Rigging Problem

Results 1 to 5 of 5
  1. #1
    Newbie Brankoz is offline
    MemberRank
    Jul 2009 Join Date
    3Posts

    Rigging Problem

    Im having some issuses rigging the bones to armor in 3dmax , im using the original male/female bones ( no new animation or anything like that ) i tryed rigging it by skin and it works fine in 3dmax but whent exporting to ase then to o3d it doesnt work , then ive tryed attaching the bones via physique and still nothing .. so my question any 1 got some clues on how to do it ? or pointers ?


  2. #2
    Sorcerer Supreme Worf is offline
    Member +Rank
    Mar 2009 Join Date
    Near the starsLocation
    492Posts

    Re: Rigging Problem

    the converter does not convert the bones...

  3. #3
    Newbie Brankoz is offline
    MemberRank
    Jul 2009 Join Date
    3Posts

    Re: Rigging Problem

    im talking about cola sorry not o3d convert the old 1

  4. #4
    Member Fenris is offline
    MemberRank
    Sep 2011 Join Date
    RE:ℓσα∂Location
    69Posts

    Re: Rigging Problem

    The 3ds Max export does not contain physique export.

    You could try to look at the SKIN_DATA in the released .ase's.

  5. #5
    Newbie Brankoz is offline
    MemberRank
    Jul 2009 Join Date
    3Posts

    Re: Rigging Problem

    i have and it saves the vectros to each bone , so lets say the model has 1k vectors and 30 bones well to do it by hand would be hours pun hours to do it for `1 model



Advertisement