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Newbie
Rigging Problem
Im having some issuses rigging the bones to armor in 3dmax , im using the original male/female bones ( no new animation or anything like that ) i tryed rigging it by skin and it works fine in 3dmax but whent exporting to ase then to o3d it doesnt work , then ive tryed attaching the bones via physique and still nothing .. so my question any 1 got some clues on how to do it ? or pointers ?
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Sorcerer Supreme
Re: Rigging Problem
the converter does not convert the bones...
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Newbie
Re: Rigging Problem
im talking about cola sorry not o3d convert the old 1
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Member
Re: Rigging Problem
The 3ds Max export does not contain physique export.
You could try to look at the SKIN_DATA in the released .ase's.
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Newbie
Re: Rigging Problem
i have and it saves the vectros to each bone , so lets say the model has 1k vectors and 30 bones well to do it by hand would be hours pun hours to do it for `1 model