Tabbed Inventory

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  1. #1
    banana kamote is offline
    MemberRank
    Mar 2012 Join Date
    Maplewood, MOLocation
    326Posts

    Tabbed Inventory

    I'm planning to add the Tabbed inventory to the server. Uhm. I just want to know. After adding and editing stuff in the source, do I have to edit the database too? Thanks


  2. #2
    Owner raventh1984 is offline
    MemberRank
    May 2011 Join Date
    NetherlandsLocation
    1,499Posts

    Re: Tabbed Inventory

    As far as i know you dont need to alter the database.

    Cause the spot is already getting saved in the DB.

  3. #3
    banana kamote is offline
    MemberRank
    Mar 2012 Join Date
    Maplewood, MOLocation
    326Posts

    Re: Tabbed Inventory

    ahh ok.. so I just have to edit the max items in the inventory?

  4. #4
    banana kamote is offline
    MemberRank
    Mar 2012 Join Date
    Maplewood, MOLocation
    326Posts

    Re: Tabbed Inventory

    So, I added the Tabbed inventory but I can't log in. I'm basically stuck at the character select. I don't have any errors but I have this eh.log file.
    here's what's inside the file:
    Spoiler:
    Code:
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 0
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 1
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 2
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 3
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 4
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 5
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 6
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 7
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 8
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 9
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 10
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 11
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 12
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 13
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 14
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 15
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 16
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 17
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 18
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 19
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 20
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 21
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 22
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 23
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 24
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 25
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 26
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 27
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 28
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 29
    2013/ 4/ 8 08:42:04
    GETEQUIP//42, 0, 30


    anyone got any idea on how to fix this?

    Thanks.

  5. #5
    banana kamote is offline
    MemberRank
    Mar 2012 Join Date
    Maplewood, MOLocation
    326Posts

    Re: Tabbed Inventory

    I solved the Error above. I can enter the game it was all good, the tab was looking odd but. my main problem is when I summon a raised pet, the game crashes. Now, every time I open the inventory, the game crashes. I tried to unsummon the pet but it's still the same. Now, I can't open the inventory. Here's my log:
    Spoiler:
    Code:
    2013/ 4/ 9   10:29:28   g_pPlayer is ready
    
    2013/ 4/ 9   10:29:39   Apr  8 2013 23:49:09 1 rCnt=1
    
    Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:B971DD27
    
     - Registers
    
    EAX=009C0188  EBX=7EFDE000  ECX=107FD178  EDX=107FD178  ESI=000000C0
    EDI=75C81245  EBP=0018FBF0  ESP=0018FBCC  EIP=B971DD27  FLG=00210206
    CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B
    
    (null)
    0023:006F957E Neuz.exe, CItemElem::~CItemElem()+0094 byte(s)
    0023:0091C600 Neuz.exe, `eh vector destructor iterator'()+0046 byte(s)
    0023:0045A319 Neuz.exe, CItemElem::`vector deleting destructor'()+0041 byte(s)
    0023:004582EE Neuz.exe, CItemContainer<CItemElem>::SetItemContainer()+0126 byte(s)
    0023:005673A6 Neuz.exe, CWndInventory::Process()+0134 byte(s)
    0023:0051267C Neuz.exe, CWndBase::Process()+0092 byte(s)
    0023:004C71FA Neuz.exe, CWndMgr::Process()+2906 byte(s)
    0023:004717FB Neuz.exe, CNeuzApp::FrameMove()+0267 byte(s)
    0023:00491A90 Neuz.exe, CD3DApplication::Render3DEnvironment()+0384 byte(s)
    0023:004918D5 Neuz.exe, CD3DApplication::Run()+0245 byte(s)
    0023:0047867C Neuz.exe, WinMain()+0332 byte(s)
    0023:00922D9C Neuz.exe, WinMainCRTStartup()+0388 byte(s)
    0023:75C833AA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
    0023:770F9EF2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
    0023:770F9EC5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)


    I checked the CItemElem::~CItemElem() and inside this function is:
    Code:
    #if __VER >= 9	// __PET_0410
    	SAFE_DELETE( m_pPet );
    #endif	// __PET_0410
    I'm really lost here.
    Could anyone point me to the right direction?
    Thanks



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