItem ( "II_SYS_SYS_SCR_PARTYSKILLUP01", 500, 1, 15)
SetItem( "II_CHR_SYS_SCR_TRANSY", **** 1, 15)
SetItem( "II_CHR_SYS_SCR_ITEMTRANSY_A", 200, 5, 15)
SetItem( "II_CHR_SYS_SCR_ITEMTRANSY_B", 150, 5,15 )
SetItem( "II_GEN_MAT_ELE_CANDLEB", 300, 1, 60 )
SetItem( "II_GEN_MAT_ELE_CANDLEA", **** 1, 60 )
SetItem( "II_GEN_MAT_ELE_RAINATKB", 300, 1, 60 )
SetItem( "II_GEN_MAT_ELE_RAINATKA", **** 1, 60 )
SetItem( "II_GEN_MAT_ELE_BREEZEATKB", 300, 1, 60 )
SetItem( "II_GEN_MAT_ELE_BREEZEATKA", **** 1, 60 )
SetItem( "II_GEN_MAT_ELE_SPARKATKB", 300, 1, 60 )
SetItem( "II_GEN_MAT_ELE_SPARKATKA", **** 1, 60 )
SetItem( "II_GEN_MAT_ELE_SANDATKB", 300, 1, 60 )
SetItem( "II_GEN_MAT_ELE_SANDATKA", **** 1, 60 )
SetItem( "II_GEN_MAT_ELE_FLAME", **** 1, 30 )
SetItem( "II_GEN_MAT_ELE_RIVER", **** 1, 30 )
SetItem( "II_GEN_MAT_ELE_GENERATOR", **** 1, 30 )
SetItem( "II_GEN_MAT_ELE_DESERT", **** 1, 30 )
SetItem( "II_GEN_MAT_ELE_CYCLON", **** 1, 30 )
SetItem( "II_GEN_MAT_ELE_VOLCANO", **** 1, 40 )
SetItem( "II_GEN_MAT_ELE_OCEAN", **** 1, 40 )
SetItem( "II_GEN_MAT_ELE_LIGHTING", **** 1, 40 )
SetItem( "II_GEN_MAT_ELE_EARTHQUAKE", **** 1, 40 )
SetItem( "II_SYS_SYS_SCR_BXMBLUE", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFBLUE", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFHARMIONR", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMUNIFO", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMSNOWBOARDER01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFSNOWBOARDER01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMSNOWMAN01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFSNOWMAN01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMRUDOLF", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFRUDOLF", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMCATS", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFCATS", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFHARMIONR", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMMUMMY01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFMUMMY01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMPRIMITIVE01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXFPRIMITIVE01", 150, 1, 15 )
SetItem( "II_SYS_SYS_SCR_BXMYETI01", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFYETI01", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXMRABBIT03", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFRABBIT03", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXMCASUAL01", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFCASUAL01", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXMGUARDS04", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFGUARDS04", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXMGUARDS03", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFGUARDS03", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXMGUARDS02", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXFGUARDS02", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXF_SWIM09SET", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXM_SWIM09SET", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXF_SWIM08SET", 150, 1, 15)
SetItem( "II_SYS_SYS_SCR_BXM_SWIM08SET", 150, 1, 15)
SetExpFactor( 25 )
SetItemDropRate( 10 )
SetGoldDropFactor( 25 )
--}
I Cant seem to remember where i got it from, so no credits are claimed