[Source/Resource] World Server v18 files

Results 1 to 12 of 12
  1. #1
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    [Source/Resource] World Server v18 files

    Hello,

    I have recently tried to add the v18 items, maps, and other stuff to my v16/17 server

    All seems to work fine until i start the world server, where the executable gets upto about 37,000K of Memory usage before freezes, it does not give out an error file at all, and works with the v17 files im using now, Even so when i start the worldserver i don't get any error files at all, this is the same for all executables i have to run, i do not get error files for any,

    I know the v18 files have aditional data included like additional columns in specitem.txt which i have deleted out, i have done the same with some other files that do the same, can anyone tell me how to add the new parameters into the source or even better a list of files that have to be edited to work with a v17 source?

    i have got a v17 source working, but i don't know how to edit the new parameters in, as well as i can't find any differences between my v17 files and the v18 eflyff files ( after editing out the extra columns (using excel) )


  2. #2
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    To add v18/19 parameters to spec_item + propskill(which got new lines) = projectcmn.h and projectcmn.cpp . Enjoy.

  3. #3
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    Re: [Source/Resource] World Server v18 files

    Thanks, any suggestions on what to edit or what line to look at?

  4. #4
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    ProjectLoad of Propitem(aka spec_item) and propskill? Rest you should figure out yourself.

  5. #5
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    Re: [Source/Resource] World Server v18 files

    can i edit the source just to ignore the extra lines?

  6. #6
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    Quote Originally Posted by NickHough View Post
    can i edit the source just to ignore the extra lines?
    Yea or you can do it pro way and add functions for the new parameters.

  7. #7
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    Re: [Source/Resource] World Server v18 files

    but does it make a difference that all lines don't have the parameters?

    also is it likely that its these new parameters that are blocking the start up of the worldserver.exe?

    i assume that looking at this in the Projectcmn.h im looking in the right area?

    DWORD dwGemsmelting;
    DWORD dwPierce;
    DWORD dwUprouse;
    DWORD bAbsoluteTime;
    DWORD dwBuffTickType;

  8. #8
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    Quote Originally Posted by NickHough View Post
    but does it make a difference that all lines don't have the parameters?

    also is it likely that its these new parameters that are blocking the start up of the worldserver.exe?

    i assume that looking at this in the Projectcmn.h im looking in the right area?

    DWORD dwGemsmelting;
    DWORD dwPierce;
    DWORD dwUprouse;
    DWORD bAbsoluteTime;
    DWORD dwBuffTickType;
    WorldServer.exe will have problems only if you use newest spec_item from eflyff. Also propskill.txt got 2 new parameters at v18/v19.
    And if you use your logical sense yea you are looking @right place.

  9. #9
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    Re: [Source/Resource] World Server v18 files

    Okay thanks, but i have only coppied lines from spec_item and the whole of propskill.txt but taken the extra lines out? will this still give me problems?

    Would it also error if i don't have all world data, model data and so on?

  10. #10
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    Yea for propskill, case you took the = RANK_MAX = out. Then you gotta add only Spec_item.txt so you don't have to delete thouse v18 parameters. Won't be anything with data tho it might crash if you don't have barunas and other new stuff.

  11. #11
    Sorcerer Supreme NickHough is offline
    Member +Rank
    Nov 2009 Join Date
    United KingdomLocation
    397Posts

    Re: [Source/Resource] World Server v18 files

    i got the baruna system but baruna is put the same as ultimate parameters

    the column szComment is in the propMover.txt file but not the source? but it is in my current one the same and i don't get errors?

  12. #12
    xFutureB
    Guest

    Re: [Source/Resource] World Server v18 files

    First of all propMover has no changes. 2nd of all szComment got different name @ projectcmn if im right.



Advertisement