So hopefully all of you know that somebody has released v17 ready files HERE (german) and like every "ready" resource folder, theres a lot of bugs.
I'm currently just strolling through the files, looking for errors and bugs, and I'll post them here with a hopefull fix :)
v17 Armor Descriptions
Spoiler:
I dont know Dx Its buggy for me.
Messed up Desert.
Spoiler:
To fix the desert, you need a proper understanding of the .lnd files in a world folder. Usually a map is divided into a grid, and split apart into big squares called .lnd's
Just replace the square that crashes you .lnd with a blank one and you wont crash anymore. Although, all the models/textures in that square will be deleted.
Giant crashing your server? Heres the fix :D
Spoiler:
I have no idea what the hell he's talking about, So I'll just quote it and leave it to my modeler :)
Originally Posted by mootie
The texture vertex array is 4096, the basilisk has 4202 texture vertexes. The fix is either to change the basilisk texture or increase the texture vertex array buffer(could cause issues). I just cut off the excess vertexes, seems to look fine to me lol.
v17 Armor Set Effects
Spoiler:
Currently, the v17 Sets do not give any bonuses. You will have to add your own manually. I forget which file you can do this in.
Behemoth Weapons not Ultimate
Spoiler:
All you have to do to make the Behemoth weapons ultimate is to find them in propItem.txt, and find BARUNA_D, Replace that with WEAPON_ULTIMATE
Fist off, if your client is in German, and you can only speak English... I have the fix for you
All of the most important things are in textclient.txt.txt in your dataSub1.res file.
You are just going to extract both your .res and gpotato's .res, and highlight all of the rows you want translated (gpotato) Copy+Paste it into your .res :) Easy as that
NOTE: Only rows up to a certain point can be translated (Row's 1 - 2989 work best)
This should get the start menu translated, aswell as NPC options
Behemoth weapons aren't supposed to be ultimate tbh. v17 armor has effects, just look in propItemEtc.inc. The missing .lnd can be remade and don't forget the bug with the giant that Mootie pointed out.
ok I can try to help out on what I can and hopefully people can have a good v.17 german server lol
Ok here is the link to my Land files Click Here, This will fix all your land Errors.
Just download these files and extract them to your Server's WdMadrigal folder and to your Client's WdMadrigal Folder.
I honestly dont want to download your files :/
Originally Posted by Adler
Behemoth weapons aren't supposed to be ultimate tbh. v17 armor has effects, just look in propItemEtc.inc. The missing .lnd can be remade and don't forget the bug with the giant that Mootie pointed out.
Dude im trying to help, I am also having trouble with these files lol so im trying to help and get some help.
Here is the edited PropItem.txt Click Here
This will make all your Behemoth weapons ultimate just extract this file inside your Server files.
And here is the .Res file already edited. Click Here
This is just the dataSub2.res file edited with the new PropItem.txt just extract this inside your client.
once you restart your server then all your Behemoth weapons will be able to be ultimated.
Dude im trying to help, I am also having trouble with these files lol so im trying to help and get some help.
Here is the edited PropItem.txt Click Here
This will make all your Behemoth weapons ultimate just extract this file inside your Server files.
And here is the .Res file already edited. Click Here
This is just the dataSub2.res file edited with the new PropItem.txt just extract this inside your client.
once you restart your server then all your Behemoth weapons will be able to be ultimated.
Stop giving downloads and let them do it. They have fingers too.
It's Caali files all over again. v11 files with v13 res added.
Thats what Caali files are? o.o I thought they were just made by some person in California and had all of these lame bugs that made the server hard to program.
Oh wait.
Edit: Do you mind telling us the exact .lnd that is broken Adler?
Originally Posted by aagibcheat
Lethal, can you post any small tut on how to change the vertex?
That was Mootie who found the fix on that. Like hell if he's going to release anything.
Btw, it is not only the propitem.txt that is messed up with german ..
the Client files are also in german,
World.txt files too...
btw, Should this not be in the help section now when you are actually asking for help to fix? O.o
Btw, what bug does that armor got?
Is it only the effect? or?
Btw, If the armor does not spawn, it could be because in the propitem.txt.txt they have "17" as version, change it to 15 or less to make it spawn :)
The texture vertex array is 4096, the basilisk has 4202 texture vertexes. The fix is either to change the basilisk texture or increase the texture vertex array buffer(could cause issues). I just cut off the excess vertexes, seems to look fine to me lol.
So basically what he's saying is that you need to remove 106 vertices (using Cinema4D or Blender) ?