I think he means that the structure of the lua code (sloppy coding)
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Im all straight Vista user, and i have no problems running these files... Ive tested them out (rev3) and they seem to be working fine, you can buy items... kill mobs... LEVEL UP... stat points...vagrant skills only atm though... its pretty much done with basics, if it doesnt die, we will be seeing this as the most successful emulator i believe.
If only i went after programming and not web dev xD
Hi, it's so dificult to return from holyday ^^, there are a lot of thing to read, so i' will Add this cause i can't edit exo58 post :
- We will make an open alpha server for allowing you to know at which state of developpment we are, see what how the latest update are integred. That will allow you also to send us Bugreport (and thank zebra for your offer, we have people who are already working on a website, but if you have a script for a bugreport page it will be welcome !)
- I'm working actually to allow multilanguage dialogue for a server (i will test it this evening or tomorrow)
If YOU want to help, you can even if you don't know how to code in C#. Why ? There a lot of thing that have to be done and that could allow us to win some time :
- Make dialog file for other language. Actually we're working on french dialog but of someone could make Deutch, English or other version we will be happy to add there work in the projet !
I will edit this post after for explain you how to make a dialog file, it's very easy :wink:
- When the alpha server will be open we will need people to test Guild functions, we'll ask for your help when we need you to make test.
This is open source so all your suggest could be interesting !
And for finish this post (i'll speak more later) i'd like to say a GREAT thanks to :
- Adidishen wha have made great works
- FrostElite for his packet guide ! (very usefull i suggest you to read it if you want to code for osaflyff or dragonflyff)
- DragonFlyffTeam, cause they give me the wish to learn C++ and C#. And there comment are welcome ^_^
Long live for OsaFlyff :D:
For the level 1->level 3 "bug", see levelup_state under worldserver.ini.
P.S
If you guys need me to help with website<->server live interaction, you can ask me on MSN.
If you add me, I could ask you :) divine and exos too pls :>
-> fnl@live.de
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Another fix for the jewelry upgrading. If you upgrade to +20 it'll kick you out because it can't execute it into the database. So edit this:
FlyffWorld > Server > Main > Treaded.cs
Change this...
to...Code:Database.Execute("INSERT INTO flyff_items VALUES ({0},{1},{2},{3},{4},'{5}',{6},{7},{8},{9},{10})",
Code:Database.Execute("INSERT INTO flyff_items VALUES ({0},{1},{2},{3},{4},'{5}',{6},{7},{8},{9},{10}, {11}, {12}, {13}, {14}, {15}, {16}, {17}, {18}, {19}, {20})",
-------------------------------------------------------------------------------
I could translate dialogs to german :P
Actually, multi leveling on kill is original in even e-flyff.
Its easy to try, just make a new character and make it aoe assist, then the lowest level leech inside that range,
then aoe all mobs you can, the leech will level multiple times!
My suggestion, this should be the default function, you level until theres no exp contribution more to get.
This is a fun way to level, I been leveling on eflyff for 4 years and if you strike above one level in an aoe, its fun to do more aoes,
it inspires people, to see what they can do, how many they can aoe in one aoe...
I love this way and it would be a shame to remove it.
When the emulator is ready will be able to download it?
why not all functions? O.o
LOL xP i know but when all functions work on emulator will be able to download?
What do you mean ?
@nicco, server administrators get to choose between:
- Level rush: can level as much as possible from one mob
- Half level rush: (example EXP table for this - 15,25,50,****350,1000) you get 1200 exp from a mob, level once and stay at 99% for a whilte (1200/15 [level up + 99%] -> 1200-15/25 [level up + 99%] -> 1200-15-25/50 [...])
- One level per mob: the maximum EXP you can get from a mob is player's level exp TNL + player's next level exp - 1 (level + 99% ONE time)
levelup_state at 0 is level rush, 1 is half level rush, 2 is one level per mob.
offtopic
hi frost