Done, peace of cake for me. I send you some finished goods. Hope you like it. Takes me 10 min. To reverse it.
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Done, peace of cake for me. I send you some finished goods. Hope you like it. Takes me 10 min. To reverse it.
Posted via Mobile Device
Next ones are sent , The Shields.
And with the 2 textured models when you are in cinema4d try baking up the texture once the 2 materials or the 2 images are loading in the model. Find it in the Render tab.
Sorry.. I'm pretty busy at the moment.
Good job in the hammer car btw lol XD you placed the character perfectly inside lol.
Status update for me:
I'm working through the patcher source to see how it works, although I got caught up on something that I found to be pretty stupid. When parsing the list.txt after downloading it, it was looking for things in very specific character positions. for example, the beginning of the filename had to start at char number 40. I've fixed it to simply read each line as a space delimited string, meaning I could easily add in new parameters. My plan is to add at least 1 more, to determine where to place the file being downloaded (ex. either just download it and put it into the client folder or add/update it to a certain .res file)
ive been doing 4th jobs for a while now but i stoped cuz i was getting annoyed at the fact im having issuses with getting the old skills to work right meaning they arnt linking to the new class instead all the new classes are getting event buffs , this is what i know so ima try and help you out and give you all the info i ended up getting so far on it check this thread out http://forum.ragezone.com/f483/littl...pons-n-776649/ thats where the skills for the skill window is ll connected
Hm, while thinking this through, I just realized something that I'm not sure how to get around..
The current format (.res) doesn't save last modified dates for each file.
I think I have a way around this that is quite simple. Add another parameter (in addition to the one I mentioned above) that will indicate if it's a new file or an update.
Any thoughts on this?
Yes, I will download the shields, and reverse them asap, and I will send you the files once they are done. I try to make the models perfect, or I will not send them to you until they are perfect.
I also need some help with animating some things, what program do I need to animate them?
All I need really is animation and texturing experience then I can make some really nice models with animations and awesome texturing. But for now, I can reverse anything you want me to.
*Back to work* :laugh:
I'm not making any process with the encryption either, I just learned few things that Auensoft is using rijndael cryto and I looked more into the source.. I don't really think I could do it and the res file itself is already encrypted adding another layer to it would make the neuz read it more difficult or removing the old one to the source would create a mess..
And I haven't looked on the patcher part just yet nor time to do this encrypting.. I'm pretty busy at the moment..
If only we had the resEditor or easy res manager source it could have help us learn something to do is..
I'm still trying though..
What kind of o3d converter are you using ? Don't worry about the animation just load up a reference model to make the shields attached to the character.. Let me know if you need help regarding that reference thing.Quote:
Yes, I will download the shields, and reverse them asap, and I will send you the files once they are done. I try to make the models perfect, or I will not send them to you until they are perfect.
I also need some help with animating some things, what program do I need to animate them?
All I need really is animation and texturing experience then I can make some really nice models with animations and awesome texturing. But for now, I can reverse anything you want me to.
*Back to work*
http://i118.photobucket.com/albums/o...modelstuff.png
about 80%-90% models not counting doubles.
All the ROSE models bring back good memories.
Not to be mean, but these shields that you sent me, are ugly.
If you want i can reverse them but, I rather do some other cool models.
I am working on the police model atm its all finished, I just have to figure out how to save my textures that I have aplied to the model in Cinema 4D
Why not just recode the res format altogether, it's not really hard, and it would probably be much easier than adding some crappy encryption ;S
I mean there are servers out there that use something like this:
which is just sad ;SCode:// or size of the buffer is passed as a parameter, since data doesn't usually end in \x00
char *Encrypt( char* buff )
{
for( int i = 0; i < strlen(buff); i++ )
buff[i] = buff[i] ^ 0x56;
return buff;
}
Thats sad because the only "encryption" being done to the files is a byte by byte XoR by 0x56, which is easy as shit to find the pattern and unencrypt.
The one I did for fantasy some time ago is a twist of Rijndael's algorythm (AES-256) which makes it much more safe since it treats data as blocks and uses matrix operations inside a finite field and a substitution table to encrypt data.
But to be completely honest, considering how retarded skiddies are, ^0x56 seems like something they wouldnt be able to crack. And if you happen to find someone that can crack it chances are they can fuck your server, so you shouldn't be worrying about res encryption lol...
http://i1140.photobucket.com/albums/...0_22-56-55.png
i like this one the most /sparkle