What files to edit in source

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  1. #1
    Trust your senses Gravious is offline
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    Sep 2009 Join Date
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    713Posts

    What files to edit in source

    I thought it would be a good idea to expand my knowledge of coding languages with C++.
    I already know the basics and am now going to focus on how the Flyff source is constructed.

    I've started with a clean v15 source, and want to start adding v16 (mainly 3rd jobs).
    Could someone tell me what files exactly I need to edit? These are the files that I believe need to be modified:

    \_Common\Mover.cpp + MoverParam.cpp
    \_Interface\WndField.cpp + WndManager.cpp
    \Neuz\Neuz.cpp + VersionCommon.h
    \WORLDSERVER\VersionCommon.h

    Are there any other files which need to be changed?
    Is there a thread where some snippets are posted of the 3rd jobs?

    Thanks in advance.
    Last edited by Gravious; 25-01-12 at 09:22 AM.


  2. #2
    One word! Im Fawkin Pro! Xakzi is offline
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    Jul 2010 Join Date
    SwedenLocation
    1,356Posts

    Re: What files to edit in source

    WndSkillInventory, I guess you are gonna use reimniess's (so many s's LOL) skill window, or you can edit wndfield.cpp (which includes the v15 < skill window.

    there is alot more files then those, I do not remember them really, but.. if you want to, you can get the hands of Virtous source (which I guess is pretty much gone now since megaupload is down)

    and check how he added the 3rd jobs, should give you plenty info on how to code ^^

  3. #3
    ~FlyFF DeV~ Jomex is offline
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    Mar 2009 Join Date
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    Re: What files to edit in source

    Quote Originally Posted by Xakzi View Post
    WndSkillInventory, I guess you are gonna use reimniess's (so many s's LOL) skill window, or you can edit wndfield.cpp (which includes the v15 < skill window.
    Or use my skill window...



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