"Beast" Adding monster error

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  1. #1
    Apprentice FlyResurrection is offline
    MemberRank
    Aug 2013 Join Date
    Libramont-CheviLocation
    6Posts

    sad "Beast" Adding monster error

    Hello everyone,

    I create 5 new monsters that I would put on my map madrigal, the problem is when I try to add the monsters on Beast I the following two errors when I click on it and I test place them on the map.

    I have put the same lines as my server files:
    PropMover.txt
    Propmover.txt.txt
    DefineObjet.h
    mdlDyna.inc
    PropMoverEx.inc

    Would you have a suggestion for me to fix my problem?
    Here are my files if you want to take a look :
    Download cristalia mob et arme.7z from Sendspace.com - send big files the easy way

    Excuse my bad english :s
    PS:
    Monsters are already models used in flyff I have not wanted to add new models just change the name to create new monster


  2. #2
    Novice Fenris is offline
    MemberRank
    Sep 2011 Join Date
    RE:ℓσα∂Location
    69Posts

    Re: "Beast" Adding monster error

    1.) Propmover.txt
    Spoiler:

    - Why is it commented out?
    Code:
    //début	monstres	il	de	cristalia																																																																																																										
    MI_MRCRISTAL	IDS_PROPMOVER_TXT_002236	AII_MONSTER	200	200	200	200	40	3	=	BELLI_MELEE2X	=	140	=	=	RANK_LOW	0	=	10000	=	15	16	II_WEA_MOB_AIBATT1_ATK1	II_WEA_MOB_AIBATT1_ATK2	II_WEA_MOB_AIBATT1_ATK3	=	=	=	=	=	=	=	=	1000	6000	108199	100	3	130	0	=	4	1	=	0.075	=	0	=	=	=	1	0	-0.3	0	0	0.3	8	=	=	=	=	25	2	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002237																												
    MI_DAMECRISTAL	IDS_PROPMOVER_TXT_002238	AII_MONSTER	200	200	200	200	40	3	=	BELLI_MELEE2X	=	150	=	=	RANK_LOW	0	=	10000	=	15	16	II_WEA_MOB_AIBATT1_ATK1	II_WEA_MOB_AIBATT1_ATK2	II_WEA_MOB_AIBATT1_ATK3	=	=	=	=	=	=	=	=	1000	6000	108199	100	3	130	0	=	4	1	=	0.075	=	0	=	=	=	1	0	-0.3	0	0	0.3	8	=	=	=	=	25	2	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002239																												
    MI_NATURAL	IDS_PROPMOVER_TXT_002240	AII_MONSTER	200	200	200	200	40	3	=	BELLI_MELEE2X	=	160	=	=	RANK_LOW	0	=	10000	=	15	16	II_WEA_MOB_AIBATT1_ATK1	II_WEA_MOB_AIBATT1_ATK2	II_WEA_MOB_AIBATT1_ATK3	=	=	=	=	=	=	=	=	1000	6000	108199	100	3	130	0	=	4	1	=	0.075	=	0	=	=	=	1	0	-0.3	0	0	0.3	8	=	=	=	=	25	2	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002241																												
    MI_CRISTO	IDS_PROPMOVER_TXT_002242	AII_MONSTER	200	200	200	200	40	3	=	BELLI_MELEE2X	=	170	=	=	RANK_LOW	0	=	10000	=	15	16	II_WEA_MOB_AIBATT1_ATK1	II_WEA_MOB_AIBATT1_ATK2	II_WEA_MOB_AIBATT1_ATK3	=	=	=	=	=	=	=	=	1000	6000	108199	100	3	130	0	=	4	1	=	0.075	=	0	=	=	=	1	0	-0.3	0	0	0.3	8	=	=	=	=	25	2	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002243																												
    MI_CRISTALIN	IDS_PROPMOVER_TXT_002244	AII_MONSTER	250	250	250	200	40	3	=	BELLI_MELEE2X	=	200	=	=	RANK_LOW	0	=	10000	=	15	16	II_WEA_MOB_AIBATT1_ATK1	II_WEA_MOB_AIBATT1_ATK2	II_WEA_MOB_AIBATT1_ATK3	=	=	=	=	=	=	=	=	1000	6000	2208199	100	3	130	0	=	4	1	=	0.075	=	0	=	=	=	1	0	-0.3	0	0	0.3	8	=	=	=	=	25	2	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_002245																												
    
    */  ---Here is ending the commented out stuff---


    2.) MI_????? and Mdldyna
    Spoiler:

    Code:
    "Cristo"      MI_CRISTO		MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.0f 0 1 ATEX_NONE 1
    -"Cristo" in the quotations is calling for mvr_cristo.o3d.


    Also,
    Code:
      "Monster"
      {
    "Cristo"      MI_CRISTO		MODELTYPE_ANIMATED_MESH "" 0   MD_MID 0  1.0f 0 1 ATEX_NONE 1	
    	{
    		"stand"     MTI_STAND


    3.) DefineObj.h
    Spoiler:

    - Can't pass define number 2000 for some reason in that.
    Code:
    //monstre ile de cristalia
    //test aibat
    #define MI_MRCRISTAL 					1900
    #define MI_DAMECRISTAL					1901
    #define MI_NATURAL						1902
    #define MI_CRISTO						1903
    #define MI_CRISTALIN					1904
    //fin des monstres cristalia
    Last edited by Fenris; 16-08-13 at 11:51 AM.



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