lol read the entire thing, we were helping him to make item drop and then he posted a image to show that worked :P
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Thanks, I wouldn't have fixed it unless you guys helped me.
And I always seem to assume things.
I never really learn how much short/int/int32 can handle, but 65535 should be enough, as far as the years go we will never actually add into that many custom items lmao.
And hey... Isn't an unsigned type like defaulted to the max value?
unsigned short test; // would be 65535 default?
Unless you do: unsigned short test = 1; ?
C# doesn't have unsigned types tho, just interesting point :P
I dont know much C# so I dont know how it works there :P
But at C++ when you create a variable(any type), it value is the value that were in the memory place it was allocated, some trash value :P
*bump* cant beleive they let it fall of the first page...
also akita might you and your team persue copy rights Hells has been going around saying Rhisis was coded entirely by him... and that you all stole it from him (total BS I know...)
Hells didnt do that, I was at him xat, he said he was going to use rhisis which BBim helped a lot to develop.
Your friend deathTrigger did something like that, if you went to his forum at the beginning, there was:
"Credits:
10% rhisis(for being nice to me)
90% me"
lol if he did 9 times what rhisis is, he had a plyable, if not complete emulator.
After some time he changed to 50/50.
Actually if it weren't for Kiki and myself. Rhisis would have never existed. Aki was a major contributor and BBim fixed a lot of bugs and created new things for it BEFORE it evolved into Rhisis. Hells never contributed anything as far as I know so I don't know what he is saying.
Hells didn't do anything.
Just had a host to test on, and learned how to debug, but not how to fix the errors.
yes im quite aware... for current statues yes that would be true but he has persued more professional help to make it not only be the server you have had so far but we had planned to add new features that I had worked out through editing of the server as well as res editing
although atm his comment is inacurate
we are at a loss on certain issues but we have been working with people whom have created many of the more powerful online servers to make them useable to not only a moderate amount of people but communities rivaling that of the official files as much as possible and I appologise on his behalf of that comment
yeah I know
Yeah well my comment has been inaccurated yeah im sorry for it but still i said about your rights i never steal them.
2nd of all yeah hells hasnt did what you think and i have proof he said a lot of time that everything in the server he did it :P
is it possible to use visual studio 2005 cause i dont have 2008...
and still i have error when trying to launch character server using VS 2005...
is there a guide for using source codes and debugging them???
really need a tutorial on using source so that i can create a charserver.exe using my visual studio 2005...
sir release rev36 ok?i dont kown c++
Well, from what I know a project made with vs8 will be oppened at vs9, but not the opposite, so you would need vs9(2008).
To compile is pretty easy, just open the sln file, go to the build menu and build solution. Other then that you would need to learn C++ to change the source.
We will be releasing from time to time, around from month to month.
i know c programming but not c++
BBim can u make a character server "not requiring visual studio 2008 to be installed..."
cause im juz downloading files from an internet shop, cause my internet subscriber is not yet up...
i want to test this server files at my computer( no internet connection)...
how to fix those problems?:http://img14.imageshack.us/img14/3659/rehesis.th.png
can u provide us a working characters server which does not require visual studio 2008 to be installed... tnxz
just install it .... and save yourself alot of trouble because the fact is it wont work withouth it neither will the C# source
also Rhisis team Mase (one of our dev you may know him in other parts of the web) was reading through RZ and talking about how OSA was stealing stuff from rhisis but rhisis was only rarely doing it to OSA
he also mentioned their are python scripts for turning C# to C++ just htought id throw that out their im sure you already knew it but im sudjesting useing it more
It's not really stealing. The concepts and formulas are adapted for use in either emulator. A real programmer can see the theory behind a piece of code and adapt it into any language - this is why many universities teach more theory of programming rather than programming languages themselves.
Stealing would be direct copy/paste of code. But that is not possible, since they're coded in different languages. Plus, are we forgetting that these are open source projects?
As for those C# -> C++ scripts, that's interesting, but even if the code is converted, you would still have to change all the variables and references to point to Osaflyff's already-existing ones. It's not as simple as a simple conversion.
Since its open source, and Myself and the Rhisis Team is credited, there is no stealing. We work off each other thereby getting things done and things are learned as so.
The only things that are "stolen" ( and I use the quotes loosely) are packets and structures aka OSA's itembank was created in DFlyFF (my creation). Its a complement that they use it because it meant I did something right. :)
Don't speak about what you don't know...Quote:
just install it .... and save yourself alot of trouble because the fact is it wont work withouth it neither will the C# source
also Rhisis team Mase (one of our dev you may know him in other parts of the web) was reading through RZ and talking about how OSA was stealing stuff from rhisis but rhisis was only rarely doing it to OSA
1- osa don't need to have VS200 installed to work (just .netFramework
2- There no steal we discuss together BBim and me and exchange our idea. I give him info for packet i find and he give me what is team find. Who have first make Pang work ?hu ? What i don' t hear you ?...
Well, while the two project are open source we could see Rhisis source and Rhisis can see our source, we're developming the same game, but in different way. They will be some functionnality that you must not find in rhisis and same for them. But for basic part (how can i run, how can i make a party etc.) we will have the same system cause we're making an emulator for same game !
I don't have aki or GK msn so i just speak with BBim and i don't think that exchange idea is stealing...or i need to reurn on wikipedia to see another define of stealing ?