Can you upload to Mediafire?
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Can you upload to Mediafire?
Get TortoiseSVN. This emulator is still VERY much in development phase, and isn't intended for full public releases on rapidshare/mediafire/etc.
I just have to say: Thanks!
it's nice that you are 'reviving' this project ^^
edit: I have got a suggestion and a question.
m question: Where are you from?
my suggestion: you could maybe build a function that let you choose if you want to load the spawns, npc data, mob data and so on from a file or from the db. It should be configurable through a ini file
For those whom do not want Tortoise SVN...
Here is the latest revision...at the date of this post...uploaded to Mediafire..
Download!
Thanks man :D
Respect goes for you and your developing team ;) Thnx for not letting osAFlyff die ;) if you ever need a web coder (php/mysql) you know who to hit up.
Btw, if you want fast bug reports, i could host a BETA server of each revisions you make, and could probably make a page where players could report the bugs, it wouldnt be so hard since on my server theres a lot of player visitors and probably enough of them would want to beta test, i think it would be a great idea ;)
i havent been around here in awhile this is coded in Lua? or C++ or C# if its C++ or C# i might pitch in
It's coded in C#.
It uses Lua to send "live packets" from the chat and for NPCs dialogs for example. So you can change dialogs in servers files without having to reboot the server or logout.
The gm command .fpak3 can run live packets using lua stocked in "osAFlyff\Binary\ServerPackets"
Ok, after I suggested a gm log to adi and adi left I decided to implent it myself.
Why a GM Log?
- There could be corrupt staff; You may need it ;)
Ok, open up the Source and go to FlyffWorld > Server > FileOperations > Logging.cs
Under this Line...
You add this Line...Code:private static StreamWriter sw_all = new StreamWriter("Console.log", true);
Then goto...Code:private static StreamWriter sw_gm = new StreamWriter("GM_Commands.log", true);
and add this line under it:Code:StreamWriter sw;
if (Type == MessageType.packet)
sw = sw_packet;
And you are Done... :)Code:if (Type == MessageType.gmcmd)
sw = sw_gm;
Why do I post this here?
You may add it to your new release exos :P
Thank you R3fl3x i'll add it, it could be useful :ott1:
(FOR VISTA USERS)
oi! I'm working directly on the NPCShop Data. The Lua stuff is a bunch of crap, tho. So I already rewrote it to work for vista.
also, I'm working on fixing the vcfuncs.dll mess for vista users.
They cannot access the vcfuncs via attribute call, so I'm rewriting the functions.
I assume clock() either gets the time, or the measurement of milliseconds since the program started.
Another thing I'm going to work on, is when the user tries to get shop data, the program crashes. I assume this is because the devs of flyff directly set GETDATA right after they send the WANT_NPCSHOP_DATA packet.
(ClientSide)
Because of this, the client crashes because it really wants that return packet, but the server either doesn't send the right packet, or never sent the NPCSHOP_DATA packet.
I'm working on a few other things using the Calli Rev1 for 'pak' references.
LUA is not crap :<