v17+ Database Structure(OFFICIAL)

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  1. #1
    Not working on UnitedFlyf Mootie is offline
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    Apr 2009 Join Date
    1,589Posts

    v17+ Database Structure(OFFICIAL)

    Yeah, I'm looking for the official v17+ database structure. Preferred with indexing. I'd be grateful to anyone who posts them, since I know they are leaked.

    The reason being I'm curious about the inventory/bank/bag table changes they made. Apparently each item has its own row in the database now. Thanks again.


    Regards,
    Lethal


  2. #2
    i <3 C++ Deviant is offline
    MemberRank
    Jun 2005 Join Date
    Little GardenLocation
    527Posts

    Re: v17+ Database Structure(OFFICIAL)

    i'm not sure sir..

    if this is it! ( bad english ) xD

    i have v17 database O:

    Spoiler:
    GO
    /****** Object: StoredProcedure [dbo].[uspRowInventoryLoad] Script Date: 04/21/2011 16:52:30 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO
    IF NOT EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[uspRowInventoryLoad]') AND type in (N'P', N'PC'))
    BEGIN
    EXEC dbo.sp_executesql @statement = N'-- =============================================
    -- Author: <Author,,Name>
    -- Create date: <Create Date,,>
    -- Description: <Description,,>
    -- =============================================
    CREATE proc [dbo].[uspRowInventoryLoad]


    @m_idPlayer char(7)
    ,@serverindex char(2)
    as

    set nocount on
    set xact_abort on

    select dwItemId
    ,dwInvenIndex
    ,nItemNum
    ,nUniqueNum
    ,nAbilityOption
    ,nItemResist
    ,nResistAbilityOption
    ,dwFlag
    ,bCharged
    ,dwKeepTime
    ,nRandomOptItemId
    ,nHitPoint
    ,nRepairNumber
    ,nRepair
    ,nUltimatePiercingSize
    ,dwUltimatePiercingId1
    ,dwUltimatePiercingId2
    ,dwUltimatePiercingId3
    ,dwUltimatePiercingId4
    ,dwUltimatePiercingId5
    ,nGeneralPiercingSize
    ,dwGeneralPiercingId1
    ,dwGeneralPiercingId2
    ,dwGeneralPiercingId3
    ,dwGeneralPiercingId4
    ,dwGeneralPiercingId5
    ,dwGeneralPiercingId6
    ,dwGeneralPiercingId7
    ,dwGeneralPiercingId8
    ,dwGeneralPiercingId9
    ,dwGeneralPiercingId10
    ,dwGeneralPiercingKeepTime1
    ,dwGeneralPiercingKeepTime2
    ,dwGeneralPiercingKeepTime3
    ,dwGeneralPiercingKeepTime4
    ,dwGeneralPiercingKeepTime5
    ,dwGeneralPiercingKeepTime6
    ,dwGeneralPiercingKeepTime7
    ,dwGeneralPiercingKeepTime8
    ,dwGeneralPiercingKeepTime9
    ,dwGeneralPiercingKeepTime10
    ,nIsRarePet
    ,nRarePetKind
    ,nRarePetLevel
    ,nRarePetExp
    ,nRarePetEnergy
    ,nRarePetLife
    ,nRarePetAvailLevel1
    ,nRarePetAvailLevel2
    ,nRarePetAvailLevel3
    ,nRarePetAvailLevel4
    ,nRarePetAvailLevel5
    ,szRarePetName
    ,nSerialNumberStatus

    from tblRowInventory (nolock)
    where m_idPlayer = @m_idPlayer and serverindex = @serverindex and chState = ''T''


    '
    END

    just tell me if that code is wrong.

  3. #3
    audisbroder is offline
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    Aug 2011 Join Date
    Not foundLocation
    1,180Posts

    Re: v17+ Database Structure(OFFICIAL)

    Hello!
    I found it at release section here,
    http://forum.ragezone.com/f457/relea...tabase-843351/



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