lol read the entire thing, we were helping him to make item drop and then he posted a image to show that worked :P
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Thanks, I wouldn't have fixed it unless you guys helped me.
And I always seem to assume things.
I never really learn how much short/int/int32 can handle, but 65535 should be enough, as far as the years go we will never actually add into that many custom items lmao.
And hey... Isn't an unsigned type like defaulted to the max value?
unsigned short test; // would be 65535 default?
Unless you do: unsigned short test = 1; ?
C# doesn't have unsigned types tho, just interesting point :P
I dont know much C# so I dont know how it works there :P
But at C++ when you create a variable(any type), it value is the value that were in the memory place it was allocated, some trash value :P
*bump* cant beleive they let it fall of the first page...
also akita might you and your team persue copy rights Hells has been going around saying Rhisis was coded entirely by him... and that you all stole it from him (total BS I know...)
Hells didnt do that, I was at him xat, he said he was going to use rhisis which BBim helped a lot to develop.
Your friend deathTrigger did something like that, if you went to his forum at the beginning, there was:
"Credits:
10% rhisis(for being nice to me)
90% me"
lol if he did 9 times what rhisis is, he had a plyable, if not complete emulator.
After some time he changed to 50/50.
Actually if it weren't for Kiki and myself. Rhisis would have never existed. Aki was a major contributor and BBim fixed a lot of bugs and created new things for it BEFORE it evolved into Rhisis. Hells never contributed anything as far as I know so I don't know what he is saying.
Hells didn't do anything.
Just had a host to test on, and learned how to debug, but not how to fix the errors.
yes im quite aware... for current statues yes that would be true but he has persued more professional help to make it not only be the server you have had so far but we had planned to add new features that I had worked out through editing of the server as well as res editing
although atm his comment is inacurate
we are at a loss on certain issues but we have been working with people whom have created many of the more powerful online servers to make them useable to not only a moderate amount of people but communities rivaling that of the official files as much as possible and I appologise on his behalf of that comment
yeah I know
Yeah well my comment has been inaccurated yeah im sorry for it but still i said about your rights i never steal them.
2nd of all yeah hells hasnt did what you think and i have proof he said a lot of time that everything in the server he did it :P
is it possible to use visual studio 2005 cause i dont have 2008...
and still i have error when trying to launch character server using VS 2005...
is there a guide for using source codes and debugging them???
really need a tutorial on using source so that i can create a charserver.exe using my visual studio 2005...
sir release rev36 ok?i dont kown c++
Well, from what I know a project made with vs8 will be oppened at vs9, but not the opposite, so you would need vs9(2008).
To compile is pretty easy, just open the sln file, go to the build menu and build solution. Other then that you would need to learn C++ to change the source.
We will be releasing from time to time, around from month to month.