Where can I get these files?

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  1. #1
    Apprentice reiginald is offline
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    Jun 2009 Join Date
    19Posts

    config Where can I get these files?

    I am confused where to get certain files like these.

    merge2.exe

    Resource text file EXAMPLE ( world.txt, etc.txt, Character.txt) Or could I just extract from the res of E-Flyff client.
    Resource text file EXAMPLE ( Same as above )

    And what are the files necessary to place in Resource to make Database.exe work.

    Please don't post useless stuff cause you no helping thanks :(
    Last edited by reiginald; 23-01-12 at 01:11 PM.


  2. #2
    Flyff Developer Intelligence is offline
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    Oct 2011 Join Date
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    1,401Posts

    Re: Where can I get these files?

    are you looking for merge2.exe? if yes, check it in your resource folder.

    if not, explain hat file are you looking for.

  3. #3
    Moderator DriftCity is offline
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    Oct 2009 Join Date
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    621Posts

    Re: Where can I get these files?

    You can find Merge2.exe on google, just google it, or download another flyff resource that (might) contain a merge2.exe

    ~EvilSlayer

  4. #4
    Account Upgraded | Title Enabled! anth0ny989 is offline
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    Jan 2011 Join Date
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    262Posts

    Re: Where can I get these files?

    yes, driftcity is right :D

  5. #5
    i sell platypus Improved is offline
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    Jun 2009 Join Date
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    Re: Where can I get these files?

    Merge2.exe generates three .res files based from the resource.txt.
    Resource.txt will include the files it will compile in the .res files.
    You will need to create a folder named ResClient next to Program and resource folder.

  6. #6
    Now you can tag me! Detox is offline
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    May 2009 Join Date
    NorwayLocation
    1,822Posts

    Re: Where can I get these files?

    A working resource.txt
    Code:
    version "V0.01"
    encryptionKey 0x57
    
    resource 1 "..\ResClient\data.res"
    {
    file "Constant.inc"
    file "ContinentDef.h"
    file "credit.txt"
    file "define.h"
    file "defineAttribute.h"
    file "defineMapComboBoxData.h"
    file "defineEvent.h"
    file "defineItem.h"
    file "defineItemkind.h"
    file "defineNeuz.h"
    file "defineObj.h"
    file "defineSkill.h"
    file "defineSound.h"
    file "defineText.h"
    file "defineWorld.h"
    file "defineJob.h"
    file "definequest.h"
    file "expTable.inc"
    file "defineHonor.h"
    file "honorList.txt"
    file "honorList.txt.txt"
    wildcard "filter*.inc"
    wildcard "InvalidName*.inc"
    file "jobItem.inc"
    file "lang.h"
    file "Masquerade.prj"
    file "propCtrl.txt"
    file "propGuildQuest.inc"
    file "propMover.txt"
    file "propObj.csv"
    file "propSkill.txt"
    file "propTroupeSkill.txt"
    file "propSkillAdd.csv"
    file "propMoverEx.inc"
    file "propMotion.txt"
    file "ResData.h"
    file "Terrain.inc"
    file "WndStyle.h"
    file "wordToolTip.inc"
    file "propEnchant.inc"
    file "World.inc"
    file "mdlObj.inc"
    file "mdlDyna.inc"
    file "textEmotion.txt"
    file "propKarma.txt"
    file "propItemEtc.inc"
    file "propEvent.inc"
    file "propCtrl.txt.txt"
    file "propMover.txt.txt"
    file "propSkill.txt.txt"
    file "propTroupeSkill.txt.txt"
    file "propMotion.txt.txt"
    file "textEmotion.txt.txt"
    file "propKarma.txt.txt"
    file "propItemEtc.txt.txt"
    file "world.txt.txt"
    file "propLang.txt"
    wildcard "Letter*.inc"
    file "PKSetting.inc"
    file "Exchange_Script.txt"
    file "Ultimate_GemAbility.txt"
    file "pet.inc"
    file "collecting.inc"
    file "accessory.inc"
    }
    
    resource 1 "..\ResClient\dataSub1.res"
    {
    wildcard "character*.inc"
    file "etc.inc"
    file "propJob.inc"
    wildcard "propMapComboBoxData.*"
    wildcard "propQuest*.inc"
    file "resdata.inc"
    file "textClient.inc"
    wildcard "character*.txt"
    file "etc.txt.txt"
    wildcard "propQuest*.txt"
    file "resData.txt.txt"
    file "textClient.txt.txt"
    file "definelordskill.h"
    file "lordskill.txt"
    file "lordskill.txt.txt"
    file "lordevent.inc"
    file "couple.inc"
    file "ticket.inc"
    file "layer.inc"
    }
    
    resource 1 "..\ResClient\dataSub2.res"
    {
    file "propItem.txt.txt"
    file "Spec_Item.txt"
    file "except.txt"
    }
    Put this in your resource folder and run merge. It should automatically generate the 3 .res files in your ResClient folder that you should have, or make next to the Script,Program and Resource folder.



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