I have been working on an addition to the character info window.
There is a little bar which increases each time you call an event (I have used a command for the ease of testing).
I want this value to be saved in the database just like the m_nStr value. I defined the value in I believe User.h and Obj.h (for the DB server) but when I change the value in mover.cpp it does not update it in the database.
What else should I edit so that when the user logs out, that value is saved to the character table in the m_nTest column?
I didn't add anything to make it know that column is in the character table, perhapd that's what is missing.
Thanks in advance.
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