Source Code - Dits V16.8

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  1. #436
    Valued Member iNab is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by arnootie View Post
    how come i can't get pass channel select? its only not working with you're server filles.. do i have to change annyting at the source to make it work?
    Change all project configuration to "Release", check your db and resource.
    Quote Originally Posted by Seymourfr View Post
    Don't use this source. They're very buggy and have some backdoor and other suspicious code in it.
    This is a source code.
    Read the fucking source and find out the "backdoor and other suspicious code".
    Last edited by iNab; 16-08-13 at 05:23 AM.

  2. #437
    Account Upgraded | Title Enabled! arnootie is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by Seymourfr View Post
    Don't use this source. They're very buggy and have some backdoor and other suspicious code in it.
    i still want this source to work! can you help?

    i wanne take a look at a few things, but i dont know what the problem is

  3. #438
    Apprentice Tobi Cnm is offline
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    Re: Source Code - Dits V16.8

    merge file + resource folder for compiling? :O

  4. #439
    French Dev jtb1 is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by Seymourfr View Post
    Don't use this source. They're very buggy and have some backdoor and other suspicious code in it.
    Seysey(seymour) is jealous? 80% of the server FR uses the LTD and no server use seymour source ?

    Prove, leave that it is clean :)

    if you have problem with me go speak to me in skype : darkjtb1

    and so , backdoor --> go in wiki read what is a backdoor

    Peace and love i make LTD only for help people not for hack :)

    If you find bad code say to me i update it

    arnootie --> use 5.1 files + 5.4 source
    Last edited by jtb1; 15-08-13 at 09:53 PM.

  5. #440
    Account Upgraded | Title Enabled! arnootie is offline
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    Re: Source Code - Dits V16.8

    i use 5,1 filles and 5,4 source..and its not working?..

  6. #441
    Scarlet Dreamz ~waves~ IHXFRYZZ is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by jtb1 View Post

    arnootie --> use 5.1 files + 5.4 source
    Just a friendly advice for all the people who want to share Sources, like Jtb1:

    The worst thing to do (Imo) its to upgrade source with more sources, as example, use 5.1 then add 5.4, thats just.. a big no-no, also on the first page there are like i dunno how many download links and stuff, why not just update the tread, with just 1 working source, and a resource folder.

    Models, Worlds, And that kind of stuff can be easily removed, so no need to share those ones.

    Now, a friendly suggestion for all those leeches out there ( yes, including myself ), grab just the parts of code you need, using a full source and trying to work with it, will lead you to mostly a worldserver crash and some other stuff, mostly if you dont know how to read the source, high percent of the devs, dont add fully "#ifdef" to all the reading parts, and you need to look for them, a nice way to find the parts you need its to code them into your source, and VS will trow u what he needs to continue.

    takes this as a friendly advice, not as a flame/shitty/bad-manner/offensive post.

    To jtb, your source code its kinda nice, but theres a lot to improve on it (No worries, thats what a source code its for), so again, people who want to use this source, i suggest it to use just the code parts you need, to understand what you are actually doing.

    grabbing parts of code that you actually need, can lead you to make a fully v17 source, ( which its easy to do and mostly just some minors edits on ProjectCmn.h, to bypass them OFC.)

    IMO i prefer snippets then source releases, make people improve, A LOT, im not against source releases, i, myself, have taken advantage on this part, by reading and re-coding parts that are mostly screwed up, but again, thats just my opinion, so PEOPLE, if u expect downloading a source, compiling and find 0 errors, im afraid u gonna be having some problems out there, sure, there are some really nice source codes almost fully functional, like POD, or ROC, also u can always get the base v15 source and start from scratch. but of course.. 97% of you will not, right?

    I got alot of time Spent on 'My Source' (actually my edits, credits go to gpotato-gala), and i would like to say IM GONNA RELEASE IT, SO PEOPLE CAN SEE HOW GOOD MY SOURCE IS, but why? lol, its NOT that good its just a v17 clean with minors edits, that can use a fully official v17 client without errors, only time will tell, i saw a comment somewhere on flyff section that said.. does this source needs to be compiled.. and i was like "...." also, question should be deleted or banned from release section on released stuff, thats what Help Section is for.

    It would be nice that each source included a F.A.Q. for their current edits, as example: I edited the salt to Kikugalanet99, so search for it on the source and change it. (the one of the common errors out there), or ports changed, Sunkist changed.. and all that.

    Just some things to think on!

    Cheers! ooo, almost forgot! also.. a stupid thing to do is ask for likes to release more stuff.. thats just being a attention whore and a "Look how many likes i got for copy pasting source codes into my source" ;D

    ~Scarlet Dreamz~

  7. #442
    Now you can tag me! Detox is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by IHXFRYZZ View Post
    also, question should be deleted or banned from release section on released stuff, thats what Help Section is for.
    That would make a huge mess and a lot of confusion in the help section. It's a lot easier asking the creator in the release section, and then every issue related to those files are located in one place. Or else we'd need several new sections just to make it organized. I prefer it this way though.

  8. #443
    French Dev jtb1 is offline
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    Re: Source Code - Dits V16.8

    IHXFRYZZ -> I post LTD because it's for help people to try to make a local server for test and learn Source/server flyff (and it's galalab credit for original source yes !) ...

    The real LTD(Liberate Your Demon) it's a make communauty ...

