[Release]Monster spawns(v12+v13 working)

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  1. #1
    Account Upgraded | Title Enabled! zedawg is offline
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    [Release]Monster spawns(v12+v13 working)

    http://www.mediafire.com/file/lqx2wt...ster+coral.rar


    this contain V12(forsaken tower) and V13(Coral island) spawns(self made)


    delete your old spawn_monster table and execute this one
    Last edited by zedawg; 02-05-09 at 01:51 AM.


  2. #2
    Account Upgraded | Title Enabled! HolySinX is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    Couldn't you provide some more detail?

  3. #3
    Account Upgraded | Title Enabled! alist3r06 is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    Can you give us more detail....

  4. #4
    Valued Member soulcollecter is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    its a sql to add v13 mobs to your database

  5. #5
    Account Upgraded | Title Enabled! cybrax is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    Wow..Cool release^^;;

  6. #6

    Re: [Release]Monster spawns(v12+v13 working)

    are this for caali or osaflyff or rhis

  7. #7
    Valued Member Quаlitys is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    Awsome release thanks a lot.

  8. #8
    Account Upgraded | Title Enabled! zedawg is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    @commonlaw caali

  9. #9

    Re: [Release]Monster spawns(v12+v13 working)

    well caali file is banned in here now

  10. #10
    Found a place to live. Blackbox is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    Quote Originally Posted by zedawg View Post
    @commonlaw caali
    Well I guess this means nothing then...

    http://forum.ragezone.com/f457/notic...y-read-569892/
    NO CAALI / LIGHTNING threads at ALL!!!! I banned those as part of community request and virtual stupidity of leechers.

  11. #11
    Apprentice jeormenater2 is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    is there a a faster way then adding monsters through db like and easier way then doing 1 line at a time ??

  12. #12

    Re: [Release]Monster spawns(v12+v13 working)

    .addmon $1 $2 $3

    $1 = monster id
    $2 = respawn time
    $3 = aggrochance

    so now you know try to make it another caali

  13. #13
    Member Shadow. is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    i don't have caali server files that dont work i was wondering if there is sql code i could use to put mon in like heaps at the same time and stuff

  14. #14

    Re: [Release]Monster spawns(v12+v13 working)

    And this Island spawn is not very good it's to musch monster

  15. #15
    Member Shadow. is offline
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    Re: [Release]Monster spawns(v12+v13 working)

    i dont have caali or common law if i wanted the island spawn to work and stuff would i need the common law db or actually server files?



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