V15 items in V14 server

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  1. #1
    Member eleae is offline
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    V15 items in V14 server

    I'm looking for some help to put some v15 files into a v14 server, so that it will run with those items in game :S

    So far I can't find anything already on here.. :/
    I know it's definately possible to put v15 stuff in v14 private servers, as I have seen it done on other servers :p
    Please if someone could help me?
    I would really appreciate it ;-;

    Also you can check out my first map edit here:
    http://forum.ragezone.com/f484/new-m...-arena-683725/
    You will see what I mean by implement v15 items into v14.
    As i cannot run my server with those maps sadly ):

    Thanks,
    ~eleae


  2. #2
    Scarlet Dreamz ~waves~ IHXFRYZZ is offline
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    Re: V15 items in V14 server

    why not use v15 files ._.

  3. #3
    Member eleae is offline
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    Re: V15 items in V14 server

    Quote Originally Posted by IHXFRYZZ View Post
    why not use v15 files ._.
    :/
    i dont want to use full v15.
    i would much rather use v14 with a few v15 items.
    just need some help finding out how.

  4. #4
    Account Upgraded | Title Enabled! poledoo is offline
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    Re: V15 items in V14 server

    well im not 100% sure but the way I would do it is take v15 item files like propItem and Dyna and those files, and put them in my server files, and put them in my client .res files. Then I would take all the eFlyff v15 model, inventory and texture files and copy them over into the client. Dont for get to make back-ups in-case you mess up!

  5. #5
    Member eleae is offline
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    Re: V15 items in V14 server

    Quote Originally Posted by poledoo View Post
    well im not 100% sure but the way I would do it is take v15 item files like propItem and Dyna and those files, and put them in my server files, and put them in my client .res files. Then I would take all the eFlyff v15 model, inventory and texture files and copy them over into the client. Dont for get to make back-ups in-case you mess up!
    thanks ill try it and let you know (:

  6. #6
    i sell platypus Improved is offline
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    Re: V15 items in V14 server

    Quote Originally Posted by eleae View Post
    I'm looking for some help to put some v15 files into a v14 server, so that it will run with those items in game :S

    So far I can't find anything already on here.. :/
    I know it's definately possible to put v15 stuff in v14 private servers, as I have seen it done on other servers :p
    Please if someone could help me?
    I would really appreciate it ;-;

    Also you can check out my first map edit here:
    http://forum.ragezone.com/f484/new-m...-arena-683725/
    You will see what I mean by implement v15 items into v14.
    As i cannot run my server with those maps sadly ):

    Thanks,
    ~eleae
    As i said in your thread;

    I did it myself, for the objects to be fully functional, you gotta define them in defineObj, and mdlObj, i suggest taking EFlyFF's, and just copy paste. Remember to have all the objects inside the Model. If you do that, you make sure it's done correctly, and all the objects have been added. Then you can start implementing v15 monsters and so.

    Simply: Copy EFlyff's model folder into your Resource folder, overwrite everything. Unpack their mdlObj, Mdldyna, and defineObj. Copy everything into your resource folder, overwrite. Restart server and check. For the items such as "Dryade" i suggest you doing following:

    Unpack EFlyFF's Propitem.txt/.txt.txt, mdlDyna.inc, DefineItem.h.

    Heres a male knight hat dryade set, just to show u what to look after. You should know how to add the rest into defineitem, mdldyna n such, else i suggest you to look after a tutorial on how to add items, then learn it from there. Its really easy and simple when you implemented your first item.

    Although remember: If you define your item with a number which is too big compared to the last ID, your item will be seen as another item if you go out of sight of a character.

    Spoiler:

    14 II_ARM_M_KIN_HELMET_SET_34 IDS_PROPITEM_TXT_011508 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_KNIGHT_HERO TRUE = SEX_MALE 2000000 4500000 100 180 = 4 PARTS_CAP = 1 = PARTS_HAIR 120 200 = 1 = = = 1141 1146 _NONE 0 0 0 = = = = = = = = = = = = = 1 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_SET = = = 1550 = = 0 0 0 0 0 0 = = = = = = = = = = = = 121 = = = """itm_mKinSet06Cap.dds""" 0 """""" IDS_PROPITEM_TXT_011509

  7. #7
    Member eleae is offline
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    Re: V15 items in V14 server

    Quote Originally Posted by Mallestarx View Post
    As i said in your thread;




    Simply: Copy EFlyff's model folder into your Resource folder, overwrite everything. Unpack their mdlObj, Mdldyna, and defineObj. Copy everything into your resource folder, overwrite. Restart server and check. For the items such as "Dryade" i suggest you doing following:

    Unpack EFlyFF's Propitem.txt/.txt.txt, mdlDyna.inc, DefineItem.h.

    Heres a male knight hat dryade set, just to show u what to look after. You should know how to add the rest into defineitem, mdldyna n such, else i suggest you to look after a tutorial on how to add items, then learn it from there. Its really easy and simple when you implemented your first item.

    Although remember: If you define your item with a number which is too big compared to the last ID, your item will be seen as another item if you go out of sight of a character.

    Spoiler:

    14 II_ARM_M_KIN_HELMET_SET_34 IDS_PROPITEM_TXT_011508 1 1 IK1_ARMOR IK2_ARMORETC IK3_HELMET JOB_KNIGHT_HERO TRUE = SEX_MALE 2000000 4500000 100 180 = 4 PARTS_CAP = 1 = PARTS_HAIR 120 200 = 1 = = = 1141 1146 _NONE 0 0 0 = = = = = = = = = = = = = 1 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_SET = = = 1550 = = 0 0 0 0 0 0 = = = = = = = = = = = = 121 = = = """itm_mKinSet06Cap.dds""" 0 """""" IDS_PROPITEM_TXT_011509
    thanks so much, ill try it 2moro!
    sucks that i cant just go v15 lol xD
    <3

  8. #8
    Infraction Magnet KING5 is offline
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    Re: V15 items in V14 server

    yust copy v.15 files to your v.14 files and run it, it works.



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