[SHOW] Living Environment in Flyff!

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  1. #1
    Enthusiast Lomo is offline
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    Showoff [SHOW] Living Environment in Flyff!

    Ye here it is.



    I won't release, don't ask for.


  2. #2
    ~FlyFF DeV~ Jomex is offline
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    Re: [SHOW] Living Environment in Flyff!

    1. Dude, Great work!
    2. Someone tried to interrupt u via LoL.

  3. #3
    Not working on UnitedFlyf Mootie is offline
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    Re: [SHOW] Living Environment in Flyff!

    I'm pretty sure gala-labs already did this, with the butterflies in some of their new areas. They're a bit more simple, but same thing in general.

  4. #4
    Enthusiast Lomo is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by mootie View Post
    I'm pretty sure gala-labs already did this, with the butterflies in some of their new areas. They're a bit more simple, but same thing in general.
    yea, and they also have done flying hawks above the colluseum.

  5. #5
    MC Web Designs Matt Clarke is offline
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    Re: [SHOW] Living Environment in Flyff!

    Brilliant, really good and creative. Maybe because FlyFF is a fantasy game, make more mystical creatures instead of real ones, just thinking to make the game seem more "non-earthly".

  6. #6
    Unity Developer SirTwistedStorm is offline
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    Re: [SHOW] Living Environment in Flyff!

    He just placed animated creatures on a patrol path, There's a few ways to get this done.

  7. #7
    ~FlyFF DeV~ Jomex is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by 420twisted1 View Post
    He just placed animated creatures on a patrol path, There's a few ways to get this done.
    Well but it looks quite good and hmm if those are creatures are they possible to be selected O_o?

  8. #8
    Banana Adler is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by 420twisted1 View Post
    He just placed animated creatures on a patrol path, There's a few ways to get this done.
    You can do that, or code paths for them with corresponding animations. Or the lazy way that I prefer, which is combining the animal and the model it interacts with into one .o3d and create an animation loop.

  9. #9
    Member Addi is offline
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    Re: [SHOW] Living Environment in Flyff!

    Dude Adler we should make like animated birds or somethin, fly off when you get near em and land in trees or somethin. x3

  10. #10
    Enthusiast Lomo is offline
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    Re: [SHOW] Living Environment in Flyff!

    No there is no path, its just a simple o3d. No Sourceedits needet.

  11. #11
    Now you can tag me! Detox is offline
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    Re: [SHOW] Living Environment in Flyff!

    Well done, looks very nice.

    Off topic: What's up with the glow around the head? It looks terrible. o.o

  12. #12
    Enthusiast Lomo is offline
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    Re: [SHOW] Living Environment in Flyff!

    thanks.

    thats the hand glow just on the head.

  13. #13
    Now you can tag me! Detox is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by Lomo View Post
    thanks.

    thats the hand glow just on the head.
    Yeah, it's the hand glow. So what is it doing on the head? =o

  14. #14
    Banana Adler is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by ๖̶̶̶ۣۜYyZz View Post
    Yeah, it's the hand glow. So what is it doing on the head? =o
    His character is Jesus.

  15. #15
    Apprentice Hanabira is offline
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    Re: [SHOW] Living Environment in Flyff!

    Quote Originally Posted by Adler View Post
    You can do that, or code paths for them with corresponding animations. Or the lazy way that I prefer, which is combining the animal and the model it interacts with into one .o3d and create an animation loop.
    Right, you could create an animation loop and bake it in an .o3d and then sprinkle them around the map. You could also probably make larger ones that cover more ground (ie. one of the ships you see in the sky could move around the region or some other creatures to move around the air/water). Wonder what it would be like if you actually saw random Aibatts flying in the air or smaller versions of the Syliaca swimming in some of the ponds found around the world. Just trying to keep it flyff related. Seeing squirrels in trees makes it feel more realistic rather than .. Flyff-ish. Just a few thoughts..

    Addi @ Making them fly off would take a bit of actual programming righto?.. Sadly, I don't know how that could be done >:



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