Code:
MaFl_InstantBank
{
setting
{
AddMenu( MMI_BANKING );
AddMenu( MMI_NPC_BUFF );
// ( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
SetBuffSkill( SI_ASS_HEAL_PATIENCE, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_QUICKSTEP, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_HASTE, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_CATSREFLEX, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_CANNONBALL, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_MENTALSIGN, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_HEAPUP, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_BEEFUP, 20, 1, 121, 7200000 );
SetBuffSkill( SI_ASS_CHEER_ACCURACY, 20, 1, 121, 7200000 );
SetImage
(
IDS_CHARACTER_INC_000417
);
m_szDialog= "";
}
SetName
(
IDS_CHARACTER_INC_000418
);
}
This One Is With Everything in the shop u have to tweak it a bit im just doing basic items so you will have to go into the propitem.txt and change it
Code:
MaFl_InstantBank
{
setting
{
AddMenu( MMI_BANKING );
AddMenu( MMI_TRADE );
AddVendorItem( 0, IK3_SCROLL, -1, 1, 49, 100 );
AddVendorItem( 0, IK3_CLOAK, -1, 1, 49, 100 );
AddVendorItem( 0, IK3_TICKET, -1, 1, 49, 100 );
AddVendorItem( 1, IK3_STICK, -1, 1, 30, 100 );
AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
AddVendorItem( 1, IK3_ACCEL, -1, 1, 1, 100 );
AddVendorItem( 0, IK3_SCROLL, -1, 50, **** 100 );
AddVendorItem( 2, IK3_SWD, 1, 15, 27, 50 );
AddVendorItem( 2, IK3_AXE, 1, 15, 27, 50 );
AddVendorItem( 2, IK3_CHEERSTICK, 3, 15, 27, 50 );
AddVendorItem( 2, IK3_KNUCKLEHAMMER, 3, 15, 27, 50 );
AddVendorItem( 2, IK3_BOW, 2, 15, 27, 50 );
AddVendorItem( 2, IK3_YOYO, 2, 15, 27, 50 );
AddVendorItem( 2, IK3_WAND, 4, 15, 27, 100 );
AddVendorItem( 2, IK3_STAFF, 4, 15, 27, 100 );
AddVendorItem( 3, IK3_SUIT, 4, 15, 27, 25 );
AddVendorItem( 3, IK3_HELMET, 4, 15, 27, 25 );
AddVendorItem( 3, IK3_GAUNTLET, 4, 15, 27, 25 );
AddVendorItem( 3, IK3_BOOTS, 4, 15, 27, 25 );
SetImage
(
IDS_CHARACTER_INC_000417
}
m_szDialog= "";
}
SetName
(
IDS_CHARACTER_INC_000418
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000066
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000837
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000835
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000055
);
}
}
here are some basic ways to do this im sure you can think up a million and 5 things to put in here i did im just too lazy to put em in here xDDD