    I post it here only for help , but if you want make your server yes make "your" source code :)

    And just i no have lot's info for problem of arnootie for help his ...


    It would be nice that each source included a F.A.Q.
    --> It's allready in ragezone Oo , no ?

  9. #444
    Pilipinas FLYFF Editor ctby23 is offline
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    Re: Source Code - Dits V16.8

    Steps that I did..

    • Download and Extract all 5.1 files.
    • Download 5.4 Source and Extract and replace it in 5.1 source.
    • Copying required "resource" from 5.1 server files into the source to compile. (Because it has no resource folder in 5.4 source)
    • Compile 5.4 source. (no errors)
    • Copying and replacing the output programs into server files.
    • Copying and replacing Neuz output programs into 5.1 client files.
    • Run server programs. (no errors)
    • Run the Client (neuz). It runs (white screen) but after 10 seconds it close. I look for error log but only Dsystem log is writing there.
    • I use 5.1 Neuz. It runs completely but I can't connect in the Login screen. After Connecting Please Wait, Cannot Connect appears.
    • I test the ports (15400, 28000, 23000) in some port scanner website, but only 15400 open.

    Anyone help me with the Neuz problem? or in other problems base in my steps that I did? (Not in Port forwarding)

  10. #445
    Enthusiast djnicke is offline
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    Re: Source Code - Dits V16.8

    Hi!


    Nice files! thx for sharing no issues getting it working. not sure how to fix this though;



    I'm the trees! lol some of them move with me some of them don't and I cant run into them - doesn't affect the game-play but anyone know what file I need to look in to fix it?


    thanks in advance

  11. #446
    Valued Member iNab is offline
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    Re: Source Code - Dits V16.8

    Quote Originally Posted by djnicke View Post
    Hi!


    Nice files! thx for sharing no issues getting it working. not sure how to fix this though;



    I'm the trees! lol some of them move with me some of them don't and I cant run into them - doesn't affect the game-play but anyone know what file I need to look in to fix it?


    thanks in advance
    Open DPClient.cpp
    Delete
    Code:
    if( pModelElem )
                {
                    if( _tcsicmp(pModelElem->m_szName, "MaCoPrTr01") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr03") == 0 ||
                        _tcsicmp(pModelElem->m_szName, "MaCoPrTr10") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr20") == 0 ||
                        _tcsicmp(pModelElem->m_szName, "MaCoPrTr14") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr11") == 0 )
                    {
                        pModelElem->m_fScale = 1.0f;
     
                        if( CEnvironment::GetInstance()->GetSeason() == SEASON_SPRING )
                        {
                            _tcscpy( pModelElem->m_szName, "MaCoPrTr16" );
                        }
                        else if( CEnvironment::GetInstance()->GetSeason() == SEASON_FALL )
                        {
                            _tcscpy( pModelElem->m_szName, "MapleTree01" );
                        }
                    }
     
                    else if( _tcsicmp(pModelElem->m_szName, "MaCoPrTr04") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr05") == 0 ||
                        _tcsicmp(pModelElem->m_szName, "MaCoPrTr12") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr15") == 0 ||
                        _tcsicmp(pModelElem->m_szName, "MaCoPrTr13") == 0 || _tcsicmp(pModelElem->m_szName, "MaCoPrTr02") == 0 )
                    {
                        pModelElem->m_fScale = 1.0f;
     
                        if( CEnvironment::GetInstance()->GetSeason() == SEASON_SPRING )
                        {
                            _tcscpy( pModelElem->m_szName, "MaCoPrTr17" );
                        }
                        else if( CEnvironment::GetInstance()->GetSeason() == SEASON_FALL )
                        {
                            _tcscpy( pModelElem->m_szName, "MapleTree02" );
                        }
                    }
                }

  12. #447
    Enthusiast djnicke is offline
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    Re: Source Code - Dits V16.8

    Nice Thanks!

  13. #448
    Pilipinas FLYFF Editor ctby23 is offline
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    Re: Source Code - Dits V16.8

    I'm using 5.4 source but the compiled 5.4 neuz, won't work.

  14. #449
    French Dev jtb1 is offline
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    Re: Source Code - Dits V16.8

    If you using 5.4 and you can run it , it's because i have try to make "new filter" but i no have finish for all (only NVIDIA Work i think)...

    go to /8_Neuz/VersionCommon.h

    --> before
    #define __DAVE_USE_RENDER
    ---> add
    //
    look like
    // #define __DAVE_USE_RENDER

    Build and try <3

    don't forget to like the first post if you like LTD <3

    ------------------------------

    About the next release :

    The next i think it's LTD NEXT-GEN rev 1

    Because i see lot's of leesher using lot's of Leaked LTD rev6 (like adeilson --> look at in source you found french ...) now i want make some new ...

    I want make a unique source , more stable than other , more simple , more stable , more securised (and more "you can't leesh it if your not understend")

    "you may say i'm a dreamer but I'm not the only one. I hope some day you'll join us and the world will be as one"
    from John Lennon

    :) <3
    Last edited by jtb1; 20-09-13 at 09:42 AM.

  15. #450
    Pilipinas FLYFF Editor ctby23 is offline
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    Re: Source Code - Dits V16.8

    It don't work man! Neuz loads but after 4-6 secs, it's automatically close.



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